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48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
#pragma once
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#include <Geode/Bindings.hpp>
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namespace geode {
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class GEODE_DLL GenericListCell : public TableViewCell {
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protected:
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GenericListCell(const char* name, cocos2d::CCSize size);
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void draw() override;
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public:
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static GenericListCell* create(const char* key, cocos2d::CCSize size);
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void updateBGColor(int index);
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};
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/**
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* Class for a generic scrollable list of
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* items like the level list in GD
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*/
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class GEODE_DLL ListView : public CustomListView {
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protected:
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void setupList() override;
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TableViewCell* getListCell(const char* key) override;
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void loadCell(TableViewCell* cell, unsigned int index) override;
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public:
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/**
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* Create a generic scrollable list of
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* items
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* @param items Nodes to add as children
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* @param itemHeight Height of each child
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* @param width Width of the list
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* @param height Height of the list
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* @returns The created ListView, or nullptr
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* on error
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*/
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static ListView* create(
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cocos2d::CCArray* items,
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float itemHeight = 40.f,
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float width = 358.f,
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float height = 220.f
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);
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};
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}
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