mirror of
https://github.com/CodeninjasWS/GDPFunctions.git
synced 2024-11-23 23:57:51 -05:00
64 lines
No EOL
2.3 KiB
HTML
64 lines
No EOL
2.3 KiB
HTML
<!--Code Ninjas | Jackson Hagood-->
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>Attributes</title>
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<link rel="stylesheet" type="text/css" href="style.css" media="screen" />
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<link rel="icon" href="images/icon.png">
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<style>
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</style>
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</head>
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<body>
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<div class="sidenav">
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<a href="functions.html"><h2>GDP Functions</h2></a>
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<br>
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<h2><a href="position.html">Position</a></h2>
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<h2><a href="rotation.html">Rotation</a></h2>
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<h2><a href="scale.html">Scale</a></h2>
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<h2><a href="collision.html">Collision</a></h2>
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<h2><a href="appearance.html">Appearance</a></h2>
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<h2><a href="timers.html">Timers</a></h2>
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<h2><a href="animation.html">Animation</a></h2>
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<h2><a href="attributes.html">Attributes</a></h2>
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<ul id="contents">
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<li><a href="#state">.state()</a></li>
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<li><a href="#text">.text()</a></li>
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</ul>
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<h2><a href="miscellaneous.html">Miscellaneous</a></h2>
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</div>
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<div name="Attributes"> <!--done-->
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<h1>Attributes</h1>
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<div class="item"> <!--done-->
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<a name="state">
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<h3>.state()</h3>
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<p>The function .state() will return the state property of an object. Most commonly, .state() is used to find the game's current state. The function takes in no parameters.</p>
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<pre><code>var state = $this.scene.state();
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//sets 'state' to the current state of the 'scene'</code></pre>
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<h4>See Further:</h4>
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<ol class="more">
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<li>Meteors Deluxe</li>
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</ol>
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</a>
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</div>
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<br>
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<div class="item"> <!--done-->
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<a name="text">
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<h3>.text()</h3>
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<p>The function .text() can change the text property of a label. The function takes in one parameter: the desired text of the label.</p>
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<pre><code>object.text("string");
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//sets the text of the 'object' label to 'string'</code></pre>
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<h4>See Further:</h4>
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<ol class="more">
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<li>Meteors Deluxe</li>
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</ol>
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</a>
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</div>
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<!--.findName()-->
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</div>
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</body>
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</html> |