geode/loader/include/Geode/c++stl/gnustl/hash_bytes.h
dankmeme01 60a528a76a
add android umap and set; bunch of gnustl headers (#1084)
* add android umap and set; bunch of gnustl headers

* slight change
2024-09-16 14:52:54 +02:00

58 lines
2.1 KiB
C++

// Declarations for hash functions. -*- C++ -*-
// Copyright (C) 2010-2014 Free Software Foundation, Inc.
//
// This file is part of the GNU ISO C++ Library. This library is free
// software; you can redistribute it and/or modify it under the
// terms of the GNU General Public License as published by the
// Free Software Foundation; either version 3, or (at your option)
// any later version.
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// Under Section 7 of GPL version 3, you are granted additional
// permissions described in the GCC Runtime Library Exception, version
// 3.1, as published by the Free Software Foundation.
// You should have received a copy of the GNU General Public License and
// a copy of the GCC Runtime Library Exception along with this program;
// see the files COPYING3 and COPYING.RUNTIME respectively. If not, see
// <http://www.gnu.org/licenses/>.
/** @file bits/hash_bytes.h
* This is an internal header file, included by other library headers.
* Do not attempt to use it directly. @headername{functional}
*/
#ifndef _HASH_BYTES_H
#define _HASH_BYTES_H 1
#pragma GCC system_header
#include "c++config.h"
namespace geode::stl {
_GLIBCXX_BEGIN_NAMESPACE_VERSION
// Hash function implementation for the nontrivial specialization.
// All of them are based on a primitive that hashes a pointer to a
// byte array. The actual hash algorithm is not guaranteed to stay
// the same from release to release -- it may be updated or tuned to
// improve hash quality or speed.
size_t
_Hash_bytes(const void* __ptr, size_t __len, size_t __seed);
// A similar hash primitive, using the FNV hash algorithm. This
// algorithm is guaranteed to stay the same from release to release.
// (although it might not produce the same values on different
// machines.)
size_t
_Fnv_hash_bytes(const void* __ptr, size_t __len, size_t __seed);
_GLIBCXX_END_NAMESPACE_VERSION
} // namespace
#endif