geode/loader/include/Geode/ui/InputNode.hpp
HJfod a38743d01d textureldr stuff
- reworked mod resource loading again
 - added `Loader::addTexturePath` and `Loader::removeTexturePath` for texture pack managers to add search paths
 - added `LayerBG.hpp` header with `createLayerBG` function for creating the blue background GD layers have
2022-10-16 21:34:16 +03:00

56 lines
1.5 KiB
C++

#pragma once
#include <Geode/DefaultInclude.hpp>
#include <cocos2d.h>
namespace geode {
class GEODE_DLL InputNode : public cocos2d::CCMenuItem {
protected:
cocos2d::extension::CCScale9Sprite* m_bgSprite;
CCTextInputNode* m_input;
bool init(float, float, const char*, const char*, std::string const&, int);
bool init(float, const char*, const char*, std::string const&, int);
public:
static InputNode* create(
float width,
const char* placeholder,
const char* fontFile,
std::string const& filter,
int limit
);
static InputNode* create(
float width,
const char* placeholder,
std::string const& filter,
int limit
);
static InputNode* create(
float width,
const char* placeholder,
std::string const& filter
);
static InputNode* create(
float width,
const char* placeholder,
const char* fontFile
);
static InputNode* create(
float width,
const char* placeholder
);
void activate() override;
CCTextInputNode* getInput() const;
cocos2d::extension::CCScale9Sprite* getBG() const;
void setEnabled(bool enabled) override;
void setString(std::string const&);
const char* getString();
};
}