- Exposing functionality that is useful but difficult to access for many mods such as particles, biomes and dimensions
- Adding events, hooks and APIs to improve interopability between mods.
- Essential features such as registry synchronization and adding information to crash reports.
- An advanced rendering API designed for compatibility with optimization mods and graphics overhaul mods.
Also check out [Fabric Loader](https://github.com/FabricMC/fabric-loader), the (mostly) version-independent mod loader that powers Fabric. Fabric API is a mod like any other Fabric mod which requires Fabric Loader to be installed.
For support and discussion for both developers and users, visit [the Fabric Discord server](https://discord.gg/v6v4pMv).
To use Fabric API, download it from [CurseForge](https://www.curseforge.com/minecraft/mc-mods/fabric-api), [GitHub Releases](https://github.com/FabricMC/fabric/releases) or [Modrinth](https://modrinth.com/mod/fabric-api).
To set up a Fabric development environment, check out the [Fabric example mod](https://github.com/FabricMC/fabric-example-mod) and follow the instructions there. The example mod already depends on Fabric API.
To include the full Fabric API with all modules in the development environment, add the following to your `dependencies` block in the gradle buildscript:
<!--Linked to gradle documentation on properties-->
Instead of hardcoding version constants all over the build script, Gradle properties may be used to replace these constants. Properties are defined in the `gradle.properties` file at the root of a project. More information is available [here](https://docs.gradle.org/current/userguide/organizing_gradle_projects.html#declare_properties_in_gradle_properties_file).
## Contributing
See something Fabric API doesn't support, a bug or something that may be useful? We welcome contributions to improve Fabric API.