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70 lines
1.9 KiB
C++
70 lines
1.9 KiB
C++
#pragma once
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#include "../DefaultInclude.hpp"
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#include "../ui/EnterLayerEvent.hpp"
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namespace cocos2d {
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class CCNode;
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}
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namespace geode {
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template<class T>
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concept IDProvidable = std::is_base_of_v<cocos2d::CCNode, T> && requires {
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{ T::CLASS_NAME } -> std::convertible_to<const char*>;
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};
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class GEODE_DLL NodeIDs {
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public:
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template<class T>
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using Provider = void(GEODE_CALL*)(T*);
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protected:
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std::unordered_map<std::string, Provider<cocos2d::CCNode>> m_providers;
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public:
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static NodeIDs* get();
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template<IDProvidable T>
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void registerProvider(void(GEODE_CALL* fun)(T*)) {
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m_providers.insert({
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T::CLASS_NAME,
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reinterpret_cast<Provider<cocos2d::CCNode>>(fun)
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});
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}
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template<IDProvidable T>
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bool provide(T* layer) const {
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if (m_providers.count(T::CLASS_NAME)) {
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m_providers.at(T::CLASS_NAME)(layer);
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return true;
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}
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return false;
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}
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// @note Because NodeIDs::provideFor(this) looks really neat
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template<IDProvidable T>
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static bool provideFor(T* layer) {
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return NodeIDs::get()->provide(layer);
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}
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};
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template<IDProvidable For>
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void GEODE_CALL geodeInternalProvideIDsFor(For* cls) {
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if (cls->CCNode::getID() != For::CLASS_NAME) {
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cls->CCNode::setID(For::CLASS_NAME);
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cls->provide();
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EnterLayerEvent(For::CLASS_NAME, cls).post();
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}
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}
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}
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#define $register_ids(Layer_) \
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struct GEODE_CONCAT(ProvideIDsFor, Layer_) : public Layer_ {\
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void provide();\
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};\
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$execute {\
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NodeIDs::get()->registerProvider(\
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&geodeInternalProvideIDsFor<GEODE_CONCAT(ProvideIDsFor, Layer_)>\
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);\
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};\
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void GEODE_CONCAT(ProvideIDsFor, Layer_)::provide()
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