fabric/fabric-lifecycle-events-v1/README.md

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# Fabric Lifecycle Events (V1)
Contains events which indicate when the lifecycle of a Minecraft client, Minecraft server and the lifecycle objects which exist on the client and server has changed.
## Organization
Events in this module belong to a single class which relates to the category of events.
The event callbacks to be implemented are nested classes within.
For example, if you are listening to `ServerLifecycleEvents.SERVER_STARTING` in `ServerLifecycleEvents` the callback interface that would be implemented is `ServerLifecycleEvents.ServerStarting`.
# Server Events
Events related to objects on a logical server.
These classes are located in `net.fabricmc.fabric.api.event.lifecycle.v1`.
## `ServerLifecycleEvents`
Contains lifecycle events related to a Minecraft server.
This includes events which indicate when a server is starting up, is in a data pack reload or shutting down.
## `ServerTickEvents`
Contains events related to the ticking of a Minecraft server.
There are events that indicate the beginning and end of the tick for the server and each `ServerWorld`.
## `ServerWorldEvents`
Events related to the lifecycle a `ServerWorld`.
Currently, this contains events related to loading and unloading `ServerWorld`s.
## `ServerChunkEvents`
Events related to the lifecycle of chunks in a `ServerWorld`.
Currently, this contains events related to loading and unloading chunks in a `ServerWorld`.
## `ServerEntityEvents`
Events related to the lifecycle of entities in a `ServerWorld`.
Currently, this only contains an event for an entity being loaded into a `ServerWorld`.
The unload event has not been implemented yet.
## `ServerBlockEntityEvents`
Events related to the lifecycle of block entities in a `ServerWorld`.
Currently, this contains events related to loading and unloading block entities in a `ServerWorld`.
# Client Events
Events related to objects on a logical client.
These classes are located in `net.fabricmc.fabric.api.client.event.lifecycle.v1`.
**Note: These events are only available on a client. Trying to access these events on a dedicated server will cause the game to crash.**
## `ClientLifecycleEvents`
Events related to the lifecycle of a Minecraft client.
Currently, this contains events related to when the Minecraft Client is starting or stopping.
## `ClientTickEvents`
Events related to ticking of a Minecraft client.
There are events that indicate the beginning and end of the tick for the client and the `ClientWorld` if in game.
## `ClientChunkEvents`
Events related to the lifecycle of chunks on a Minecraft client.
Currently, this contains events related to loading and unloading chunks in a `ClientWorld`.
## `ClientEntityEvents`
Events related to the lifecycle of entities in a `ClientWorld`.
Currently, this contains event for an entity being loaded into a `ClientWorld`.
## `ClientBlockEntityEvents`
Events related to the lifecycle of block entities in a `ClientWorld`.
Currently, this contains events related to loading and unloading block entities in a `ClientWorld`.