<!--Code Ninjas | Jackson Hagood--> <!DOCTYPE html> <html lang="en"> <head> <title>Attributes</title> <link rel="stylesheet" type="text/css" href="style.css" media="screen" /> <link rel="icon" href="images/icon.png"> <style> </style> </head> <body> <div class="sidenav"> <a href="functions.html"><h2>GDP Functions</h2></a> <br> <h2><a href="position.html">Position</a></h2> <h2><a href="rotation.html">Rotation</a></h2> <h2><a href="scale.html">Scale</a></h2> <h2><a href="collision.html">Collision</a></h2> <h2><a href="appearance.html">Appearance</a></h2> <h2><a href="timers.html">Timers</a></h2> <h2><a href="animation.html">Animation</a></h2> <h2><a href="attributes.html">Attributes</a></h2> <ul id="contents"> <li><a href="#state">.state()</a></li> <li><a href="#text">.text()</a></li> </ul> <h2><a href="miscellaneous.html">Miscellaneous</a></h2> </div> <div name="Attributes"> <!--done--> <h1>Attributes</h1> <div class="item"> <!--done--> <a name="state"> <h3>.state()</h3> <p>The function .state() will return the state property of an object. Most commonly, .state() is used to find the game's current state. The function takes in no parameters.</p> <pre><code>var state = $this.scene.state(); //sets 'state' to the current state of the 'scene'</code></pre> <h4>See Further:</h4> <ol class="more"> <li>Meteors Deluxe</li> </ol> </a> </div> <br> <div class="item"> <!--done--> <a name="text"> <h3>.text()</h3> <p>The function .text() can change the text property of a label. The function takes in one parameter: the desired text of the label.</p> <pre><code>object.text("string"); //sets the text of the 'object' label to 'string'</code></pre> <h4>See Further:</h4> <ol class="more"> <li>Meteors Deluxe</li> </ol> </a> </div> <!--.findName()--> </div> </body> </html>