chomens-bot-js/plugins/players.js

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/* eslint-disable max-len */
/* eslint-disable require-jsdoc */
class PlayerList {
list = [];
addPlayer(player) {
this.removePlayer(player);
this.list.push(player);
}
hasPlayer(player) {
return this.getPlayer(player) !== undefined;
}
getPlayer(player) {
let identifier;
switch (typeof player) {
case 'object':
identifier = player.UUID;
break;
case 'string':
identifier = player;
break;
default:
throw new Error(`Get player called with ${player}`);
}
return this.list.find((player) => [player.UUID, player.name].some((item) => item === identifier));
}
getPlayers() {
return Array.from(this.list);
}
removePlayer(player) {
this.list = this.list.filter(({UUID}) => UUID !== player.UUID);
}
}
class TabCompletePlayerRequester {
id = 0;
queue = {};
bot;
constructor(bot) {
this.bot = bot;
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bot._client.on('target_packet', (name, data) => {
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if (name !== 'tab_complete') return;
const players = data.matches
.filter((match) => !match.tooltip)
.map((match) => match.match);
this.returnPlayerList(data.transactionId, players);
});
}
getPlayerList() {
return new Promise((resolve) => {
this.id++;
this.id %= 256;
this.queue[this.id] = resolve;
setTimeout(() => this.returnPlayerList(this.id, this.getPlayerList()), 1000 * 5);
this.bot.write('tab_complete', {transactionId: this.id, text: '/scoreboard players add '});
});
}
returnPlayerList(id, players) {
if (!this.queue[id]) return;
this.queue[id](players);
delete this.queue[id];
}
}
function inject(bot, dcclient, config) {
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bot.players = new PlayerList();
bot.requester = new TabCompletePlayerRequester(bot);
bot._client.on('player_info', (packet) => {
for (const player of packet.data) {
switch (packet.action) {
case 0:
addPlayer(player, packet);
break;
case 1:
updateGamemode(player, packet);
break;
case 2:
updatePing(player, packet);
break;
case 3:
updateDisplayName(player, packet);
break;
case 4:
removePlayer(player, packet);
break;
}
}
});
function addPlayer(player, packet) {
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// if (bot.players.getPlayer(player)) bot.emit('player_unvanished', player, packet);
// else bot.emit('player_added', player, packet);
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bot.players.addPlayer(player);
}
function updateGamemode(player, packet) {
const fullPlayer = bot.players.getPlayer(player);
bot.emit('onPlayerGamemodeUpdate', player, packet);
if (fullPlayer === undefined) return;
fullPlayer.gamemode = player.gamemode;
}
function updatePing(player, packet) {
const fullPlayer = bot.players.getPlayer(player);
bot.emit('player_ping_updated', player, packet);
if (fullPlayer === undefined) return;
fullPlayer.ping = player.ping;
}
function updateDisplayName(player, packet) {
const fullPlayer = bot.players.getPlayer(player);
bot.emit('player_display_name_updated', player, packet);
if (fullPlayer === undefined) return;
fullPlayer.displayName = player.displayName;
}
async function removePlayer(player, packet) {
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// const fullPlayer = bot.players.getPlayer(player);
// const players = await bot.requester.getPlayerList();
//
// if (fullPlayer && players.some((name) => name === fullPlayer.name)) bot.emit('player_vanished', player);
/* else */bot.emit('player_removed', player, packet);
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bot.players.removePlayer(player);
}
}
module.exports = {inject};