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662a9e99f5
- remove cocos2dx folder - change all include paths in cocos2d to be relative
114 lines
3.3 KiB
C++
114 lines
3.3 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2010 Stuart Carnie
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __SUPPORT_CCPROFILING_H__
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#define __SUPPORT_CCPROFILING_H__
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#include "../include/ccConfig.h"
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#include "../cocoa/CCObject.h"
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#include "../platform/platform.h"
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#include "../cocoa/CCDictionary.h"
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#include <string>
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NS_CC_BEGIN
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/**
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* @addtogroup global
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* @{
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*/
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class CCProfilingTimer;
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/** CCProfiler
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cocos2d builtin profiler.
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To use it, enable set the CC_ENABLE_PROFILERS=1 in the ccConfig.h file
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*@js NA
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*@lua NA
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*/
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class CC_DLL CCProfiler : public CCObject
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{
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GEODE_FRIEND_MODIFY
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public:
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~CCProfiler(void);
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/** display the timers */
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void displayTimers(void);
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bool init(void);
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public:
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static CCProfiler* sharedProfiler(void);
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/** Creates and adds a new timer */
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CCProfilingTimer* createAndAddTimerWithName(const char* timerName);
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/** releases a timer */
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void releaseTimer(const char* timerName);
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/** releases all timers */
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void releaseAllTimers();
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CCDictionary* m_pActiveTimers;
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};
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/**
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*@js NA
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*@lua NA
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*/
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class CCProfilingTimer : public CCObject
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{
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public:
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CCProfilingTimer();
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~CCProfilingTimer();
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bool initWithName(const char* timerName);
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const char* description(void);
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struct cc_timeval* getStartTime(void) { return &m_sStartTime; };
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/** resets the timer properties */
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void reset();
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gd::string m_NameStr;
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int numberOfCalls;
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int m_dAverageTime1;
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int m_dAverageTime2;
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long long totalTime;
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int minTime;
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int maxTime;
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struct cc_timeval m_sStartTime;
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};
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extern CC_DLL void CCProfilingBeginTimingBlock(const char *timerName);
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extern CC_DLL void CCProfilingEndTimingBlock(const char *timerName);
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extern CC_DLL void CCProfilingResetTimingBlock(const char *timerName);
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/*
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* cocos2d profiling categories
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* used to enable / disable profilers with granularity
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*/
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extern bool kCCProfilerCategorySprite;
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extern bool kCCProfilerCategoryBatchSprite;
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extern bool kCCProfilerCategoryParticles;
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// end of global group
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/// @}
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NS_CC_END
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#endif // __SUPPORT_CCPROFILING_H__
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