FridayNightFunkinBoyfriendBot/.bot.js.2274242318~

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2023-12-20 11:54:03 -05:00
const mc = require('minecraft-protocol')
const { EventEmitter } = require('node:events')
const fs = require('fs')
const path = require('path')
const util = require('node:util')
function createBot(options = {}) {
const bot = new EventEmitter()
const rs = require('randomstring')
// Set some default values in options
let r = Math.floor(Math.random() * 255) + 1;
options.host ??= 'localhost'
options.username ??= 'Player' + Math.floor(Math.random() * 1000)
options.hideErrors ??= false // HACK: Hide errors by default as a lazy fix to console being spammed with them
bot.options = options
// Create our client object, put it on the bot, and register some events
bot.on('init_client', client => {
client.on('packet', (data, meta) => {
bot.emit('packet', data, meta)
bot.emit('packet.' + meta.name, data)
})
client.on('login', async function (data) {
bot.uuid = client.uuid
bot.username = client.username
bot.entityId = data.entityId
bot.host = bot.options.host
bot.port = bot.options.port
bot.buildstring = process.env['buildstring']
bot.fbs = process.env['FoundationBuildString']
})
client.on('end', reason => { bot.emit('end', reason)
try {
if (reason.text) {
if
}
}
})if
client.on('error', error => bot.emit('error', error), )
})
const buildstring = process.env['buildstring']
const client = options.client ?? mc.createClient(options)
bot._client = client
bot.emit('init_client', client)
bot.bots = options.bots ?? [bot]
// Modules
bot.loadModule = module => module(bot, options)
for (const filename of fs.readdirSync(path.join(__dirname, 'modules'))) {
try {
const module = require(path.join(__dirname, 'modules', filename))
bot.loadModule(module)
} catch (error) {
console.error('\x1b[0m\x1b[91m[ERROR]: \x1b[0m\x1b[90mFailed to load module', filename, ':', error)
}
}
return bot
}
// ABot username function mabe mabe
module.exports = createBot