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https://github.com/geode-sdk/geode.git
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83 lines
No EOL
2.7 KiB
C++
83 lines
No EOL
2.7 KiB
C++
#pragma once
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#include <cocos2d.h>
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namespace geode {
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#pragma warning(push)
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#pragma warning(disable: 4275)
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/**
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* A node for controlling spacing in Layouts. When a Layout is applied, if
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* space is left over, the remaining space is divided among all SpacerNodes in
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* the Layout. The space each node gets is the proprotion between its growth
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* factor and the sum of all the SpacerNodes' growth factors in the Layout
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* @example
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* node->addChild(SpacerNode::create(1));
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* node->addChild(SpacerNode::create(2));
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* node->addChild(SpacerNode::create(1));
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* node->updateLayout();
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* // Total SpacerNode growth sum is 1 + 2 + 1 = 4
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* // So s1 and s3 get 1/4 of the remaining space and s2 gets 2/4
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* @note If you want to specify a minimum width for a SpacerNode, add
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* AxisLayoutOptions for it and use setLength
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*/
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class GEODE_DLL SpacerNode : public cocos2d::CCNode {
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protected:
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size_t m_grow;
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bool init(size_t grow);
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public:
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/**
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* Create a new spacer node. When the layout is applied,
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* if there is space left over the remaining space is distributed among
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* all spacer nodes in proportion to the sum of all the spacers' grow
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* factors (akin to CSS flew grow)
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* @param grow The grow factor for this node. Default is 1
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*/
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static SpacerNode* create(size_t grow = 1);
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/**
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* Set the grow factor for this spacer node. When the layout is applied,
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* if there is space left over the remaining space is distributed among
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* all spacer nodes in proportion to the sum of all the spacers' grow
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* factors (akin to CSS flew grow)
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* @param grow The new grow factor for this node. Default is 1
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* @note Make sure to call updateLayout on the spacer's parent afterwards
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*/
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void setGrow(size_t grow);
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/**
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* Get the grow factor for this spacer node
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*/
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size_t getGrow() const;
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};
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/**
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* A spacer node that updates the content size of its child to match its own
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* @note This is useful for making a spacer node that takes up the remaining
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* space in a layout
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*/
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class GEODE_DLL SpacerNodeChild : public SpacerNode {
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protected:
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cocos2d::CCNode* m_child = nullptr;
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bool init(cocos2d::CCNode* child, size_t grow);
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public:
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/**
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* Create a new spacer node. When the layout is applied,
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* if there is space left over the remaining space is distributed among
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* all spacer nodes in proportion to the sum of all the spacers' grow
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* factors (akin to CSS flew grow)
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* @param grow The grow factor for this node. Default is 1
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*/
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static SpacerNodeChild* create(cocos2d::CCNode* child, size_t grow = 1);
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void setContentSize(cocos2d::CCSize const& size) override;
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};
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#pragma warning(pop)
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} |