add pitch to music
chipmunk sex bot chipmunk sex mod real
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2d60606de3
commit
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3 changed files with 39 additions and 1 deletions
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@ -24,6 +24,8 @@ import java.util.List;
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import static com.mojang.brigadier.arguments.BoolArgumentType.bool;
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import static com.mojang.brigadier.arguments.BoolArgumentType.getBool;
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import static com.mojang.brigadier.arguments.FloatArgumentType.floatArg;
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import static com.mojang.brigadier.arguments.FloatArgumentType.getFloat;
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import static com.mojang.brigadier.arguments.IntegerArgumentType.getInteger;
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import static com.mojang.brigadier.arguments.IntegerArgumentType.integer;
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import static com.mojang.brigadier.arguments.LongArgumentType.getLong;
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@ -81,6 +83,7 @@ public class MusicCommand {
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.executes(instance::gotoCommand)
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)
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)
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.then(
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literal("useCore")
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.then(
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@ -88,6 +91,14 @@ public class MusicCommand {
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.executes(instance::useCore)
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)
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)
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.then(
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literal("pitch")
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.then(
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argument("pitch", floatArg())
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.executes(instance::pitch)
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)
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)
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);
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}
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@ -279,4 +290,21 @@ public class MusicCommand {
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return 1;
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}
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public int pitch (CommandContext<FabricClientCommandSource> context) {
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final FabricClientCommandSource source = context.getSource();
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final float pitch = getFloat(context, "pitch");
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SongPlayer.INSTANCE.pitch(pitch);
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source.sendFeedback(
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Text.translatable(
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"Set the pitch to: %s",
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Text.literal(String.valueOf(pitch))
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).formatted(Formatting.GREEN)
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);
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return 1;
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}
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}
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@ -4,6 +4,7 @@ import land.chipmunk.chipmunkmod.song.Note;
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import land.chipmunk.chipmunkmod.song.Song;
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import land.chipmunk.chipmunkmod.song.SongLoaderException;
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import land.chipmunk.chipmunkmod.song.SongLoaderThread;
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import land.chipmunk.chipmunkmod.util.MathUtilities;
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import lombok.Getter;
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import lombok.Setter;
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import net.kyori.adventure.text.Component;
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@ -43,6 +44,8 @@ public class SongPlayer {
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@Getter @Setter private boolean useCore = true;
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@Getter @Setter private float pitch = 0;
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private final MinecraftClient client;
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public SongPlayer (MinecraftClient client) {
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@ -204,7 +207,7 @@ public class SongPlayer {
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while (currentSong.reachedNextNote()) {
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final Note note = currentSong.getNextNote();
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final float floatingPitch = (float) Math.pow(2, (note.pitch - 12) / 12.0);
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final float floatingPitch = MathUtilities.clamp((float) (0.5 * (Math.pow(2, ((note.pitch + (pitch / 10)) / 12)))), 0F, 2F);
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try {
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if (!useCore) {
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@ -0,0 +1,7 @@
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package land.chipmunk.chipmunkmod.util;
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public class MathUtilities {
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public static float clamp (float value, float min, float max) {
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return Math.max(Math.min(value, max), min);
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}
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}
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