module.exports = { load: () => { }, loadBot: (b) => { b.add_sc_task('gamemode', '/minecraft:gamemode creative', true) b._client.on('game_state_change', (p) => { if (p.reason === 3 && p.gameMode !== 1) { b.sc_tasks.gamemode.failed = 1 } else if (p.reason === 3 && p.gameMode === 1) { b.sc_tasks.gamemode.failed = 0 } }) } }