module.exports={ load:()=>{ }, loadBot:(b)=>{ b.add_sc_task("gamemode","/minecraft:gamemode creative", true) b._client.on('game_state_change', (p) => { if (p.reason == 3 && p.gameMode != 1) { b.sc_tasks["gamemode"].failed = 1 } else if (p.reason == 3 && p.gameMode == 1) { b.sc_tasks["gamemode"].failed = 0 } }) } }