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201
music.js
201
music.js
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const path = require('path')
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const fs = require('fs')
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const { Midi } = require('@tonejs/midi')
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const { convertMidi } = require('../util/midi_converter')
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const convertNBS = require('../util/nbs_converter')
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const parseTXTSong = require('../util/txt_song_parser')
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const midiproxy = require('../util/midi-proxy')
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midiproxy()
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const soundNames = {
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harp: 'minecraft:block.note_block.harp',
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basedrum: 'minecraft:block.note_block.basedrum',
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snare: 'minecraft:block.note_block.snare',
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hat: 'minecraft:block.note_block.hat',
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bass: 'minecraft:block.note_block.bass',
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flute: 'minecraft:block.note_block.flute',
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bell: 'minecraft:block.note_block.bell',
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guitar: 'minecraft:block.note_block.guitar',
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chime: 'minecraft:block.note_block.chime',
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xylophone: 'minecraft:block.note_block.xylophone',
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iron_xylophone: 'minecraft:block.note_block.iron_xylophone',
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cow_bell: 'minecraft:block.note_block.cow_bell',
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didgeridoo: 'minecraft:block.note_block.didgeridoo',
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bit: 'minecraft:block.note_block.bit',
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banjo: 'minecraft:block.note_block.banjo',
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pling: 'minecraft:block.note_block.pling'
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}
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async function inject (bot) {
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bot.music = function () {}
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bot.music.song = null
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bot.music.loop = 0
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bot.music.queue = []
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let time = 0
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let startTime = 0
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let noteIndex = 0
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bot.music.skip = function () {
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if (bot.music.loop === 2) {
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bot.music.queue.push(bot.music.queue.shift())
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bot.music.play(bot.music.queue[0])
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} else {
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bot.music.queue.shift()
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}
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resetTime()
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}
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const midisFolder = path.join(__dirname, '../../midis'); // idfk
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//why is it not trying to find the folder tf
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// i am having a stroke from this
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try {
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if (!fs.existsSync(midisFolder)) {
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fs.mkdirSync(midisFolder);
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}
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}catch(e) {}
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const bossbarName = 'music' // maybe make this in the config?
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const selector = '@a[tag=!nomusic]'
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const interval = setInterval(async () => {
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if (!bot.music.queue.length) return
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bot.music.song = bot.music.queue[0]
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time = Date.now() - startTime
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// bot.core.run('minecraft:title @a[tag=!nomusic] actionbar ' + JSON.stringify(toComponent()))
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await bot.chatDelay(150)
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bot.core.run(`minecraft:bossbar add ${bossbarName} ""`) // is setting the name to "" as a placeholder a good idea?
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await bot.chatDelay(150)
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bot.core.run(`minecraft:bossbar set ${bossbarName} players ${selector}`)
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await bot.chatDelay(150)
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bot.core.run(`minecraft:bossbar set ${bossbarName} name ${JSON.stringify(bot.getMessageAsPrismarine(toComponent()).toMotd())}`)
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await bot.chatDelay(150)
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bot.core.run(`minecraft:bossbar set ${bossbarName} color yellow`) // should i use purple lol
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await bot.chatDelay(150)
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bot.core.run(`minecraft:bossbar set ${bossbarName} visible true`)
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await bot.chatDelay(150)
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bot.core.run(`minecraft:bossbar set ${bossbarName} value ${Math.floor(time)}`)
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await bot.chatDelay(150)
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bot.core.run(`minecraft:bossbar set ${bossbarName} max ${bot.music.song.length}`)
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await bot.chatDelay(150)
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bot.core.run(`title @a actionbar ${JSON.stringify(bot.getMessageAsPrismarine(toComponent()).toMotd())}`)
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await bot.chatDelay(150)
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while (bot.music.song?.notes[noteIndex]?.time <= time) {
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const note = bot.music.song.notes[noteIndex]
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const floatingPitch = 2 ** ((note.pitch - 12) / 12.0)
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bot.core.run(`minecraft:execute as ${selector} at @s run playsound ${soundNames[note.instrument]} record @s ~ ~ ~ ${note.volume} ${floatingPitch}`)
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noteIndex++
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if (noteIndex >= bot.music.song.notes.length) {
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bot.tellraw([
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{
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text: 'Finished playing '
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},
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{
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text: bot.music.song.name,
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color: 'gold'
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}
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])
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if (bot.music.loop === 1) {
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resetTime()
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return
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}
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if (bot.music.loop === 2) {
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resetTime()
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bot.music.queue.push(bot.music.queue.shift())
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bot.music.play(bot.music.queue[0])
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return
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}
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bot.music.queue.shift()
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bot.music.song = null // useless?
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if (!bot.music.queue[0]) {
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bot.music.stop()
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return
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}
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if (bot.music.queue[0].notes.length > 0) {
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if (bot.music.queue.length !== 1) resetTime()
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bot.music.play(bot.music.queue[0])
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return
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}
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}
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}
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}, 100)
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bot.on('end', () => {
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// clearInterval(interval)
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bot.music.stop()
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})
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bot.music.load = async function (buffer, fallbackName = '[unknown]') {
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let song
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switch (path.extname(fallbackName)) {
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case '.nbs':
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song = convertNBS(buffer)
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if (song.name === '') song.name = fallbackName
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break
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case '.txt':
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song = parseTXTSong(buffer.toString())
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song.name = fallbackName
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break
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default:
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// TODO: use worker_threads so the entire bot doesn't freeze (for example parsing we are number 1 black midi)
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// eslint-disable-next-line no-case-declarations
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const midi = new Midi(buffer)
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song = convertMidi(midi)
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if (song.name === '') song.name = fallbackName
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break
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}
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return song
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}
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bot.music.play = function (song) {
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if (bot.music.queue.length === 1) resetTime()
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}
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bot.music.stop = function () {
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bot.music.song = null
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bot.music.loop = 0
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bot.music.queue = []
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resetTime()
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}
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function resetTime () {
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time = 0
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startTime = Date.now()
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noteIndex = 0
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bot.core.run(`minecraft:bossbar remove ${bossbarName}`) // maybe not a good place to put it here but idk
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}
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function formatTime (time) {
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const seconds = Math.floor(time / 1000)
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return `${Math.floor(seconds / 60)}:${(seconds % 60).toString().padStart(2, '0')}`
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}
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function toComponent () {
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const component = [
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{ text: bot.music.song.name, color: 'green' },
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{ text: ' | ', color: 'dark_gray' },
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{ text: formatTime(time), color: 'gray' },
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{ text: ' / ', color: 'dark_gray' },
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{ text: formatTime(bot.music.song.length), color: 'gray' },
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{ text: ' | ', color: 'dark_gray' },
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{ text: noteIndex, color: 'gray' },
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{ text: ' / ', color: 'dark_gray' },
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{ text: bot.music.song.notes.length, color: 'gray' }
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]
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if (bot.music.loop === 1) {
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component.push({ text: ' | ', color: 'dark_gray' })
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component.push({ text: 'Looping Current', color: 'green' })
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}
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if (bot.music.loop === 2) {
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component.push({ text: ' | ', color: 'dark_gray' })
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component.push({ text: 'Looping All', color: 'green' })
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}
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return component
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}
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}
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module.exports = inject
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