fabric/fabric-transitive-access-wideners-v1/template.accesswidener

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accessWidener v2 named
# Registering custom model predicate providers for item models
transitive-accessible method net/minecraft/client/item/ModelPredicateProviderRegistry register (Lnet/minecraft/util/Identifier;Lnet/minecraft/client/item/UnclampedModelPredicateProvider;)Lnet/minecraft/client/item/UnclampedModelPredicateProvider;
transitive-accessible method net/minecraft/client/item/ModelPredicateProviderRegistry register (Lnet/minecraft/item/Item;Lnet/minecraft/util/Identifier;Lnet/minecraft/client/item/UnclampedModelPredicateProvider;)V
# Registering custom advancement criteria
transitive-accessible method net/minecraft/advancement/criterion/Criteria register (Lnet/minecraft/advancement/criterion/Criterion;)Lnet/minecraft/advancement/criterion/Criterion;
# Creating custom screen handler types
transitive-accessible class net/minecraft/screen/ScreenHandlerType$Factory
transitive-accessible method net/minecraft/screen/ScreenHandlerType <init> (Lnet/minecraft/screen/ScreenHandlerType$Factory;)V
# Registering custom screen handler type -> screen mappings
transitive-accessible class net/minecraft/client/gui/screen/ingame/HandledScreens$Provider
transitive-accessible method net/minecraft/client/gui/screen/ingame/HandledScreens register (Lnet/minecraft/screen/ScreenHandlerType;Lnet/minecraft/client/gui/screen/ingame/HandledScreens$Provider;)V
# Data contained in loot tables and pools
transitive-accessible field net/minecraft/loot/LootPool entries [Lnet/minecraft/loot/entry/LootPoolEntry;
transitive-accessible field net/minecraft/loot/LootPool conditions [Lnet/minecraft/loot/condition/LootCondition;
transitive-accessible field net/minecraft/loot/LootPool functions [Lnet/minecraft/loot/function/LootFunction;
transitive-accessible field net/minecraft/loot/LootPool rolls Lnet/minecraft/loot/provider/number/LootNumberProvider;
transitive-accessible field net/minecraft/loot/LootPool bonusRolls Lnet/minecraft/loot/provider/number/LootNumberProvider;
transitive-accessible field net/minecraft/loot/LootTable pools [Lnet/minecraft/loot/LootPool;
transitive-accessible field net/minecraft/loot/LootTable functions [Lnet/minecraft/loot/function/LootFunction;
Add many more transitive access wideners (#2341) - `DamageSource` constructor and methods made accessible - supersedes #1085 - `SpawnRestriction` method `register` made accessible - allows `SpawnRestrictionAccessor` mixin to be removed - `TradeOffers` trade factory inner classes made accessible - `Material$Builder` methods made accessible (except `lightPassesThrough` method as that would break binary compat in `FabricMaterialBuilder` - Fixed `generateAccessWideners` task for TAWs module so it can now find the jar - `AxeItem`, `MusicDiscItem`, and `PickaxeItem` constructors made accessible - `ItemUsageContext` and `ItemPlacementContext` alternate constructors made accessible - allows passing a `null` PlayerEntity - `Factory` inner classes of both `CookingRecipeSerializer` and `CuttingRecipeSerializer` made accessible - `BrewingRecipeRegistry` methods `registerItemRecipe`, `registerPotionType`, and `registerPotionRecipe` made accessible - `ScoreboardCriterion` `create` methods made accessible - `ModelPart` inner classes `Vertex` and `Quad` made accessible - `RenderLayer` `of` method made accessible - `SensorType` and `Activity` constructors made accessible - `LivingEntity` methods `damageArmor`, `damageHelmet`, and `damageShield` made accessible - `ProjectileEntity` constructor made accessible - `FishingBobberEntity` alternate constructor made accessible - allows passing luck of the sea or lure levels for custom fishing bobbers - `ServerWorld` method `sendToPlayerIfNearby` made accessible - `TextColor` method `getHexCode` made accessible - `TranslatableTextContent` method `getArg` made accessible
2022-08-15 13:41:18 -04:00
# Creating custom damage sources
transitive-accessible method net/minecraft/entity/damage/DamageSource <init> (Ljava/lang/String;)V
transitive-accessible method net/minecraft/entity/damage/DamageSource setBypassesArmor ()Lnet/minecraft/entity/damage/DamageSource;
transitive-accessible method net/minecraft/entity/damage/DamageSource setFallingBlock ()Lnet/minecraft/entity/damage/DamageSource;
transitive-accessible method net/minecraft/entity/damage/DamageSource setOutOfWorld ()Lnet/minecraft/entity/damage/DamageSource;
transitive-accessible method net/minecraft/entity/damage/DamageSource setUnblockable ()Lnet/minecraft/entity/damage/DamageSource;
transitive-accessible method net/minecraft/entity/damage/DamageSource setBypassesProtection ()Lnet/minecraft/entity/damage/DamageSource;
transitive-accessible method net/minecraft/entity/damage/DamageSource setFire ()Lnet/minecraft/entity/damage/DamageSource;
# Villager trade factories
transitive-accessible class net/minecraft/village/TradeOffers$BuyForOneEmeraldFactory
transitive-accessible class net/minecraft/village/TradeOffers$SellItemFactory
transitive-accessible class net/minecraft/village/TradeOffers$SellSuspiciousStewFactory
transitive-accessible class net/minecraft/village/TradeOffers$ProcessItemFactory
transitive-accessible class net/minecraft/village/TradeOffers$SellEnchantedToolFactory
transitive-accessible class net/minecraft/village/TradeOffers$TypeAwareBuyForOneEmeraldFactory
transitive-accessible class net/minecraft/village/TradeOffers$SellPotionHoldingItemFactory
transitive-accessible class net/minecraft/village/TradeOffers$EnchantBookFactory
transitive-accessible class net/minecraft/village/TradeOffers$SellMapFactory
transitive-accessible class net/minecraft/village/TradeOffers$SellDyedArmorFactory
# Registering custom entity spawn restrictions
transitive-accessible method net/minecraft/entity/SpawnRestriction register (Lnet/minecraft/entity/EntityType;Lnet/minecraft/entity/SpawnRestriction$Location;Lnet/minecraft/world/Heightmap$Type;Lnet/minecraft/entity/SpawnRestriction$SpawnPredicate;)V
# Creating custom block materials
transitive-accessible method net/minecraft/block/Material$Builder burnable ()Lnet/minecraft/block/Material$Builder;
transitive-accessible method net/minecraft/block/Material$Builder destroyedByPiston ()Lnet/minecraft/block/Material$Builder;
transitive-accessible method net/minecraft/block/Material$Builder blocksPistons ()Lnet/minecraft/block/Material$Builder;
# Item constructors
transitive-accessible method net/minecraft/item/AxeItem <init> (Lnet/minecraft/item/ToolMaterial;FFLnet/minecraft/item/Item$Settings;)V
transitive-accessible method net/minecraft/item/MusicDiscItem <init> (ILnet/minecraft/sound/SoundEvent;Lnet/minecraft/item/Item$Settings;I)V
transitive-accessible method net/minecraft/item/PickaxeItem <init> (Lnet/minecraft/item/ToolMaterial;IFLnet/minecraft/item/Item$Settings;)V
# Item usage context constructors
transitive-accessible method net/minecraft/item/ItemUsageContext <init> (Lnet/minecraft/world/World;Lnet/minecraft/entity/player/PlayerEntity;Lnet/minecraft/util/Hand;Lnet/minecraft/item/ItemStack;Lnet/minecraft/util/hit/BlockHitResult;)V
transitive-accessible method net/minecraft/item/ItemPlacementContext <init> (Lnet/minecraft/world/World;Lnet/minecraft/entity/player/PlayerEntity;Lnet/minecraft/util/Hand;Lnet/minecraft/item/ItemStack;Lnet/minecraft/util/hit/BlockHitResult;)V
# Recipe factories
transitive-accessible class net/minecraft/recipe/CookingRecipeSerializer$RecipeFactory
transitive-accessible class net/minecraft/recipe/CuttingRecipe$Serializer$RecipeFactory
# Registering custom brewing recipes
transitive-accessible method net/minecraft/recipe/BrewingRecipeRegistry registerItemRecipe (Lnet/minecraft/item/Item;Lnet/minecraft/item/Item;Lnet/minecraft/item/Item;)V
transitive-accessible method net/minecraft/recipe/BrewingRecipeRegistry registerPotionType (Lnet/minecraft/item/Item;)V
transitive-accessible method net/minecraft/recipe/BrewingRecipeRegistry registerPotionRecipe (Lnet/minecraft/potion/Potion;Lnet/minecraft/item/Item;Lnet/minecraft/potion/Potion;)V
# Registering custom scoreboard criteria
transitive-accessible method net/minecraft/scoreboard/ScoreboardCriterion create (Ljava/lang/String;ZLnet/minecraft/scoreboard/ScoreboardCriterion$RenderType;)Lnet/minecraft/scoreboard/ScoreboardCriterion;
transitive-accessible method net/minecraft/scoreboard/ScoreboardCriterion create (Ljava/lang/String;)Lnet/minecraft/scoreboard/ScoreboardCriterion;
# Model part subclasses
transitive-accessible class net/minecraft/client/model/ModelPart$Vertex
transitive-accessible class net/minecraft/client/model/ModelPart$Quad
# Creating custom render layers
transitive-accessible method net/minecraft/client/render/RenderLayer of (Lnet/minecraft/client/render/RenderPhase$Shader;)Lnet/minecraft/client/render/RenderLayer$MultiPhaseParameters;
# Creating custom sensor types
transitive-accessible method net/minecraft/entity/ai/brain/sensor/SensorType <init> (Ljava/util/function/Supplier;)V
# Creating custom activities
transitive-accessible method net/minecraft/entity/ai/brain/Activity <init> (Ljava/lang/String;)V
# Living entity methods
transitive-accessible method net/minecraft/entity/LivingEntity damageArmor (Lnet/minecraft/entity/damage/DamageSource;F)V
transitive-accessible method net/minecraft/entity/LivingEntity damageHelmet (Lnet/minecraft/entity/damage/DamageSource;F)V
transitive-accessible method net/minecraft/entity/LivingEntity damageShield (F)V
# Entity constructors
transitive-accessible method net/minecraft/entity/projectile/ProjectileEntity <init> (Lnet/minecraft/entity/EntityType;Lnet/minecraft/world/World;)V
transitive-accessible method net/minecraft/entity/projectile/FishingBobberEntity <init> (Lnet/minecraft/entity/EntityType;Lnet/minecraft/world/World;II)V
# Miscellaneous other methods
transitive-accessible method net/minecraft/server/world/ServerWorld sendToPlayerIfNearby (Lnet/minecraft/server/network/ServerPlayerEntity;ZDDDLnet/minecraft/network/Packet;)Z
transitive-accessible method net/minecraft/text/TextColor getHexCode ()Ljava/lang/String;
transitive-accessible method net/minecraft/text/TranslatableTextContent getArg (I)Lnet/minecraft/text/StringVisitable;
# Creating block entity types
transitive-extendable class net/minecraft/block/entity/BlockEntityType$BlockEntityFactory
# Villagers
transitive-accessible field net/minecraft/village/VillagerType BIOME_TO_TYPE Ljava/util/Map;
transitive-accessible method net/minecraft/village/VillagerType <init> (Ljava/lang/String;)V
# Access stack list in SimpleInventory
transitive-accessible field net/minecraft/inventory/SimpleInventory stacks Lnet/minecraft/util/collection/DefaultedList;
### Generated access wideners below