const mc = require('minecraft-protocol') const { EventEmitter } = require('node:events') const fs = require('fs') const path = require('path') const util = require('node:util') function createBot(options = {}) { const bot = new EventEmitter() const rs = require('randomstring') // Set some default values in options let r = Math.floor(Math.random() * 255) + 1; options.host ??= 'localhost' options.username ??= 'Player' + Math.floor(Math.random() * 1000) options.hideErrors ??= false // HACK: Hide errors by default as a lazy fix to console being spammed with them bot.options = options // Create our client object, put it on the bot, and register some events bot.on('init_client', client => { client.on('packet', (data, meta) => { bot.emit('packet', data, meta) bot.emit('packet.' + meta.name, data) }) client.on('login', async function (data) { bot.uuid = client.uuid bot.username = client.username bot.entityId = data.entityId bot.host = bot.options.host bot.port = bot.options.port bot.buildstring = process.env['buildstring'] bot.fbs = process.env['FoundationBuildString'] }) client.on('end', reason => { bot.emit('end', reason) try { if (reason.text) { if } } })if client.on('error', error => bot.emit('error', error), ) }) const buildstring = process.env['buildstring'] const client = options.client ?? mc.createClient(options) bot._client = client bot.emit('init_client', client) bot.bots = options.bots ?? [bot] // Modules bot.loadModule = module => module(bot, options) for (const filename of fs.readdirSync(path.join(__dirname, 'modules'))) { try { const module = require(path.join(__dirname, 'modules', filename)) bot.loadModule(module) } catch (error) { console.error('\x1b[0m\x1b[91m[ERROR]: \x1b[0m\x1b[90mFailed to load module', filename, ':', error) } } return bot } // ABot username function mabe mabe module.exports = createBot