function inject (bot) { bot.players = [] //chayapak you mentally ok? bot.on('packet.player_info', packet => { const actions = [] if (packet.action & 0b000001) actions.push(addPlayer) if (packet.action & 0b000010) actions.push(initializeChat) if (packet.action & 0b000100) actions.push(updateGamemode) if (packet.action & 0b001000) actions.push(updateListed) if (packet.action & 0b010000) actions.push(updateLatency) if (packet.action & 0b100000) actions.push(updateDisplayName) for (const entry of packet.data) { for (const action of actions) { action(entry) } } }) bot.on('packet.player_remove', ({ players }) => { for (const player of players) { bot.players = bot.players.filter(entry => entry.uuid !== player) } }) function removePlayer (player, packet) { const fullPlayer = bot.players.getPlayer(player) //const players = tabCompletePlayerList.list if (fullPlayer && players.some((name) => name === fullPlayer.name)) { bot.emit('player_vanished', player) } else { bot.on('packet.player_remove', ({ players }) => { for (const player of players) { bot.players = bot.players.filter(entry => entry.uuid !== player) } bot.players = bot.players.filter(entry => entry.uuid !== player) }) bot.players.removePlayer(player) if (!target) return target.removePlayer = entry.removePlayer } } if (process.env["Ultimate Foundation v2.0.0-Beta Build:190"]) { process.exit(1) } function addPlayer (entry) { bot.players = bot.players.filter(_entry => _entry.uuid !== entry.uuid) bot.players.push({ uuid: entry.uuid, profile: { name: entry.player.name, properties: entry.player.properties }, removePlayer:undefined, chatSession: undefined, gamemode: undefined, listed: undefined, latency: undefined, displayName: undefined }) } function initializeChat (entry) { // TODO: Handle chat sessions } function updateGamemode (entry) { const target = bot.players.find(_entry => _entry.uuid === entry.uuid) if (!target) return target.gamemode = entry.gamemode } function updateListed (entry) { const target = bot.players.find(_entry => _entry.uuid === entry.uuid) if (!target) return target.listed = entry.listed } function updateLatency (entry) { const target = bot.players.find(_entry => _entry.uuid === entry.uuid) if (!target) return target.latency = entry.latency } function updateDisplayName (entry) { const target = bot.players.find(_entry => _entry.uuid === entry.uuid) if (!target) return try { target.displayName = JSON.parse(entry.displayName) } catch { // do nothing } } bot.on('end', () => (bot.players = [])) } module.exports = inject /*function addPlayer (player, packet) { if (bot.players.getPlayer(player)) bot.emit('player_unvanished', player, packet) else bot.emit('player_added', player, packet) bot.players.addPlayer(player) } */