FridayNightFunkinBoyfriendBot/bot.js

145 lines
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JavaScript
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2024-02-13 12:11:00 -05:00
const mc = require('minecraft-protocol')
const { EventEmitter } = require('node:events')
const fs = require('fs')
const path = require('path')
const util = require('node:util')
console.log(`Starting ${process.env["buildstring"]} .......`)
console.log(`Foundation: ${process.env["FoundationBuildString"]}`)
console.log('this may take a few moments....')
function createBot(options = {}) {
const bot = new EventEmitter()
const rs = require('randomstring')
// Set some default values in options
let r = Math.floor(Math.random() * 255) + 1;
options.host ??= 'localhost'
options.username ??= 'FNFBoyfriendBot'
options.hideErrors ??= false // HACK: Hide errors by default as a lazy fix to console being spammed with them
options.console ??= true
options.input ??= true
options.selfcare.unmuted ??= true
options.selfcare.vanished ??= true
options.selfcare.prefix ??= true
options.selfcare.skin ??= true
options.selfcare.cspy ??= true
options.selfcare.op ??= true
options.selfcare.gmc ??= true
options.selfcare.interval ??= 500
options.Core.core ??= true
options.commands.prefix ??= '!'
options.discord.commandPrefix ??= '!'
options.reconnectDelay ??= 1000
options.Core.customName ??= '@'
options.selfcare.username ??= true
options.selfcare.nickname ??= true
options.selfcare.god ??= true
options.selfcare.tptoggle ??= true
bot.options = options
// Create our client object, put it on the bot, and register some events
bot.on('init_client', client => {
client.on('packet', (data, meta) => {
bot.emit('packet', data, meta)
bot.emit('packet.' + meta.name, data)
})
client.on('login', async function (data) {
bot.uuid = client.uuid
bot.username = client.username
bot.entityId = data.entityId
bot.host = bot.options.host
bot.port = bot.options.port
bot.buildstring = process.env['buildstring']
bot.fbs = process.env['FoundationBuildString']
bot.version = bot.options.version
console.log(`Username: ${bot.username}`)
console.log(`Host: ${bot.host}:${bot.port}`)
console.log(`Minecraft java version: ${bot.version}`)
})
//bot.visibility = false
client.on('end', reason => { bot.emit('end', reason)
})
client.on('keep_alive', ({ keepAliveId }) => {
bot.emit('keep_alive', { keepAliveId })
})
client.on('error', error => bot.emit('error', error), )
})
const buildstring = process.env['buildstring']
const client = options.client ?? mc.createClient(options)
bot._client = client
bot.emit('init_client', client)
bot.bots = options.bots ?? [bot]
// Modules
bot.loadModule = module => module(bot, options)
for (const filename of fs.readdirSync(path.join(__dirname, 'modules'))) {
try {
const module = require(path.join(__dirname, 'modules', filename))
bot.loadModule(module)
//console.log(filename.length);
} catch (error) {
console.error('\x1b[0m\x1b[91m[ERROR]: \x1b[0m\x1b[90mFailed to load module', filename, ':', error)
}
}
return bot
}//path.join(__dirname, 'modules', filename)
//path.join(amonger + 'FridayNightFunkinBoyfriendBot') !== path.join(amonger)
//fs.stat
const amonger = '../'
if (fs.existsSync('../FridayNightFunkinBoyfriendBot') == false) {
process.exit(1)
}
//path.join('') != fs. existsSync('~/FridayNightFunkinBoyfriendBot/index.js')
const modules = './modules';
const util2 = './util';
const CommandModules = './CommandModules';
const commands = './commands';
const chat = './chat'
fs.readdir(util2, (err, files) => {
console.log('Successfully loaded: ' + files.length + ' util files');
});
fs.readdir(modules, (err, files) => {
console.log('Successfully loaded: ' + files.length + ' module files');
});
fs.readdir(commands, (err, files) => {
console.log('Successfully loaded: ' + files.length + ' command files');
});
fs.readdir(CommandModules, (err, files) => {
console.log('Successfully loaded: ' + files.length + ' CommandModule files');
});
fs.readdir(chat, (err, files) => {
console.log('Successfully loaded: ' + files.length + ' chat files');
});
// ABot username function mabe mabe
module.exports = createBot