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662a9e99f5
- remove cocos2dx folder - change all include paths in cocos2d to be relative
63 lines
2.1 KiB
C++
63 lines
2.1 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2009 Sindesso Pty Ltd http://www.sindesso.com/
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __ACTION_CCPAGETURN3D_ACTION_H__
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#define __ACTION_CCPAGETURN3D_ACTION_H__
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#include "CCActionGrid3D.h"
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NS_CC_BEGIN
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/**
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* @addtogroup actions
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* @{
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*/
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/**
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@brief This action simulates a page turn from the bottom right hand corner of the screen.
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It's not much use by itself but is used by the PageTurnTransition.
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Based on an original paper by L Hong et al.
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http://www.parc.com/publication/1638/turning-pages-of-3d-electronic-books.html
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@since v0.8.2
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*/
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class CC_DLL CCPageTurn3D : public CCGrid3DAction
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{
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GEODE_FRIEND_MODIFY
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public:
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virtual void update(float time);
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public:
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/** create the action */
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static CCPageTurn3D* create(float duration, const CCSize& gridSize);
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};
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// end of actions group
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/// @}
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NS_CC_END
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#endif // __ACTION_CCPAGETURN3D_ACTION_H__
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