fabric/fabric-transfer-api-v1/build.gradle

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Fabric Transfer API: "fluid only" edition (#1356) * Original fluid API design * Rework the transaction system * First javadoc pass * Add a testmod, a base implementation for fluid storages and fix some little bugs * Fix checkstyle * Make Movement#move extract from the view and not the whole Storage * Document and update FluidPreconditions * Use for-each in CombinedStorage and document a little * Remove useless overrides in Insertion/ExtractionOnlyStorage * Move SnapshotParticipant#snapshots to the top of the class, and make updateSnapshots public * Fix garbage collection of unused CauldronWrappers * Use ArrayList directly * Remove locking, reorganize transaction implementation, and add outer close callback * Add more javadoc * Rework Storage#forEach into Storage#iterator * Add a few missing `transaction.addCloseCallback(iterator)` * Add anyView(), exactView(), capacity() and isEmpty() * Add Storage#iterable to make iteration friendlier to for loops * Storages may now have multiple open iterators Co-authored-by: Devan-Kerman <dev.sel20@gmail.com> * Make CombinedStorage#supportsInsertion/Extraction iterate through the parts * Block updates should be used when the supportsInsertion/Extraction status changes * Fluid -> FluidKey * Remove all references to ItemKey inside FluidKey, and other minor tweaks * Cache FluidKeys with a null tag inside Fluid directly * Fluid unit convention * Add FluidKeyRendering and RenderHandler * Bump version for more testing (also published to my maven) * Add SingleViewIterator, massively reduce code duplication! * Make API experimental, and add README * Bump version * Apparently Fluids.EMPTY is flowing * Add package info * Minor adjustements * 1.17 port, cauldron support, add ResourceKey * Checkstyle, gas rendering, use record for ResourceAmount * Add a few helpers, rename some stuff * Remove anyView, allow nullable in StorageUtil#find*, fix missing try block * Slight findStoredResource cleanup * Slightly improve implementation * Bump version * Fix wrong transaction * I wrote in a comment that this could happen... * Fix SingleFluidStorage bugs, add tests in the testmod, add testmod assets * Add extract stick * Rename a few things * `ResourceKey<T>` -> `TransferKey<O>` * `ResourceKey#getResource()` -> `TransferKey#getObject()` as resource is already widely used through the API for the keys themselves. * `tag` -> `nbt` * Add `get` prefixes to `StorageView` functions * Bump version * FluidKey -> FluidVariant * Bump version * Expand getVersion() documentation, make it thread-safe and use long. Co-authored-by: Player <player@player.to> * empty resource -> blank resource, and update SingleFluidStorage Co-authored-by: Player <player@player.to> * Make CauldronFluidContent a final class instead of a record. Co-authored-by: Player <player@player.to> * Get rid of CauldronFluidContent#minLevel (was always 1) * Fix nested commits. (Thanks @warjort!) * Separate Transaction and TransactionContext Co-authored-by: Devan-Kerman <dev.sel20@gmail.com> Co-authored-by: Player <player@player.to> * Change WorldLocation into a private record * Bump version * Guard against exceptions thrown in close callbacks * Make sure blank fluid variants don't have a tag * Add documentation, make CauldronStorage clearer Co-authored-by: frqnny <45723631+frqnny@users.noreply.github.com> * Allow null storages in StorageUtil#move, and clarify sidedness of FluidStorage * Add explicit hashCode and equals for transfer variants * Remove ugly equals and hashCode overrides, and add constant time hashcode spec Co-authored-by: Devan-Kerman <dev.sel20@gmail.com> Co-authored-by: liach <liach@users.noreply.github.com> Co-authored-by: Player <player@player.to> Co-authored-by: frqnny <45723631+frqnny@users.noreply.github.com>
2021-07-12 13:28:33 -04:00
archivesBaseName = "fabric-transfer-api-v1"
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version = getSubprojectVersion(project, "1.4.0")
Fabric Transfer API: "fluid only" edition (#1356) * Original fluid API design * Rework the transaction system * First javadoc pass * Add a testmod, a base implementation for fluid storages and fix some little bugs * Fix checkstyle * Make Movement#move extract from the view and not the whole Storage * Document and update FluidPreconditions * Use for-each in CombinedStorage and document a little * Remove useless overrides in Insertion/ExtractionOnlyStorage * Move SnapshotParticipant#snapshots to the top of the class, and make updateSnapshots public * Fix garbage collection of unused CauldronWrappers * Use ArrayList directly * Remove locking, reorganize transaction implementation, and add outer close callback * Add more javadoc * Rework Storage#forEach into Storage#iterator * Add a few missing `transaction.addCloseCallback(iterator)` * Add anyView(), exactView(), capacity() and isEmpty() * Add Storage#iterable to make iteration friendlier to for loops * Storages may now have multiple open iterators Co-authored-by: Devan-Kerman <dev.sel20@gmail.com> * Make CombinedStorage#supportsInsertion/Extraction iterate through the parts * Block updates should be used when the supportsInsertion/Extraction status changes * Fluid -> FluidKey * Remove all references to ItemKey inside FluidKey, and other minor tweaks * Cache FluidKeys with a null tag inside Fluid directly * Fluid unit convention * Add FluidKeyRendering and RenderHandler * Bump version for more testing (also published to my maven) * Add SingleViewIterator, massively reduce code duplication! * Make API experimental, and add README * Bump version * Apparently Fluids.EMPTY is flowing * Add package info * Minor adjustements * 1.17 port, cauldron support, add ResourceKey * Checkstyle, gas rendering, use record for ResourceAmount * Add a few helpers, rename some stuff * Remove anyView, allow nullable in StorageUtil#find*, fix missing try block * Slight findStoredResource cleanup * Slightly improve implementation * Bump version * Fix wrong transaction * I wrote in a comment that this could happen... * Fix SingleFluidStorage bugs, add tests in the testmod, add testmod assets * Add extract stick * Rename a few things * `ResourceKey<T>` -> `TransferKey<O>` * `ResourceKey#getResource()` -> `TransferKey#getObject()` as resource is already widely used through the API for the keys themselves. * `tag` -> `nbt` * Add `get` prefixes to `StorageView` functions * Bump version * FluidKey -> FluidVariant * Bump version * Expand getVersion() documentation, make it thread-safe and use long. Co-authored-by: Player <player@player.to> * empty resource -> blank resource, and update SingleFluidStorage Co-authored-by: Player <player@player.to> * Make CauldronFluidContent a final class instead of a record. Co-authored-by: Player <player@player.to> * Get rid of CauldronFluidContent#minLevel (was always 1) * Fix nested commits. (Thanks @warjort!) * Separate Transaction and TransactionContext Co-authored-by: Devan-Kerman <dev.sel20@gmail.com> Co-authored-by: Player <player@player.to> * Change WorldLocation into a private record * Bump version * Guard against exceptions thrown in close callbacks * Make sure blank fluid variants don't have a tag * Add documentation, make CauldronStorage clearer Co-authored-by: frqnny <45723631+frqnny@users.noreply.github.com> * Allow null storages in StorageUtil#move, and clarify sidedness of FluidStorage * Add explicit hashCode and equals for transfer variants * Remove ugly equals and hashCode overrides, and add constant time hashcode spec Co-authored-by: Devan-Kerman <dev.sel20@gmail.com> Co-authored-by: liach <liach@users.noreply.github.com> Co-authored-by: Player <player@player.to> Co-authored-by: frqnny <45723631+frqnny@users.noreply.github.com>
2021-07-12 13:28:33 -04:00
moduleDependencies(project, [
'fabric-api-base',
'fabric-api-lookup-api-v1',
'fabric-lifecycle-events-v1', // transitive dependency of API Lookup
'fabric-rendering-fluids-v1',
'fabric-textures-v0' // transitive dependency of Rendering Fluids
])
dependencies {
testmodImplementation project(path: ':fabric-object-builder-api-v1', configuration: 'dev')
testmodImplementation project(path: ':fabric-rendering-v1', configuration: 'dev')
Fabric Transfer API: "fluid only" edition (#1356) * Original fluid API design * Rework the transaction system * First javadoc pass * Add a testmod, a base implementation for fluid storages and fix some little bugs * Fix checkstyle * Make Movement#move extract from the view and not the whole Storage * Document and update FluidPreconditions * Use for-each in CombinedStorage and document a little * Remove useless overrides in Insertion/ExtractionOnlyStorage * Move SnapshotParticipant#snapshots to the top of the class, and make updateSnapshots public * Fix garbage collection of unused CauldronWrappers * Use ArrayList directly * Remove locking, reorganize transaction implementation, and add outer close callback * Add more javadoc * Rework Storage#forEach into Storage#iterator * Add a few missing `transaction.addCloseCallback(iterator)` * Add anyView(), exactView(), capacity() and isEmpty() * Add Storage#iterable to make iteration friendlier to for loops * Storages may now have multiple open iterators Co-authored-by: Devan-Kerman <dev.sel20@gmail.com> * Make CombinedStorage#supportsInsertion/Extraction iterate through the parts * Block updates should be used when the supportsInsertion/Extraction status changes * Fluid -> FluidKey * Remove all references to ItemKey inside FluidKey, and other minor tweaks * Cache FluidKeys with a null tag inside Fluid directly * Fluid unit convention * Add FluidKeyRendering and RenderHandler * Bump version for more testing (also published to my maven) * Add SingleViewIterator, massively reduce code duplication! * Make API experimental, and add README * Bump version * Apparently Fluids.EMPTY is flowing * Add package info * Minor adjustements * 1.17 port, cauldron support, add ResourceKey * Checkstyle, gas rendering, use record for ResourceAmount * Add a few helpers, rename some stuff * Remove anyView, allow nullable in StorageUtil#find*, fix missing try block * Slight findStoredResource cleanup * Slightly improve implementation * Bump version * Fix wrong transaction * I wrote in a comment that this could happen... * Fix SingleFluidStorage bugs, add tests in the testmod, add testmod assets * Add extract stick * Rename a few things * `ResourceKey<T>` -> `TransferKey<O>` * `ResourceKey#getResource()` -> `TransferKey#getObject()` as resource is already widely used through the API for the keys themselves. * `tag` -> `nbt` * Add `get` prefixes to `StorageView` functions * Bump version * FluidKey -> FluidVariant * Bump version * Expand getVersion() documentation, make it thread-safe and use long. Co-authored-by: Player <player@player.to> * empty resource -> blank resource, and update SingleFluidStorage Co-authored-by: Player <player@player.to> * Make CauldronFluidContent a final class instead of a record. Co-authored-by: Player <player@player.to> * Get rid of CauldronFluidContent#minLevel (was always 1) * Fix nested commits. (Thanks @warjort!) * Separate Transaction and TransactionContext Co-authored-by: Devan-Kerman <dev.sel20@gmail.com> Co-authored-by: Player <player@player.to> * Change WorldLocation into a private record * Bump version * Guard against exceptions thrown in close callbacks * Make sure blank fluid variants don't have a tag * Add documentation, make CauldronStorage clearer Co-authored-by: frqnny <45723631+frqnny@users.noreply.github.com> * Allow null storages in StorageUtil#move, and clarify sidedness of FluidStorage * Add explicit hashCode and equals for transfer variants * Remove ugly equals and hashCode overrides, and add constant time hashcode spec Co-authored-by: Devan-Kerman <dev.sel20@gmail.com> Co-authored-by: liach <liach@users.noreply.github.com> Co-authored-by: Player <player@player.to> Co-authored-by: frqnny <45723631+frqnny@users.noreply.github.com>
2021-07-12 13:28:33 -04:00
testmodImplementation project(path: ':fabric-resource-loader-v0', configuration: 'dev')
testmodImplementation project(path: ':fabric-tag-extensions-v0', configuration: 'dev')
testmodImplementation project(path: ':fabric-tool-attribute-api-v1', configuration: 'dev')
}