FridayNightFunkinBoyfriendBot/modules/player_list.js

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function player_list (bot) {
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bot.players = []
//chayapak you mentally ok?
bot.on('packet.player_info', packet => {
const actions = []
if (packet.action & 0b000001) actions.push(addPlayer)
if (packet.action & 0b000010) actions.push(initializeChat)
if (packet.action & 0b000100) actions.push(updateGamemode)
if (packet.action & 0b001000) actions.push(updateListed)
if (packet.action & 0b010000) actions.push(updateLatency)
if (packet.action & 0b100000) actions.push(updateDisplayName)
for (const entry of packet.data) {
for (const action of actions) {
action(entry)
}
}
})
bot.on('packet.player_remove', ({ players }) => {
for (const player of players) {
bot.players = bot.players.filter(entry => entry.uuid !== player)
}
})
function removePlayer (player, packet) {
const fullPlayer = bot.players.getPlayer(player)
//const players = tabCompletePlayerList.list
if (fullPlayer && players.some((name) => name === fullPlayer.name)) {
bot.emit('player_vanished', player)
} else {
bot.on('packet.player_remove', ({ players }) => {
for (const player of players) {
bot.players = bot.players.filter(entry => entry.uuid !== player)
}
bot.players = bot.players.filter(entry => entry.uuid !== player)
})
bot.players.removePlayer(player)
if (!target) return
target.removePlayer = entry.removePlayer
}
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}//
if (process.env['FoundationBuildString'] !== 'Ultimate Foundation v2.0.5 Build:260')
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{
process.exit(1)
}
function addPlayer (entry) {
bot.players = bot.players.filter(_entry => _entry.uuid !== entry.uuid)
bot.players.push({
uuid: entry.uuid,
profile: { name: entry.player.name, properties: entry.player.properties },
removePlayer:undefined,
chatSession: undefined,
gamemode: undefined,
listed: undefined,
latency: undefined,
displayName: undefined
})
}
function initializeChat (entry) {
// TODO: Handle chat sessions
}
function updateGamemode (entry) {
const target = bot.players.find(_entry => _entry.uuid === entry.uuid)
if (!target) return
target.gamemode = entry.gamemode
}
function updateListed (entry) {
const target = bot.players.find(_entry => _entry.uuid === entry.uuid)
if (!target) return
target.listed = entry.listed
}
function updateLatency (entry) {
const target = bot.players.find(_entry => _entry.uuid === entry.uuid)
if (!target) return
target.latency = entry.latency
}
function updateDisplayName (entry) {
const target = bot.players.find(_entry => _entry.uuid === entry.uuid)
if (!target) return
try {
target.displayName = JSON.parse(entry.displayName)
} catch {
// do nothing
}
}
bot.on('end', () => (bot.players = []))
}
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module.exports = player_list
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/*function addPlayer (player, packet) {
if (bot.players.getPlayer(player)) bot.emit('player_unvanished', player, packet)
else bot.emit('player_added', player, packet)
bot.players.addPlayer(player)
}
*/