FridayNightFunkinBoyfriendBot/ChomensJS/plugins/music.js

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JavaScript
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const path = require('path')
const { Midi } = require('@tonejs/midi')
const { convertMidi } = require('../util/midi_converter')
const convertNBS = require('../util/nbs_converter')
const parseTXTSong = require('../util/txt_song_parser')
const soundNames = {
harp: 'minecraft:block.note_block.harp',
basedrum: 'minecraft:block.note_block.basedrum',
snare: 'minecraft:block.note_block.snare',
hat: 'minecraft:block.note_block.hat',
bass: 'minecraft:block.note_block.bass',
flute: 'minecraft:block.note_block.flute',
bell: 'minecraft:block.note_block.bell',
guitar: 'minecraft:block.note_block.guitar',
chime: 'minecraft:block.note_block.chime',
xylophone: 'minecraft:block.note_block.xylophone',
iron_xylophone: 'minecraft:block.note_block.iron_xylophone',
cow_bell: 'minecraft:block.note_block.cow_bell',
didgeridoo: 'minecraft:block.note_block.didgeridoo',
bit: 'minecraft:block.note_block.bit',
banjo: 'minecraft:block.note_block.banjo',
pling: 'minecraft:block.note_block.pling'
}
function inject (bot) {
bot.music = function () {}
bot.music.song = null
bot.music.loop = 0
bot.music.queue = []
let time = 0
let startTime = 0
let noteIndex = 0
bot.music.skip = function () {
if (bot.music.loop === 2) {
bot.music.queue.push(bot.music.queue.shift())
bot.music.play(bot.music.queue[0])
} else {
bot.music.queue.shift()
}
resetTime()
}
const bossbarName = 'chomens_bot:music' // maybe make this in the config?
const selector = '@a[tag=!nomusic,tag=!chomens_bot_nomusic]'
const interval = setInterval(async () => {
if (!bot.music.queue.length) return
bot.music.song = bot.music.queue[0]
time = Date.now() - startTime
/*
// bot.core.run('minecraft:title @a[tag=!nomusic] actionbar ' + JSON.stringify(toComponent()))
// is spamming commands in core as a self care a good idea?
// btw this is totallynotskidded™ from my song bot except the bossbarName (above)
bot.core.run(`minecraft:bossbar add ${bossbarName} ""`) // is setting the name to "" as a placeholder a good idea?
bot.core.run(`minecraft:bossbar set ${bossbarName} players ${selector}`)
bot.core.run(`minecraft:bossbar set ${bossbarName} name ${JSON.stringify(toComponent())}`)
bot.core.run(`minecraft:bossbar set ${bossbarName} color yellow`) // should i use purple lol
bot.core.run(`minecraft:bossbar set ${bossbarName} visible true`)
bot.core.run(`minecraft:bossbar set ${bossbarName} value ${Math.floor(time)}`)
bot.core.run(`minecraft:bossbar set ${bossbarName} max ${bot.music.song.length}`)
*/
bot.core.run(`title @a actionbar ${JSON.stringify(toComponent())}`)
while (bot.music.song?.notes[noteIndex]?.time <= time) {
const note = bot.music.song.notes[noteIndex]
const floatingPitch = 2 ** ((note.pitch - 12) / 12.0)
bot.core.run(`minecraft:execute as ${selector} at @s run playsound ${soundNames[note.instrument]} record @s ~ ~ ~ ${note.volume} ${floatingPitch}`)
noteIndex++
if (noteIndex >= bot.music.song.notes.length) {
bot.tellraw('@a', [
{
text: 'Finished playing '
},
{
text: bot.music.song.name,
color: 'gold'
}
])
if (bot.music.loop === 1) {
resetTime()
return
}
if (bot.music.loop === 2) {
resetTime()
bot.music.queue.push(bot.music.queue.shift())
bot.music.play(bot.music.queue[0])
return
}
bot.music.queue.shift()
bot.music.song = null // useless?
if (!bot.music.queue[0]) {
bot.music.stop()
return
}
if (bot.music.queue[0].notes.length > 0) {
if (bot.music.queue.length !== 1) resetTime()
bot.music.play(bot.music.queue[0])
return
}
}
}
}, 50)
bot.on('end', () => {
clearInterval(interval)
})
bot.music.load = async function (buffer, fallbackName = '[unknown]') {
let song
switch (path.extname(fallbackName)) {
case '.nbs':
song = convertNBS(buffer)
if (song.name === '') song.name = fallbackName
break
case '.txt':
song = parseTXTSong(buffer.toString())
song.name = fallbackName
break
default:
// TODO: use worker_threads so the entire bot doesn't freeze (for example parsing we are number 1 black midi)
// eslint-disable-next-line no-case-declarations
const midi = new Midi(buffer)
song = convertMidi(midi)
if (song.name === '') song.name = fallbackName
break
}
return song
}
bot.music.play = function (song) {
if (bot.music.queue.length === 1) resetTime()
}
bot.music.stop = function () {
bot.music.song = null
bot.music.loop = 0
bot.music.queue = []
resetTime()
}
function resetTime () {
time = 0
startTime = Date.now()
noteIndex = 0
bot.core.run(`minecraft:bossbar remove ${bossbarName}`) // maybe not a good place to put it here but idk
}
function formatTime (time) {
const seconds = Math.floor(time / 1000)
return `${Math.floor(seconds / 60)}:${(seconds % 60).toString().padStart(2, '0')}`
}
function toComponent () {
const component = [
// { text: '[', color: 'dark_gray' },
// { text: 'ChomeNS Bot', color: 'yellow' },
// { text: '] ', color: 'dark_gray' },
// { text: 'Now Playing', color: 'gold' },
// { text: ' | ', color: 'dark_gray' },
{ text: bot.music.song.name, color: 'green' },
{ text: ' | ', color: 'dark_gray' },
{ text: formatTime(time), color: 'gray' },
{ text: ' / ', color: 'dark_gray' },
{ text: formatTime(bot.music.song.length), color: 'gray' },
{ text: ' | ', color: 'dark_gray' },
{ text: noteIndex, color: 'gray' },
{ text: ' / ', color: 'dark_gray' },
{ text: bot.music.song.notes.length, color: 'gray' }
]
if (bot.music.loop === 1) {
component.push({ text: ' | ', color: 'dark_gray' })
component.push({ text: 'Looping Current', color: 'green' })
}
if (bot.music.loop === 2) {
component.push({ text: ' | ', color: 'dark_gray' })
component.push({ text: 'Looping All', color: 'green' })
}
return component
}
}
module.exports = { inject }