fabric/fabric-data-attachment-api-v1/build.gradle

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Data Attachment API (#3476) * Data Attachment API * javadoc * Remove AttachmentSerializer & independent syncability and persistence - removed AttachmentSerializer in favor of codecs - renamed serializability to "persistence" - made persistence and syncability independent switches - reworked convenience registry methods to use Suppliers from the get-go * Move some serialization-related methods to impl - changed logger name * rename Attachment to AttachmentType * Added DefaultedAttachmentType and reworded Javadoc * add warning in getAttached * javadoc * fix defaulted API * Add unit tests * remove DefaultedAttachmentType, add helper methods bikeshedding inbound * add more unit tests * add testmod it works * stash syncing for a further PR * missed license header * address most reviews * more reviews * naming convention * fix tyop * fix invalid file name error * simplify API in the absence of sync It was established that the presence of a codec might be useful for other things than persistence, and while this seems to couple the two, the API can be changed later in a backward-compatible way if need be. * couple codec with persistence committing to the change I mentioned previously * little fixes * Fix mixins + requests - Copy attachments on entity copy,& with a customizable flag in the case of player respawn - Call relevant change-notifying methods when calling setAttached on BEs and chunks - Change persistence key - Fix mixin visibility * Write tests for entity copy * replace mixin by COPY_FROM event * missed license header * more advanced copy mechanics - attachments require an EntityCopyHandler to be copied across entities - a copy handler is automatically derived if there's a codec - updated javadoc for chunk and BE targets * Revert "more advanced copy mechanics" This reverts commit 3f53b554fbd1c64fd21c95c067d14d43b9b77063. * replaced complicated API by a stern warning - also handled cross-world entity teleportation * add gametest * fix compilation * flipped boolean * forgot some more bools to flip * requests * fix FMJ * fix BE mixin and add gametest * add client player entity copying * Use new mob conversion event --------- Co-authored-by: modmuss <modmuss50@gmail.com> (cherry picked from commit 25e1b4769d7a2712159f3f257dcc0270c72461d2)
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version = getSubprojectVersion(project)
moduleDependencies(project, [
'fabric-api-base',
':fabric-entity-events-v1',
':fabric-object-builder-api-v1'
])
testDependencies(project, [
':fabric-lifecycle-events-v1',
':fabric-biome-api-v1'
Data Attachment API (#3476) * Data Attachment API * javadoc * Remove AttachmentSerializer & independent syncability and persistence - removed AttachmentSerializer in favor of codecs - renamed serializability to "persistence" - made persistence and syncability independent switches - reworked convenience registry methods to use Suppliers from the get-go * Move some serialization-related methods to impl - changed logger name * rename Attachment to AttachmentType * Added DefaultedAttachmentType and reworded Javadoc * add warning in getAttached * javadoc * fix defaulted API * Add unit tests * remove DefaultedAttachmentType, add helper methods bikeshedding inbound * add more unit tests * add testmod it works * stash syncing for a further PR * missed license header * address most reviews * more reviews * naming convention * fix tyop * fix invalid file name error * simplify API in the absence of sync It was established that the presence of a codec might be useful for other things than persistence, and while this seems to couple the two, the API can be changed later in a backward-compatible way if need be. * couple codec with persistence committing to the change I mentioned previously * little fixes * Fix mixins + requests - Copy attachments on entity copy,& with a customizable flag in the case of player respawn - Call relevant change-notifying methods when calling setAttached on BEs and chunks - Change persistence key - Fix mixin visibility * Write tests for entity copy * replace mixin by COPY_FROM event * missed license header * more advanced copy mechanics - attachments require an EntityCopyHandler to be copied across entities - a copy handler is automatically derived if there's a codec - updated javadoc for chunk and BE targets * Revert "more advanced copy mechanics" This reverts commit 3f53b554fbd1c64fd21c95c067d14d43b9b77063. * replaced complicated API by a stern warning - also handled cross-world entity teleportation * add gametest * fix compilation * flipped boolean * forgot some more bools to flip * requests * fix FMJ * fix BE mixin and add gametest * add client player entity copying * Use new mob conversion event --------- Co-authored-by: modmuss <modmuss50@gmail.com> (cherry picked from commit 25e1b4769d7a2712159f3f257dcc0270c72461d2)
2024-01-19 06:14:33 -05:00
])