Cancel velocity while playing songs

This commit is contained in:
hhhzzzsss 2024-05-23 16:42:27 -05:00
parent 95df01fdc1
commit fd2b089e90

View file

@ -5,10 +5,7 @@ import com.github.hhhzzzsss.songplayer.SongPlayer;
import com.github.hhhzzzsss.songplayer.playing.SongHandler;
import com.github.hhhzzzsss.songplayer.playing.Stage;
import net.minecraft.client.network.ClientPlayNetworkHandler;
import net.minecraft.network.packet.s2c.play.GameJoinS2CPacket;
import net.minecraft.network.packet.s2c.play.PlayerAbilitiesS2CPacket;
import net.minecraft.network.packet.s2c.play.PlayerPositionLookS2CPacket;
import net.minecraft.network.packet.s2c.play.PlayerRespawnS2CPacket;
import net.minecraft.network.packet.s2c.play.*;
import net.minecraft.util.math.Vec3d;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
@ -51,4 +48,11 @@ public class ClientPlayNetworkHandlerMixin {
SongPlayer.MC.player.getAbilities().flying = handler.wasFlying;
}
}
@Inject(at = @At(value = "INVOKE", target = "Lnet/minecraft/entity/Entity;setVelocityClient(DDD)V"), method = "onEntityVelocityUpdate", cancellable = true)
public void onOnEntityVelocityUpdate(EntityVelocityUpdateS2CPacket packet, CallbackInfo ci) {
if (!SongHandler.getInstance().isIdle() && packet.getId() == SongPlayer.MC.player.getId()) {
ci.cancel();
}
}
}