geode/loader/test/dependency/main.cpp
matcool deab672bc2 json rewrite, use custom lib instead of nlohmann::json
This is in attempt to make compile times better, as the old json library
was quite slow to compile due to many template instantiations and such a
large header.

macOS tests have shown build times from 610s to ~390s, about a 1.5x
speedup

Co-authored-by: camila314 <47485054+camila314@users.noreply.github.com>
2023-01-27 21:14:26 -03:00

165 lines
4.5 KiB
C++

#include <Geode/Loader.hpp>
USE_GEODE_NAMESPACE();
#include <Geode/modify/MenuLayer.hpp>
#include <Geode/loader/SettingNode.hpp>
#include <Geode/loader/ModJsonTest.hpp>
enum class Icon {
Steve,
Mike,
LazarithTheDestroyerOfForsakenSouls,
Geoff,
};
constexpr Icon DEFAULT_ICON = Icon::Steve;
class MySettingValue;
class MySettingValue : public SettingValue {
protected:
Icon m_icon;
public:
MySettingValue(std::string const& key, Icon icon)
: SettingValue(key), m_icon(icon) {}
bool load(json::Value const& json) override {
try {
m_icon = static_cast<Icon>(json.as<int>());
return true;
} catch(...) {
return false;
}
}
bool save(json::Value& json) const override {
json = static_cast<int>(m_icon);
return true;
}
SettingNode* createNode(float width) override;
void setIcon(Icon icon) {
m_icon = icon;
}
Icon getIcon() const {
return m_icon;
}
};
class MySettingNode : public SettingNode {
protected:
Icon m_currentIcon;
std::vector<CCSprite*> m_sprites;
bool init(MySettingValue* value, float width) {
if (!SettingNode::init(value))
return false;
m_currentIcon = value->getIcon();
this->setContentSize({ width, 40.f });
auto menu = CCMenu::create();
menu->setPosition(width / 2, 20.f);
float x = -75.f;
for (auto& [spr, icon] : {
std::pair { "player_01_001.png", Icon::Steve, },
std::pair { "player_02_001.png", Icon::Mike, },
std::pair { "player_03_001.png", Icon::LazarithTheDestroyerOfForsakenSouls, },
std::pair { "player_04_001.png", Icon::Geoff, },
}) {
auto btnSpr = CCSprite::createWithSpriteFrameName(spr);
btnSpr->setScale(.7f);
m_sprites.push_back(btnSpr);
if (icon == m_currentIcon) {
btnSpr->setColor({ 0, 255, 0 });
} else {
btnSpr->setColor({ 200, 200, 200 });
}
auto btn = CCMenuItemSpriteExtra::create(
btnSpr, this, menu_selector(MySettingNode::onSelect)
);
btn->setTag(static_cast<int>(icon));
btn->setPosition(x, 0);
menu->addChild(btn);
x += 50.f;
}
this->addChild(menu);
return true;
}
void onSelect(CCObject* sender) {
for (auto& spr : m_sprites) {
spr->setColor({ 200, 200, 200 });
}
m_currentIcon = static_cast<Icon>(sender->getTag());
static_cast<CCSprite*>(
static_cast<CCMenuItemSpriteExtra*>(sender)->getNormalImage()
)->setColor({ 0, 255, 0 });
this->dispatchChanged();
}
public:
void commit() override {
static_cast<MySettingValue*>(m_value)->setIcon(m_currentIcon);
this->dispatchCommitted();
}
bool hasUncommittedChanges() override {
return m_currentIcon != static_cast<MySettingValue*>(m_value)->getIcon();
}
bool hasNonDefaultValue() override {
return m_currentIcon != DEFAULT_ICON;
}
void resetToDefault() override {
m_currentIcon = DEFAULT_ICON;
}
static MySettingNode* create(MySettingValue* value, float width) {
auto ret = new MySettingNode;
if (ret && ret->init(value, width)) {
ret->autorelease();
return ret;
}
CC_SAFE_DELETE(ret);
return nullptr;
}
};
SettingNode* MySettingValue::createNode(float width) {
return MySettingNode::create(this, width);
}
struct MyMenuLayer : Modify<MyMenuLayer, MenuLayer> {
void onMoreGames(CCObject*) {
if (Mod::get()->getSettingValue<bool>("its-raining-after-all")) {
FLAlertLayer::create("Damn", ":(", "OK")->show();
}
else {
FLAlertLayer::create(
"Yay",
"The weather report said it wouldn't rain today :)",
"OK"
)->show();
}
}
};
$on_mod(Loaded) {
Mod::get()->registerCustomSetting(
"overcast-skies",
std::make_unique<MySettingValue>("overcast-skies", DEFAULT_ICON)
);
// Dispatcher::get()->addFunction<void(GJGarageLayer*)>("test-garage-open", [](GJGarageLayer*
// gl) { auto label = CCLabelBMFont::create("Dispatcher works!", "bigFont.fnt");
// label->setPosition(100, 80);
// label->setScale(.4f);
// label->setZOrder(99999);
// gl->addChild(label);
// });
}