fabric/settings.gradle

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pluginManagement {
repositories {
gradlePluginPortal()
maven {
name = 'Fabric'
url = 'https://maven.fabricmc.net/'
}
mavenLocal()
}
}
2019-04-24 13:15:08 -04:00
rootProject.name = "fabric-api"
include 'fabric-api-bom'
include 'fabric-api-catalog'
include 'fabric-api-base'
Fabric API Lookup (#1234) # Fabric API Lookup API v1 ## Introduction This module allows Api instances to be associated with game objects without specifying how the association is implemented. This is useful when the same Api could be implemented more than once or implemented in different ways. Many thanks to @Grondag for providing the original concept (#1072). Thanks also go to @i509VCB, @Pyrofab, @sfPlayer1 and the others who were involved with the design of this module. This is the foundation upon which can be built for example a fluid transfer api (#1166). Closes #1199. ## Flexible Api Querying ## Block Api Usage example ## Building blocks This PR was changed a lot, please have a look at the README, the package info, and the javadoc for `BlockApiLookup` and `ApiLookupMap` for up-to-date documentation. ## More usage examples FastTransferLib (https://github.com/Technici4n/FastTransferLib) is an experiment to build an item, fluid and energy transfer api on top of this module. (Which was until recently called `fabric-provider-api-v1`.) ## Missing things? ~~I could add an overload of `BlockApiLookup#find` with nullable `BlockState` and `BlockEntity` parameters, so that the caller can directly provide them if they are available for some reason.~~ Added in later commits. There is no module to retrieve apis from items or entities yet because there were unsolved issues with those. The community can use the provided building blocks to experiment with their own implementations of `ItemStackApiLookup` and `EntityApiLookup` until the way forward becomes clear, but let's please not delay the `BlockApiLookup` because of that. Co-authored-by: i509VCB <git@i509.me> Co-authored-by: PepperBell <44146161+PepperCode1@users.noreply.github.com> (cherry picked from commit dc716ea1674642c756cb030eed411f0f4919e0e8)
2021-03-08 15:32:36 -05:00
include 'fabric-api-lookup-api-v1'
include 'fabric-biome-api-v1'
include 'fabric-block-api-v1'
include 'fabric-block-view-api-v2'
include 'fabric-blockrenderlayer-v1'
include 'fabric-client-tags-api-v1'
include 'fabric-command-api-v2'
include 'fabric-content-registries-v0'
include 'fabric-convention-tags-v1'
include 'fabric-crash-report-info-v1'
Data Attachment API (#3476) * Data Attachment API * javadoc * Remove AttachmentSerializer & independent syncability and persistence - removed AttachmentSerializer in favor of codecs - renamed serializability to "persistence" - made persistence and syncability independent switches - reworked convenience registry methods to use Suppliers from the get-go * Move some serialization-related methods to impl - changed logger name * rename Attachment to AttachmentType * Added DefaultedAttachmentType and reworded Javadoc * add warning in getAttached * javadoc * fix defaulted API * Add unit tests * remove DefaultedAttachmentType, add helper methods bikeshedding inbound * add more unit tests * add testmod it works * stash syncing for a further PR * missed license header * address most reviews * more reviews * naming convention * fix tyop * fix invalid file name error * simplify API in the absence of sync It was established that the presence of a codec might be useful for other things than persistence, and while this seems to couple the two, the API can be changed later in a backward-compatible way if need be. * couple codec with persistence committing to the change I mentioned previously * little fixes * Fix mixins + requests - Copy attachments on entity copy,& with a customizable flag in the case of player respawn - Call relevant change-notifying methods when calling setAttached on BEs and chunks - Change persistence key - Fix mixin visibility * Write tests for entity copy * replace mixin by COPY_FROM event * missed license header * more advanced copy mechanics - attachments require an EntityCopyHandler to be copied across entities - a copy handler is automatically derived if there's a codec - updated javadoc for chunk and BE targets * Revert "more advanced copy mechanics" This reverts commit 3f53b554fbd1c64fd21c95c067d14d43b9b77063. * replaced complicated API by a stern warning - also handled cross-world entity teleportation * add gametest * fix compilation * flipped boolean * forgot some more bools to flip * requests * fix FMJ * fix BE mixin and add gametest * add client player entity copying * Use new mob conversion event --------- Co-authored-by: modmuss <modmuss50@gmail.com>
2024-01-19 06:14:33 -05:00
include 'fabric-data-attachment-api-v1'
include 'fabric-data-generation-api-v1'
include 'fabric-dimensions-v1'
include 'fabric-entity-events-v1'
include 'fabric-events-interaction-v0'
include 'fabric-game-rule-api-v1'
include 'fabric-gametest-api-v1'
include 'fabric-item-api-v1'
include 'fabric-item-group-api-v1'
migrate to fabric-keybindings-v1 and remove builder (#615) * Edited Clone of #244 - Fixed checkstyle issues - Migrated to fabric-keybindings-v1 - Removed sticky keybindings from #244 as it sounds useless and you can just around it by simply adding that functionality yourself, I might add it back if someone can tell me the advantages of sticky keys except bloat - Added a test mod - Added FabricKeyBinding#getBoundKeyOf for getting vanilla bound keys with ease - Renamed `registered` to `automaticallyRegister` as that is more of a better name - Added a couple Objects.requireNonNull validations * Add back StickyFabricKeyBinding as it is in vanilla, did not notice. * Remove extra "key." * Bump to 1.0.0 * build().register() * Remove `register()` Signed-off-by: shedaniel <daniel@shedaniel.me> * Fix test Signed-off-by: shedaniel <daniel@shedaniel.me> * Rename module Signed-off-by: shedaniel <daniel@shedaniel.me> * Fix checkstyle violation Signed-off-by: shedaniel <daniel@shedaniel.me> * major refactor Signed-off-by: shedaniel <daniel@shedaniel.me> * revert some stuff Signed-off-by: shedaniel <daniel@shedaniel.me> * fix build Signed-off-by: shedaniel <daniel@shedaniel.me> * major stuff Signed-off-by: shedaniel <daniel@shedaniel.me> * fix license, of course Signed-off-by: shedaniel <daniel@shedaniel.me> * Add resource loader v0 Signed-off-by: shedaniel <daniel@shedaniel.me> * Let's not break the api. Signed-off-by: shedaniel <daniel@shedaniel.me> * Rename to buildAndRegister Signed-off-by: shedaniel <daniel@shedaniel.me> * resolve reviews Signed-off-by: shedaniel <daniel@shedaniel.me> * Use GLFW Signed-off-by: shedaniel <daniel@shedaniel.me> * Dump the builder entirely Signed-off-by: shedaniel <daniel@shedaniel.me> * Rename to Key Binding Signed-off-by: shedaniel <daniel@shedaniel.me>
2020-06-12 06:18:17 -04:00
include 'fabric-key-binding-api-v1'
include 'fabric-lifecycle-events-v1'
include 'fabric-loot-api-v2'
include 'fabric-message-api-v1'
include 'fabric-mining-level-api-v1'
Model Loading API v1 (#3145) This PR deprecates and supersedes the old `fabric-models-v0` module. ## Refactors compared to v0 ### Model loading hooks Mods now register a single `ModelLoadingPlugin` for any change they want to make to the model loading process. (Or multiple plugins if they want to). This replaces the old `ModelLoadingRegistry`. Here is an example: ```java ModelLoadingPlugin.register(pluginContext -> { // ResourceManager access is provided like in the v0 API, but in a central place, and can be used for shared processing in the plugin. ResourceManager manager = pluginContext.resourceManager(); // Model resource providers still exist, but they are called model resolvers now pluginContext.resolveModel().register(context -> { // ... }); }); ``` #### `ModelVariantProvider` -> `BlockStateResolver` `ModelVariantProvider` was heavily reworked, and is now replaced by the `BlockStateResolver`, with a much better defined contract. #### `ModelResourceProvider` -> `ModelResolver` The resource provider is mostly unchanged. The biggest difference is that it is now registered as an event listener. This allows mods to use event phases for ordering between conflicting ~~providers~~ resolvers. #### Removed custom exception Additionally, `ModelProviderException` could be thrown by a variant or resource provider in the v0 API. This was not explained in the documentation, and would according to the code stop further processing of the providers and log an error. In the new API, any `Exception` is caught and logged. If that happens, the other resolvers are still processed. There is no custom `Exception` subclass anymore. ### Helper method to get a `BakedModel` by `Identifier` from the manager The v0 had such a method in a helper class: `BakedModelManagerHelper#getBakedModel`. It is now interface-injected instead. See `FabricBakedModelManager`. ## New model wrapping hooks New hooks are added for the various needs of mods that want to override or wrap specific models. Thanks to @embeddedt for contributing an initial version of them! Here is an example of wrapping the gold model to remove the bottom quads, for example: ```java ModelLoadingPlugin.register(pluginContext -> { // remove bottom face of gold blocks pluginContext.modifyModelAfterBake().register(ModelModifier.WRAP_PHASE, (model, context) -> { if (context.identifier().getPath().equals("block/gold_block")) { return new DownQuadRemovingModel(model); } else { return model; } }); }); ``` There are 3 events, for the following use cases: - Wrapping `UnbakedModel`s right when they are loaded. This allows replacing them entirely in dependent models too. - Wrapping `UnbakedModel`s right before they are baked. This allows replacing them without affecting dependent models (which might not be expecting a model class change). - Wrapping `BakedModel`s right when they are baked. Multiple mods have implemented their own version of them. Providing them in Fabric API will make it easier on these mods, and will additionally allow optimization mods that perform on-demand model loading to simply fire the hooks themselves instead of working around injections performed by other mods. Co-authored-by: embeddedt <42941056+embeddedt@users.noreply.github.com> Co-authored-by: PepperCode1 <44146161+PepperCode1@users.noreply.github.com> Co-authored-by: Juuz <6596629+Juuxel@users.noreply.github.com>
2023-07-18 07:53:13 -04:00
include 'fabric-model-loading-api-v1'
Fabric Networking API V1 (#1081) * Networking api v1 Some final docs? Licenses and testmod Fix a bunch o imports and make things work for v1 (v0 is bork) Make the testmod pass checkstyle and work Docs for v1 * Deprecate v0 and implement using v1 * Drop files down one package due to package check error * Fix issue with channel registration, add another testmod * jaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaavadoc * Make javadoc use `code`, move impl interface to package access * this things * Rename a few internal methods * Mark all client side stuff client only, move client mixins * Add null checks around the place, clarify some javadoc and method names * Make FutureListeners uninstantiable * Some internal nullable annotations * An impl class I forgot to rename * Some comments and clarify some client login handler javadoc * Add a missing FunctionalInterface annotation * Split play and login, move client stuff to right package * No interface left behind * Inline channel registries in api * Login and play subpackages not needed * Add helper method to create play custom packets * hasGlobalChannel -> hasGlobalReceiver * Just rename the collection method for now * Inline PlayPacketSender into static methods * Start on testmod idea for verifying dynamic registration * Add client login events * You don't say hello when talking to yourself. Also more testmod stuff * Make event names present tense * Some javadoc and impl interface rename * Change the test keybinding * Begin working on dynamic reg * Dynamic reg works, just need a lot of cleanup and reimpling global * A few renames, readd global methods * Try to reduce the amount of duplicate registration logic * Reimplement dynamic accessors * More impl * Start reimplementing global receivers. Still very hacky solution. * Reimplement some server global reciever stuff * Add login init event for server login. * Implement client login query start event * Move event invocations into addon, don't dual register global recievers * Finally reimplement global recievers for all networking phases * A revelation: Send packets properly This also finds the issue with screen getting the proper S2C channels, current on TODO list. * Disconnect event does not need a packet sender * Clarify, add methods to get channels net handler can recieve on client * Unregister actually works now * Bunch of null checks, add simpler login delay test for vanilla clients * Add some debug logging entries, fix unregister on client's session reg * Play channel event javadoc and rename login query handlers * More channel -> channelName * thisening * Introduce the basics infrastructure for tracking global receivers * Add more substantial javadoc to login connection events * Javadoc, reimplement unreg methods on v0, 1 impl fix * Implement tracking for global recievers * Dont forget to start tracked sessions in 3/4 cases * Global receiver docs and move methods in classes * Complete null checks * big boi javadoc part 1 * Finish the main javadoc, usage javadoc is left * Set so has method is not needed * Rename receiveable and sendable methods * Add the two missing private ctors * buildscript update to upstream * Split out player finding stuff to networking player tracking API v1 Signed-off-by: liach <liach@users.noreply.github.com> Forward v0 PlayerStream to new module, add entity track events Rename module to player tracking Well javadoc can make sense Decide on tracking for the name Update fabric-player-tracking-api-v1/src/main/java/net/fabricmc/fabric/api/networking/player/tracking/v1/package-info.java Co-authored-by: Erlend Åmdal <erlend@aamdal.com> Remove exceptions from javadoc that are not thrown javadoc fix again Handle a case where the player manager happens to be null rename player tracking to player lookup Yeet * Cherrypick #1092 * Remove some redundant client networking methods, rename `(un)register` to `(un)registerReceiver` * Simplify access to dynamic reg on client * Param shifting, let users get sender. * Warning about time and distance units * Make sure these are client only * Fix control flow in ClientPlayNetworking#send * Correct example code javadoc * javadoc correction in server login * Put login delay tests behind system property Also remove unnecessary junk added by old module that was merged together. * Fix ordering so channel registrations during `PHASE`_INIT work * Fix prod bug and an oversight * Fix login when connecting to dedicated server * Update registry sync to v0 to prevent issue with reg sync hanging client * this is done
2020-12-05 14:06:42 -05:00
include 'fabric-networking-api-v1'
include 'fabric-object-builder-api-v1'
include 'fabric-particles-v1'
include 'fabric-recipe-api-v1'
include 'fabric-registry-sync-v0'
include 'fabric-renderer-api-v1'
2019-09-18 18:24:15 -04:00
include 'fabric-renderer-indigo'
2019-05-17 17:24:37 -04:00
include 'fabric-rendering-fluids-v1'
include 'fabric-rendering-v1'
include 'fabric-resource-conditions-api-v1'
include 'fabric-resource-loader-v0'
include 'fabric-screen-api-v1'
include 'fabric-screen-handler-api-v1'
include 'fabric-sound-api-v1'
Fabric Transfer API: "fluid only" edition (#1356) * Original fluid API design * Rework the transaction system * First javadoc pass * Add a testmod, a base implementation for fluid storages and fix some little bugs * Fix checkstyle * Make Movement#move extract from the view and not the whole Storage * Document and update FluidPreconditions * Use for-each in CombinedStorage and document a little * Remove useless overrides in Insertion/ExtractionOnlyStorage * Move SnapshotParticipant#snapshots to the top of the class, and make updateSnapshots public * Fix garbage collection of unused CauldronWrappers * Use ArrayList directly * Remove locking, reorganize transaction implementation, and add outer close callback * Add more javadoc * Rework Storage#forEach into Storage#iterator * Add a few missing `transaction.addCloseCallback(iterator)` * Add anyView(), exactView(), capacity() and isEmpty() * Add Storage#iterable to make iteration friendlier to for loops * Storages may now have multiple open iterators Co-authored-by: Devan-Kerman <dev.sel20@gmail.com> * Make CombinedStorage#supportsInsertion/Extraction iterate through the parts * Block updates should be used when the supportsInsertion/Extraction status changes * Fluid -> FluidKey * Remove all references to ItemKey inside FluidKey, and other minor tweaks * Cache FluidKeys with a null tag inside Fluid directly * Fluid unit convention * Add FluidKeyRendering and RenderHandler * Bump version for more testing (also published to my maven) * Add SingleViewIterator, massively reduce code duplication! * Make API experimental, and add README * Bump version * Apparently Fluids.EMPTY is flowing * Add package info * Minor adjustements * 1.17 port, cauldron support, add ResourceKey * Checkstyle, gas rendering, use record for ResourceAmount * Add a few helpers, rename some stuff * Remove anyView, allow nullable in StorageUtil#find*, fix missing try block * Slight findStoredResource cleanup * Slightly improve implementation * Bump version * Fix wrong transaction * I wrote in a comment that this could happen... * Fix SingleFluidStorage bugs, add tests in the testmod, add testmod assets * Add extract stick * Rename a few things * `ResourceKey<T>` -> `TransferKey<O>` * `ResourceKey#getResource()` -> `TransferKey#getObject()` as resource is already widely used through the API for the keys themselves. * `tag` -> `nbt` * Add `get` prefixes to `StorageView` functions * Bump version * FluidKey -> FluidVariant * Bump version * Expand getVersion() documentation, make it thread-safe and use long. Co-authored-by: Player <player@player.to> * empty resource -> blank resource, and update SingleFluidStorage Co-authored-by: Player <player@player.to> * Make CauldronFluidContent a final class instead of a record. Co-authored-by: Player <player@player.to> * Get rid of CauldronFluidContent#minLevel (was always 1) * Fix nested commits. (Thanks @warjort!) * Separate Transaction and TransactionContext Co-authored-by: Devan-Kerman <dev.sel20@gmail.com> Co-authored-by: Player <player@player.to> * Change WorldLocation into a private record * Bump version * Guard against exceptions thrown in close callbacks * Make sure blank fluid variants don't have a tag * Add documentation, make CauldronStorage clearer Co-authored-by: frqnny <45723631+frqnny@users.noreply.github.com> * Allow null storages in StorageUtil#move, and clarify sidedness of FluidStorage * Add explicit hashCode and equals for transfer variants * Remove ugly equals and hashCode overrides, and add constant time hashcode spec Co-authored-by: Devan-Kerman <dev.sel20@gmail.com> Co-authored-by: liach <liach@users.noreply.github.com> Co-authored-by: Player <player@player.to> Co-authored-by: frqnny <45723631+frqnny@users.noreply.github.com>
2021-07-12 13:28:33 -04:00
include 'fabric-transfer-api-v1'
include 'fabric-transitive-access-wideners-v1'
include 'deprecated'
include 'deprecated:fabric-command-api-v1'
include 'deprecated:fabric-commands-v0'
include 'deprecated:fabric-containers-v0'
include 'deprecated:fabric-events-lifecycle-v0'
include 'deprecated:fabric-keybindings-v0'
Model Loading API v1 (#3145) This PR deprecates and supersedes the old `fabric-models-v0` module. ## Refactors compared to v0 ### Model loading hooks Mods now register a single `ModelLoadingPlugin` for any change they want to make to the model loading process. (Or multiple plugins if they want to). This replaces the old `ModelLoadingRegistry`. Here is an example: ```java ModelLoadingPlugin.register(pluginContext -> { // ResourceManager access is provided like in the v0 API, but in a central place, and can be used for shared processing in the plugin. ResourceManager manager = pluginContext.resourceManager(); // Model resource providers still exist, but they are called model resolvers now pluginContext.resolveModel().register(context -> { // ... }); }); ``` #### `ModelVariantProvider` -> `BlockStateResolver` `ModelVariantProvider` was heavily reworked, and is now replaced by the `BlockStateResolver`, with a much better defined contract. #### `ModelResourceProvider` -> `ModelResolver` The resource provider is mostly unchanged. The biggest difference is that it is now registered as an event listener. This allows mods to use event phases for ordering between conflicting ~~providers~~ resolvers. #### Removed custom exception Additionally, `ModelProviderException` could be thrown by a variant or resource provider in the v0 API. This was not explained in the documentation, and would according to the code stop further processing of the providers and log an error. In the new API, any `Exception` is caught and logged. If that happens, the other resolvers are still processed. There is no custom `Exception` subclass anymore. ### Helper method to get a `BakedModel` by `Identifier` from the manager The v0 had such a method in a helper class: `BakedModelManagerHelper#getBakedModel`. It is now interface-injected instead. See `FabricBakedModelManager`. ## New model wrapping hooks New hooks are added for the various needs of mods that want to override or wrap specific models. Thanks to @embeddedt for contributing an initial version of them! Here is an example of wrapping the gold model to remove the bottom quads, for example: ```java ModelLoadingPlugin.register(pluginContext -> { // remove bottom face of gold blocks pluginContext.modifyModelAfterBake().register(ModelModifier.WRAP_PHASE, (model, context) -> { if (context.identifier().getPath().equals("block/gold_block")) { return new DownQuadRemovingModel(model); } else { return model; } }); }); ``` There are 3 events, for the following use cases: - Wrapping `UnbakedModel`s right when they are loaded. This allows replacing them entirely in dependent models too. - Wrapping `UnbakedModel`s right before they are baked. This allows replacing them without affecting dependent models (which might not be expecting a model class change). - Wrapping `BakedModel`s right when they are baked. Multiple mods have implemented their own version of them. Providing them in Fabric API will make it easier on these mods, and will additionally allow optimization mods that perform on-demand model loading to simply fire the hooks themselves instead of working around injections performed by other mods. Co-authored-by: embeddedt <42941056+embeddedt@users.noreply.github.com> Co-authored-by: PepperCode1 <44146161+PepperCode1@users.noreply.github.com> Co-authored-by: Juuz <6596629+Juuxel@users.noreply.github.com>
2023-07-18 07:53:13 -04:00
include 'deprecated:fabric-models-v0'
include 'deprecated:fabric-renderer-registries-v1'
include 'deprecated:fabric-rendering-data-attachment-v1'
include 'deprecated:fabric-rendering-v0'