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class PlayerList {
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list = []
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addPlayer (player) {
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this.removePlayer(player)
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this.list.push(player)
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}
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hasPlayer (player) {
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return this.getPlayer(player) !== undefined
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}
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getPlayer (player) {
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let identifier
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switch (typeof player) {
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case 'object':
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identifier = player.UUID
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break
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case 'string':
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identifier = player
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break
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default:
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throw new Error(`Get player called with ${player}`)
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}
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return this.list.find((player) => [player.UUID, player.name].some((item) => item === identifier))
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}
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getPlayers () {
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return Array.from(this.list)
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}
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removePlayer (player) {
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this.list = this.list.filter(({ UUID }) => UUID !== player.UUID)
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}
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}
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class TabCompletePlayerRequester {
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id = 0
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queue = {}
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bot
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constructor (bot) {
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this.bot = bot
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bot._client.on('target_packet', (name, data) => {
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if (name !== 'tab_complete') return
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const players = data.matches
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.filter((match) => !match.tooltip)
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.map((match) => match.match)
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this.returnPlayerList(data.transactionId, players)
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})
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}
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getPlayerList () {
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return new Promise((resolve) => {
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this.id++
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this.id %= 256
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this.queue[this.id] = resolve
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setTimeout(() => this.returnPlayerList(this.id, this.getPlayerList()), 1000 * 5)
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this.bot.write('tab_complete', { transactionId: this.id, text: '/scoreboard players add ' })
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})
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}
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returnPlayerList (id, players) {
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if (!this.queue[id]) return
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this.queue[id](players)
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delete this.queue[id]
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}
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}
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function inject (bot, dcclient, config) {
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bot.players = new PlayerList()
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bot.requester = new TabCompletePlayerRequester(bot)
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bot._client.on('player_info', (packet) => {
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for (const player of packet.data) {
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switch (packet.action) {
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case 0:
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addPlayer(player, packet)
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break
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case 1:
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updateGamemode(player, packet)
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break
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case 2:
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updatePing(player, packet)
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break
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case 3:
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updateDisplayName(player, packet)
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break
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case 4:
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removePlayer(player, packet)
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break
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}
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}
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})
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function addPlayer (player, packet) {
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// if (bot.players.getPlayer(player)) bot.emit('player_unvanished', player, packet);
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/* else */bot.emit('player_added', player, packet)
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bot.players.addPlayer(player)
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}
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function updateGamemode (player, packet) {
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const fullPlayer = bot.players.getPlayer(player)
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bot.emit('onPlayerGamemodeUpdate', player, packet)
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if (fullPlayer === undefined) return
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fullPlayer.gamemode = player.gamemode
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}
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function updatePing (player, packet) {
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const fullPlayer = bot.players.getPlayer(player)
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bot.emit('player_ping_updated', player, packet)
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if (fullPlayer === undefined) return
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fullPlayer.ping = player.ping
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}
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function updateDisplayName (player, packet) {
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const fullPlayer = bot.players.getPlayer(player)
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bot.emit('player_display_name_updated', player, packet)
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if (fullPlayer === undefined) return
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fullPlayer.displayName = player.displayName
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}
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async function removePlayer (player, packet) {
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// const fullPlayer = bot.players.getPlayer(player);
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// const players = await bot.requester.getPlayerList();
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//
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// if (fullPlayer && players.some((name) => name === fullPlayer.name)) bot.emit('player_vanished', player);
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/* else */bot.emit('player_removed', player, packet)
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bot.players.removePlayer(player)
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}
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}
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module.exports = { inject }
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