Delete .bot.js.3332916295~
what the fard???
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const mc = require("minecraft-protocol");
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const { EventEmitter } = require("node:events");
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const fs = require("fs");
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const path = require("path");
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const util = require("node:util");
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console.log(`Starting ${process.env["buildstring"]} .......`);
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console.log(`Foundation: ${process.env["FoundationBuildString"]}`);
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console.log("this may take a few moments....");
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require("events").EventEmitter.defaultMaxListeners = 30;
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function createBot(options = {}) {
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const bot = new EventEmitter();
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const rs = require("randomstring");
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// Set some default values in options
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let r = Math.floor(Math.random() * 255) + 1;
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options.host ??= "localhost";
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options.username ??= "FNFBoyfriendBot";
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options.hideErrors ??= false; // HACK: Hide errors by default as a lazy fix to console being spammed with them
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options.console ??= true;
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options.input ??= true;
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options.commands.MainPrefix ??= "~";
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options.commands.SecondaryPrefix ??= "%";
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options.commands.TertiaryPrefix ??= "&";
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options.selfcare.unmuted ??= true;
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options.selfcare.vanished ??= true;
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options.selfcare.prefix ??= true;
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options.selfcare.skin ??= true;
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options.selfcare.cspy ??= true;
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options.selfcare.op ??= true;
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options.selfcare.gmc ??= true;
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options.selfcare.interval ??= 500;
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options.selfcare.username ??= true;
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options.selfcare.nickname ??= true;
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options.selfcare.god ??= true;
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options.selfcare.tptoggle ??= true;
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options.discord.commandPrefix ??= "~";
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options.reconnectDelay ??= 1000;
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bot.options = options;
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// Create our client object, put it on the bot, and register some events
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bot.on("init_client", (client) => {
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client.on("packet", (data, meta) => {
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bot.emit("packet", data, meta);
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bot.emit("packet." + meta.name, data);
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});
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client.on("login", async function (data) {
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bot.uuid = client.uuid;
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bot.username = client.username;
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bot.entityId = data.entityId;
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bot.host = bot.options.host;
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bot.port = bot.options.port;
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bot.buildstring = process.env["buildstring"];
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bot.fbs = process.env["FoundationBuildString"];
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bot.version = bot.options.version;
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console.log(`Username: ${bot.options.username}`);
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console.log(`Host: ${bot.options.host}:${bot.options.port}`);
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console.log(`Minecraft java version: ${bot.options.version}`);
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/* console.log(`Username: ${bot.username}`)
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console.log(`Host: ${bot.host}:${bot.port}`)
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console.log(`Minecraft java version: ${bot.version}`)*/
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});
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//reason, fullReason
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client.on("end", (reason) => {
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bot.emit("end", reason);
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console.log(reason);
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});
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client.on("disconnect", (reason) => {
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bot.emit("disconnect", reason);
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console.log(reason);
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});
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client.on("kick_disconnect", (reason) => {
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bot.emit("kick_disconnect", reason);
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console.log(reason);
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});
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client.on("keep_alive", ({ keepAliveId }) => {
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bot.emit("keep_alive", { keepAliveId });
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// console.log(keepAliveId)
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});
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client.on("error", (error) => bot.emit("error", error));
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//client.end(reason, fullReason)
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});
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/*
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bot._client.on('kick_disconnect', (data) => {
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const parsed = JSON.parse(data.reason)
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bot.end(parsed, 'kick_disconnect')
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})
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*/
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const buildstring = process.env["buildstring"];
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const client = options.client ?? mc.createClient(options);
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bot._client = client;
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bot.emit("init_client", client);
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bot.bots = options.bots ?? [bot];
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//bot.setMaxListeners(Infinity)
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//bot._client.setMaxListeners(Infinity)
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// Modules
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bot.loadModule = (module) => module(bot, options);
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for (const filename of fs.readdirSync(path.join(__dirname, "modules"))) {
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try {
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const module = require(path.join(__dirname, "modules", filename));
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bot.loadModule(module);
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//console.log(filename.length);
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} catch (error) {
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console.error(
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"\x1b[0m\x1b[91m[ERROR]: \x1b[0m\x1b[90mFailed to load module",
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filename,
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":",
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error,
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);
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}
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}
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return bot;
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} //path.join(__dirname, 'modules', filename)
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//path.join(amonger + 'FridayNightFunkinBoyfriendBot') !== path.join(amonger)
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//fs.stat
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const amonger = "../";
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if (fs.existsSync("../FridayNightFunkinBoyfriendBot") == false) {
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process.exit(1);
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}
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//path.join('') != fs. existsSync('~/FridayNightFunkinBoyfriendBot/index.js')
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// ABot username function mabe mabe
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module.exports = createBot;
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