Fabric Transfer API: "fluid only" edition (#1356)
* Original fluid API design
* Rework the transaction system
* First javadoc pass
* Add a testmod, a base implementation for fluid storages and fix some little bugs
* Fix checkstyle
* Make Movement#move extract from the view and not the whole Storage
* Document and update FluidPreconditions
* Use for-each in CombinedStorage and document a little
* Remove useless overrides in Insertion/ExtractionOnlyStorage
* Move SnapshotParticipant#snapshots to the top of the class, and make updateSnapshots public
* Fix garbage collection of unused CauldronWrappers
* Use ArrayList directly
* Remove locking, reorganize transaction implementation, and add outer close callback
* Add more javadoc
* Rework Storage#forEach into Storage#iterator
* Add a few missing `transaction.addCloseCallback(iterator)`
* Add anyView(), exactView(), capacity() and isEmpty()
* Add Storage#iterable to make iteration friendlier to for loops
* Storages may now have multiple open iterators
Co-authored-by: Devan-Kerman <dev.sel20@gmail.com>
* Make CombinedStorage#supportsInsertion/Extraction iterate through the parts
* Block updates should be used when the supportsInsertion/Extraction status changes
* Fluid -> FluidKey
* Remove all references to ItemKey inside FluidKey, and other minor tweaks
* Cache FluidKeys with a null tag inside Fluid directly
* Fluid unit convention
* Add FluidKeyRendering and RenderHandler
* Bump version for more testing (also published to my maven)
* Add SingleViewIterator, massively reduce code duplication!
* Make API experimental, and add README
* Bump version
* Apparently Fluids.EMPTY is flowing
* Add package info
* Minor adjustements
* 1.17 port, cauldron support, add ResourceKey
* Checkstyle, gas rendering, use record for ResourceAmount
* Add a few helpers, rename some stuff
* Remove anyView, allow nullable in StorageUtil#find*, fix missing try block
* Slight findStoredResource cleanup
* Slightly improve implementation
* Bump version
* Fix wrong transaction
* I wrote in a comment that this could happen...
* Fix SingleFluidStorage bugs, add tests in the testmod, add testmod assets
* Add extract stick
* Rename a few things
* `ResourceKey<T>` -> `TransferKey<O>`
* `ResourceKey#getResource()` -> `TransferKey#getObject()` as resource is already widely used through the API for the keys themselves.
* `tag` -> `nbt`
* Add `get` prefixes to `StorageView` functions
* Bump version
* FluidKey -> FluidVariant
* Bump version
* Expand getVersion() documentation, make it thread-safe and use long.
Co-authored-by: Player <player@player.to>
* empty resource -> blank resource, and update SingleFluidStorage
Co-authored-by: Player <player@player.to>
* Make CauldronFluidContent a final class instead of a record.
Co-authored-by: Player <player@player.to>
* Get rid of CauldronFluidContent#minLevel (was always 1)
* Fix nested commits. (Thanks @warjort!)
* Separate Transaction and TransactionContext
Co-authored-by: Devan-Kerman <dev.sel20@gmail.com>
Co-authored-by: Player <player@player.to>
* Change WorldLocation into a private record
* Bump version
* Guard against exceptions thrown in close callbacks
* Make sure blank fluid variants don't have a tag
* Add documentation, make CauldronStorage clearer
Co-authored-by: frqnny <45723631+frqnny@users.noreply.github.com>
* Allow null storages in StorageUtil#move, and clarify sidedness of FluidStorage
* Add explicit hashCode and equals for transfer variants
* Remove ugly equals and hashCode overrides, and add constant time hashcode spec
Co-authored-by: Devan-Kerman <dev.sel20@gmail.com>
Co-authored-by: liach <liach@users.noreply.github.com>
Co-authored-by: Player <player@player.to>
Co-authored-by: frqnny <45723631+frqnny@users.noreply.github.com>
2021-07-12 13:28:33 -04:00
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archivesBaseName = "fabric-transfer-api-v1"
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Fabric Transfer API: item transfer and fluid-containing items. (#1553)
* Add item and "fluid item" APIs
* Rework ContainerItemContext javadoc
* Rework the Inventory wrapper API
* Cleanup inventory wrapper implementation, add < 64 max stack count test, separate tests better
* Fix Inventory wrapper not limiting the stack count correctly (thanks @lilybeevee!)
* Rewrite inventory wrapper, add SingleStackStorage base implementation
* Composters
* SingleStackStorage adjustements
* Bump version
* Move icon to correct location. Closes #1565
* Bump version
* Remove composter implementation (it's broken), slight renames
* Fix SidedInventory extract
* Bump version
* Don't use MAVEN_USERNAME if it's not specified
* Add comparator output, add missing markDirty calls, fix tests
* Bump version
* Add SingleVariantStorage, deprecate SingleFluidStorage, definalize a few things, make sure markDirty() is only called once per successful outer transaction in inventory wrappers
* Add composter support
* Move EmptyFluidView to BlankVariantView, update README and package-info
* Bump version
* Key -> variant
* Add Transaction#openNested(@Nullable TransactionContext)
* Add SingleSlotContainerItemContext
* Bump prerelease version
* Remove useless comment
* Remove ContainerItemContext#getWorld
* Bump prerelease version
* Add StorageUtil#findExtractableContent and ContainerItemContext#withInitial
* Bump prerelease version
2021-08-17 14:08:09 -04:00
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version = getSubprojectVersion(project, "1.1.0-pre.09")
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Fabric Transfer API: "fluid only" edition (#1356)
* Original fluid API design
* Rework the transaction system
* First javadoc pass
* Add a testmod, a base implementation for fluid storages and fix some little bugs
* Fix checkstyle
* Make Movement#move extract from the view and not the whole Storage
* Document and update FluidPreconditions
* Use for-each in CombinedStorage and document a little
* Remove useless overrides in Insertion/ExtractionOnlyStorage
* Move SnapshotParticipant#snapshots to the top of the class, and make updateSnapshots public
* Fix garbage collection of unused CauldronWrappers
* Use ArrayList directly
* Remove locking, reorganize transaction implementation, and add outer close callback
* Add more javadoc
* Rework Storage#forEach into Storage#iterator
* Add a few missing `transaction.addCloseCallback(iterator)`
* Add anyView(), exactView(), capacity() and isEmpty()
* Add Storage#iterable to make iteration friendlier to for loops
* Storages may now have multiple open iterators
Co-authored-by: Devan-Kerman <dev.sel20@gmail.com>
* Make CombinedStorage#supportsInsertion/Extraction iterate through the parts
* Block updates should be used when the supportsInsertion/Extraction status changes
* Fluid -> FluidKey
* Remove all references to ItemKey inside FluidKey, and other minor tweaks
* Cache FluidKeys with a null tag inside Fluid directly
* Fluid unit convention
* Add FluidKeyRendering and RenderHandler
* Bump version for more testing (also published to my maven)
* Add SingleViewIterator, massively reduce code duplication!
* Make API experimental, and add README
* Bump version
* Apparently Fluids.EMPTY is flowing
* Add package info
* Minor adjustements
* 1.17 port, cauldron support, add ResourceKey
* Checkstyle, gas rendering, use record for ResourceAmount
* Add a few helpers, rename some stuff
* Remove anyView, allow nullable in StorageUtil#find*, fix missing try block
* Slight findStoredResource cleanup
* Slightly improve implementation
* Bump version
* Fix wrong transaction
* I wrote in a comment that this could happen...
* Fix SingleFluidStorage bugs, add tests in the testmod, add testmod assets
* Add extract stick
* Rename a few things
* `ResourceKey<T>` -> `TransferKey<O>`
* `ResourceKey#getResource()` -> `TransferKey#getObject()` as resource is already widely used through the API for the keys themselves.
* `tag` -> `nbt`
* Add `get` prefixes to `StorageView` functions
* Bump version
* FluidKey -> FluidVariant
* Bump version
* Expand getVersion() documentation, make it thread-safe and use long.
Co-authored-by: Player <player@player.to>
* empty resource -> blank resource, and update SingleFluidStorage
Co-authored-by: Player <player@player.to>
* Make CauldronFluidContent a final class instead of a record.
Co-authored-by: Player <player@player.to>
* Get rid of CauldronFluidContent#minLevel (was always 1)
* Fix nested commits. (Thanks @warjort!)
* Separate Transaction and TransactionContext
Co-authored-by: Devan-Kerman <dev.sel20@gmail.com>
Co-authored-by: Player <player@player.to>
* Change WorldLocation into a private record
* Bump version
* Guard against exceptions thrown in close callbacks
* Make sure blank fluid variants don't have a tag
* Add documentation, make CauldronStorage clearer
Co-authored-by: frqnny <45723631+frqnny@users.noreply.github.com>
* Allow null storages in StorageUtil#move, and clarify sidedness of FluidStorage
* Add explicit hashCode and equals for transfer variants
* Remove ugly equals and hashCode overrides, and add constant time hashcode spec
Co-authored-by: Devan-Kerman <dev.sel20@gmail.com>
Co-authored-by: liach <liach@users.noreply.github.com>
Co-authored-by: Player <player@player.to>
Co-authored-by: frqnny <45723631+frqnny@users.noreply.github.com>
2021-07-12 13:28:33 -04:00
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moduleDependencies(project, [
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'fabric-api-base',
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'fabric-api-lookup-api-v1',
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'fabric-lifecycle-events-v1', // transitive dependency of API Lookup
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'fabric-rendering-fluids-v1',
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'fabric-textures-v0' // transitive dependency of Rendering Fluids
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])
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dependencies {
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testmodImplementation project(path: ':fabric-object-builder-api-v1', configuration: 'dev')
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testmodImplementation project(path: ':fabric-resource-loader-v0', configuration: 'dev')
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testmodImplementation project(path: ':fabric-tag-extensions-v0', configuration: 'dev')
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testmodImplementation project(path: ':fabric-tool-attribute-api-v1', configuration: 'dev')
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}
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