Added javadoc to CommandDispatcher
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@ -29,9 +29,27 @@ import java.util.concurrent.CompletableFuture;
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import java.util.function.Predicate;
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import java.util.stream.Collectors;
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/**
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* The core command dispatcher, for registering, parsing, and executing commands.
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*
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* @param <S> a custom "source" type, such as a user or originator of a command
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*/
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public class CommandDispatcher<S> {
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/**
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* The string required to separate individual arguments in an input string
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*
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* @see #ARGUMENT_SEPARATOR_CHAR
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*/
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public static final String ARGUMENT_SEPARATOR = " ";
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/**
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* The char required to separate individual arguments in an input string
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*
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* @see #ARGUMENT_SEPARATOR
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*/
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public static final char ARGUMENT_SEPARATOR_CHAR = ' ';
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private static final String USAGE_OPTIONAL_OPEN = "[";
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private static final String USAGE_OPTIONAL_CLOSE = "]";
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private static final String USAGE_REQUIRED_OPEN = "(";
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@ -48,33 +66,144 @@ public class CommandDispatcher<S> {
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private ResultConsumer<S> consumer = (c, s, r) -> {
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};
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/**
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* Create a new {@link CommandDispatcher} with the specified root node.
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*
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* <p>This is often useful to copy existing or pre-defined command trees.</p>
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*
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* @param root the existing {@link RootCommandNode} to use as the basis for this tree
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*/
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public CommandDispatcher(final RootCommandNode<S> root) {
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this.root = root;
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}
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/**
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* Creates a new {@link CommandDispatcher} with an empty command tree.
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*/
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public CommandDispatcher() {
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this(new RootCommandNode<>());
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}
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/**
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* Utility method for registering new commands.
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*
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* <p>This is a shortcut for calling {@link RootCommandNode#addChild(CommandNode)} after building the provided {@code command}.</p>
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*
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* <p>As {@link RootCommandNode} can only hold literals, this method will only allow literal arguments.</p>
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*
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* @param command a literal argument builder to add to this command tree
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* @return the node added to this tree
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*/
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public LiteralCommandNode<S> register(final LiteralArgumentBuilder<S> command) {
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final LiteralCommandNode<S> build = command.build();
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root.addChild(build);
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return build;
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}
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/**
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* Sets a callback to be informed of the result of every command.
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*
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* @param consumer the new result consumer to be called
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*/
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public void setConsumer(final ResultConsumer<S> consumer) {
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this.consumer = consumer;
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}
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/**
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* Parses and executes a given command.
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*
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* <p>This is a shortcut to first {@link #parse(StringReader, Object)} and then {@link #execute(ParseResults)}.</p>
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*
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* <p>It is recommended to parse and execute as separate steps, as parsing is often the most expensive step, and easiest to cache.</p>
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*
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* <p>If this command returns a value, then it successfully executed something. If it could not parse the command, or the execution was a failure,
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* then an exception will be thrown. Most exceptions will be of type {@link CommandSyntaxException}, but it is possible that a {@link RuntimeException}
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* may bubble up from the result of a command. The meaning behind the returned result is arbitrary, and will depend
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* entirely on what command was performed.</p>
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*
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* <p>If the command passes through a node that is {@link CommandNode#isFork()} then it will be 'forked'.
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* A forked command will not bubble up any {@link CommandSyntaxException}s, and the 'result' returned will turn into
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* 'amount of successful commands executes'.</p>
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*
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* <p>After each and any command is ran, a registered callback given to {@link #setConsumer(ResultConsumer)}
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* will be notified of the result and success of the command. You can use that method to gather more meaningful
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* results than this method will return, especially when a command forks.</p>
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*
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* @param input a command string to parse & execute
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* @param source a custom "source" object, usually representing the originator of this command
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* @return a numeric result from a "command" that was performed
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* @throws CommandSyntaxException if the command failed to parse or execute
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* @throws RuntimeException if the command failed to execute and was not handled gracefully
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* @see #parse(String, Object)
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* @see #parse(StringReader, Object)
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* @see #execute(ParseResults)
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* @see #execute(StringReader, Object)
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*/
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public int execute(final String input, final S source) throws CommandSyntaxException {
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return execute(new StringReader(input), source);
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}
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/**
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* Parses and executes a given command.
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*
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* <p>This is a shortcut to first {@link #parse(StringReader, Object)} and then {@link #execute(ParseResults)}.</p>
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*
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* <p>It is recommended to parse and execute as separate steps, as parsing is often the most expensive step, and easiest to cache.</p>
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*
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* <p>If this command returns a value, then it successfully executed something. If it could not parse the command, or the execution was a failure,
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* then an exception will be thrown. Most exceptions will be of type {@link CommandSyntaxException}, but it is possible that a {@link RuntimeException}
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* may bubble up from the result of a command. The meaning behind the returned result is arbitrary, and will depend
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* entirely on what command was performed.</p>
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*
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* <p>If the command passes through a node that is {@link CommandNode#isFork()} then it will be 'forked'.
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* A forked command will not bubble up any {@link CommandSyntaxException}s, and the 'result' returned will turn into
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* 'amount of successful commands executes'.</p>
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*
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* <p>After each and any command is ran, a registered callback given to {@link #setConsumer(ResultConsumer)}
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* will be notified of the result and success of the command. You can use that method to gather more meaningful
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* results than this method will return, especially when a command forks.</p>
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*
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* @param input a command string to parse & execute
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* @param source a custom "source" object, usually representing the originator of this command
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* @return a numeric result from a "command" that was performed
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* @throws CommandSyntaxException if the command failed to parse or execute
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* @throws RuntimeException if the command failed to execute and was not handled gracefully
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* @see #parse(String, Object)
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* @see #parse(StringReader, Object)
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* @see #execute(ParseResults)
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* @see #execute(String, Object)
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*/
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public int execute(final StringReader input, final S source) throws CommandSyntaxException {
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final ParseResults<S> parse = parse(input, source);
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return execute(parse);
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}
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/**
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* Executes a given pre-parsed command.
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*
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* <p>If this command returns a value, then it successfully executed something. If the execution was a failure,
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* then an exception will be thrown.
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* Most exceptions will be of type {@link CommandSyntaxException}, but it is possible that a {@link RuntimeException}
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* may bubble up from the result of a command. The meaning behind the returned result is arbitrary, and will depend
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* entirely on what command was performed.</p>
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*
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* <p>If the command passes through a node that is {@link CommandNode#isFork()} then it will be 'forked'.
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* A forked command will not bubble up any {@link CommandSyntaxException}s, and the 'result' returned will turn into
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* 'amount of successful commands executes'.</p>
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*
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* <p>After each and any command is ran, a registered callback given to {@link #setConsumer(ResultConsumer)}
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* will be notified of the result and success of the command. You can use that method to gather more meaningful
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* results than this method will return, especially when a command forks.</p>
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*
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* @param parse the result of a successful {@link #parse(StringReader, Object)}
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* @return a numeric result from a "command" that was performed.
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* @throws CommandSyntaxException if the command failed to parse or execute
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* @throws RuntimeException if the command failed to execute and was not handled gracefully
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* @see #parse(String, Object)
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* @see #parse(StringReader, Object)
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* @see #execute(String, Object)
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* @see #execute(StringReader, Object)
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*/
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public int execute(final ParseResults<S> parse) throws CommandSyntaxException {
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if (parse.getReader().canRead()) {
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if (parse.getExceptions().size() == 1) {
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@ -157,10 +286,64 @@ public class CommandDispatcher<S> {
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return forked ? successfulForks : result;
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}
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/**
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* Parses a given command.
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*
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* <p>The result of this method can be cached, and it is advised to do so where appropriate. Parsing is often the
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* most expensive step, and this allows you to essentially "precompile" a command if it will be ran often.</p>
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*
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* <p>If the command passes through a node that is {@link CommandNode#isFork()} then the resulting context will be marked as 'forked'.
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* Forked contexts may contain child contexts, which may be modified by the {@link RedirectModifier} attached to the fork.</p>
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*
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* <p>Parsing a command can never fail, you will always be provided with a new {@link ParseResults}.
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* However, that does not mean that it will always parse into a valid command. You should inspect the returned results
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* to check for validity. If its {@link ParseResults#getReader()} {@link StringReader#canRead()} then it did not finish
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* parsing successfully. You can use that position as an indicator to the user where the command stopped being valid.
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* You may inspect {@link ParseResults#getExceptions()} if you know the parse failed, as it will explain why it could
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* not find any valid commands. It may contain multiple exceptions, one for each "potential node" that it could have visited,
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* explaining why it did not go down that node.</p>
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*
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* <p>When you eventually call {@link #execute(ParseResults)} with the result of this method, the above error checking
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* will occur. You only need to inspect it yourself if you wish to handle that yourself.</p>
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*
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* @param command a command string to parse
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* @param source a custom "source" object, usually representing the originator of this command
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* @return the result of parsing this command
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* @see #parse(StringReader, Object)
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* @see #execute(ParseResults)
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* @see #execute(String, Object)
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*/
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public ParseResults<S> parse(final String command, final S source) {
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return parse(new StringReader(command), source);
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}
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/**
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* Parses a given command.
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*
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* <p>The result of this method can be cached, and it is advised to do so where appropriate. Parsing is often the
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* most expensive step, and this allows you to essentially "precompile" a command if it will be ran often.</p>
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*
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* <p>If the command passes through a node that is {@link CommandNode#isFork()} then the resulting context will be marked as 'forked'.
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* Forked contexts may contain child contexts, which may be modified by the {@link RedirectModifier} attached to the fork.</p>
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*
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* <p>Parsing a command can never fail, you will always be provided with a new {@link ParseResults}.
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* However, that does not mean that it will always parse into a valid command. You should inspect the returned results
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* to check for validity. If its {@link ParseResults#getReader()} {@link StringReader#canRead()} then it did not finish
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* parsing successfully. You can use that position as an indicator to the user where the command stopped being valid.
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* You may inspect {@link ParseResults#getExceptions()} if you know the parse failed, as it will explain why it could
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* not find any valid commands. It may contain multiple exceptions, one for each "potential node" that it could have visited,
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* explaining why it did not go down that node.</p>
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*
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* <p>When you eventually call {@link #execute(ParseResults)} with the result of this method, the above error checking
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* will occur. You only need to inspect it yourself if you wish to handle that yourself.</p>
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*
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* @param command a command string to parse
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* @param source a custom "source" object, usually representing the originator of this command
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* @return the result of parsing this command
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* @see #parse(String, Object)
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* @see #execute(ParseResults)
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* @see #execute(String, Object)
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*/
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public ParseResults<S> parse(final StringReader command, final S source) {
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final CommandContextBuilder<S> context = new CommandContextBuilder<>(this, source, 0);
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return parseNodes(root, command, context);
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@ -256,6 +439,27 @@ public class CommandDispatcher<S> {
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return new ParseResults<>(contextSoFar, originalReader.getCursor(), originalReader, errors == null ? Collections.emptyMap() : errors);
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}
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/**
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* Gets all possible executable commands following the given node.
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*
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* <p>You may use {@link #getRoot()} as a target to get all usage data for the entire command tree.</p>
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*
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* <p>The returned syntax will be in "simple" form: {@code <param>} and {@code literal}. "Optional" nodes will be
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* listed as multiple entries: the parent node, and the child nodes.
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* For example, a required literal "foo" followed by an optional param "int" will be two nodes:</p>
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* <ul>
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* <li>{@code foo}</li>
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* <li>{@code foo <int>}</li>
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* </ul>
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*
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* <p>The path to the specified node will <b>not</b> be prepended to the output, as there can theoretically be many
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* ways to reach a given node. It will only give you paths relative to the specified node, not absolute from root.</p>
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*
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* @param node target node to get child usage strings for
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* @param source a custom "source" object, usually representing the originator of this command
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* @param restricted if true, commands that the {@code source} cannot access will not be mentioned
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* @return array of full usage strings under the target node
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*/
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public String[] getAllUsage(final CommandNode<S> node, final S source, final boolean restricted) {
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final ArrayList<String> result = Lists.newArrayList();
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getAllUsage(node, source, result, "", restricted);
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@ -281,6 +485,27 @@ public class CommandDispatcher<S> {
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}
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}
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/**
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* Gets the possible executable commands from a specified node.
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*
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* <p>You may use {@link #getRoot()} as a target to get usage data for the entire command tree.</p>
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*
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* <p>The returned syntax will be in "smart" form: {@code <param>}, {@code literal}, {@code [optional]} and {@code (either|or)}.
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* These forms may be mixed and matched to provide as much information about the child nodes as it can, without being too verbose.
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* For example, a required literal "foo" followed by an optional param "int" can be compressed into one string:</p>
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* <ul>
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* <li>{@code foo [<int>]}</li>
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* </ul>
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*
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* <p>The path to the specified node will <b>not</b> be prepended to the output, as there can theoretically be many
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* ways to reach a given node. It will only give you paths relative to the specified node, not absolute from root.</p>
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*
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* <p>The returned usage will be restricted to only commands that the provided {@code source} can use.</p>
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*
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* @param node target node to get child usage strings for
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* @param source a custom "source" object, usually representing the originator of this command
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* @return array of full usage strings under the target node
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*/
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public Map<CommandNode<S>, String> getSmartUsage(final CommandNode<S> node, final S source) {
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final Map<CommandNode<S>, String> result = Maps.newLinkedHashMap();
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@ -348,6 +573,21 @@ public class CommandDispatcher<S> {
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return self;
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}
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/**
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* Gets suggestions for a parsed input string on what comes next.
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*
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* <p>As it is ultimately up to custom argument types to provide suggestions, it may be an asynchronous operation,
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* for example getting in-game data or player names etc. As such, this method returns a future and no guarantees
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* are made to when or how the future completes.</p>
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*
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* <p>The suggestions provided will be in the context of the end of the parsed input string, but may suggest
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* new or replacement strings for earlier in the input string. For example, if the end of the string was
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* {@code foobar} but an argument preferred it to be {@code minecraft:foobar}, it will suggest a replacement for that
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* whole segment of the input.</p>
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*
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* @param parse the result of a {@link #parse(StringReader, Object)}
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* @return a future that will eventually resolve into a {@link Suggestions} object
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*/
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public CompletableFuture<Suggestions> getCompletionSuggestions(final ParseResults<S> parse) {
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final CommandContextBuilder<S> rootContext = parse.getContext();
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final CommandContextBuilder<S> context = rootContext.getLastChild();
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return result;
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}
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/**
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* Gets the root of this command tree.
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*
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* <p>This is often useful as a target of a {@link com.mojang.brigadier.builder.ArgumentBuilder#redirect(CommandNode)},
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* {@link #getAllUsage(CommandNode, Object, boolean)} or {@link #getSmartUsage(CommandNode, Object)}.
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* You may also use it to clone the command tree via {@link #CommandDispatcher(RootCommandNode)}.</p>
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*
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* @return root of the command tree
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*/
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public RootCommandNode<S> getRoot() {
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return root;
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}
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/**
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* Finds a valid path to a given node on the command tree.
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*
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* <p>There may theoretically be multiple paths to a node on the tree, especially with the use of forking or redirecting.
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* As such, this method makes no guarantees about which path it finds. It will not look at forks or redirects,
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* and find the first instance of the target node on the tree.</p>
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*
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* <p>The only guarantee made is that for the same command tree and the same version of this library, the result of
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* this method will <b>always</b> be a valid input for {@link #findNode(Collection)}, which should return the same node
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* as provided to this method.</p>
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*
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* @param target the target node you are finding a path for
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* @return a path to the resulting node, or an empty list if it was not found
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*/
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public Collection<String> getPath(final CommandNode<S> target) {
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final List<List<CommandNode<S>>> nodes = new ArrayList<>();
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addPaths(root, nodes, new ArrayList<>());
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return Collections.emptyList();
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}
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/**
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* Finds a node by its path
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*
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* <p>Paths may be generated with {@link #getPath(CommandNode)}, and are guaranteed (for the same tree, and the
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* same version of this library) to always produce the same valid node by this method.</p>
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*
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* <p>If a node could not be found at the specified path, then {@code null} will be returned.</p>
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*
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* @param path a generated path to a node
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* @return the node at the given path, or null if not found
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*/
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public CommandNode<S> findNode(final Collection<String> path) {
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CommandNode<S> node = root;
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for (final String name : path) {
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@ -431,6 +705,16 @@ public class CommandDispatcher<S> {
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return node;
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}
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/**
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* Scans the command tree for potential ambiguous commands.
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*
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* <p>This is a shortcut for {@link CommandNode#findAmbiguities(AmbiguityConsumer)} on {@link #getRoot()}.</p>
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*
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* <p>Ambiguities are detected by testing every {@link CommandNode#getExamples()} on one node verses every sibling
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* node. This is not fool proof, and relies a lot on the providers of the used argument types to give good examples.</p>
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*
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* @param consumer a callback to be notified of potential ambiguities
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*/
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public void findAmbiguities(final AmbiguityConsumer<S> consumer) {
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root.findAmbiguities(consumer);
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}
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