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79 lines
3 KiB
Markdown
79 lines
3 KiB
Markdown
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# Fabric Lifecycle Events (V1)
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Contains events which indicate when the lifecycle of a Minecraft client, Minecraft server and the lifecycle objects which exist on the client and server has changed.
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## Organization
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Events in this module belong to a single class which relates to the category of events.
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The event callbacks to be implemented are nested classes within.
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For example, if you are listening to `ServerLifecycleEvents.SERVER_STARTING` in `ServerLifecycleEvents` the callback interface that would be implemented is `ServerLifecycleEvents.ServerStarting`.
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# Server Events
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Events related to objects on a logical server.
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These classes are located in `net.fabricmc.fabric.api.event.lifecycle.v1`.
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## `ServerLifecycleEvents`
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Contains lifecycle events related to a Minecraft server.
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This includes events which indicate when a server is starting up, is in a data pack reload or shutting down.
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## `ServerTickEvents`
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Contains events related to the ticking of a Minecraft server.
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There are events that indicate the beginning and end of the tick for the server and each `ServerWorld`.
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## `ServerWorldEvents`
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Events related to the lifecycle a `ServerWorld`.
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Currently, this contains events related to loading and unloading `ServerWorld`s.
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## `ServerChunkEvents`
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Events related to the lifecycle of chunks in a `ServerWorld`.
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Currently, this contains events related to loading and unloading chunks in a `ServerWorld`.
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## `ServerEntityEvents`
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Events related to the lifecycle of entities in a `ServerWorld`.
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Currently, this only contains an event for an entity being loaded into a `ServerWorld`.
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The unload event has not been implemented yet.
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## `ServerBlockEntityEvents`
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Events related to the lifecycle of block entities in a `ServerWorld`.
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Currently, this contains events related to loading and unloading block entities in a `ServerWorld`.
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# Client Events
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Events related to objects on a logical client.
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These classes are located in `net.fabricmc.fabric.api.client.event.lifecycle.v1`.
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**Note: These events are only available on a client. Trying to access these events on a dedicated server will cause the game to crash.**
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## `ClientLifecycleEvents`
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Events related to the lifecycle of a Minecraft client.
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Currently, this contains events related to when the Minecraft Client is starting or stopping.
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## `ClientTickEvents`
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Events related to ticking of a Minecraft client.
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There are events that indicate the beginning and end of the tick for the client and the `ClientWorld` if in game.
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## `ClientChunkEvents`
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Events related to the lifecycle of chunks on a Minecraft client.
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Currently, this contains events related to loading and unloading chunks in a `ClientWorld`.
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## `ClientEntityEvents`
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Events related to the lifecycle of entities in a `ClientWorld`.
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Currently, this contains event for an entity being loaded into a `ClientWorld`.
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## `ClientBlockEntityEvents`
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Events related to the lifecycle of block entities in a `ClientWorld`.
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Currently, this contains events related to loading and unloading block entities in a `ClientWorld`.
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