geode/loader/include/Geode/utils/file.hpp
matcool deab672bc2 json rewrite, use custom lib instead of nlohmann::json
This is in attempt to make compile times better, as the old json library
was quite slow to compile due to many template instantiations and such a
large header.

macOS tests have shown build times from 610s to ~390s, about a 1.5x
speedup

Co-authored-by: camila314 <47485054+camila314@users.noreply.github.com>
2023-01-27 21:14:26 -03:00

184 lines
5.3 KiB
C++

#pragma once
#include "Result.hpp"
#include "general.hpp"
#include <json.hpp>
#include <Geode/DefaultInclude.hpp>
#include <ghc/filesystem.hpp>
#include <string>
#include <unordered_set>
template <>
struct json::Serialize<ghc::filesystem::path> {
static json::Value to_json(ghc::filesystem::path const& path) {
return path.string();
}
static ghc::filesystem::path from_json(json::Value const& value) {
return value.as_string();
}
};
namespace geode::utils::file {
GEODE_DLL Result<std::string> readString(ghc::filesystem::path const& path);
GEODE_DLL Result<json::Value> readJson(ghc::filesystem::path const& path);
GEODE_DLL Result<ByteVector> readBinary(ghc::filesystem::path const& path);
GEODE_DLL Result<> writeString(ghc::filesystem::path const& path, std::string const& data);
GEODE_DLL Result<> writeBinary(ghc::filesystem::path const& path, ByteVector const& data);
GEODE_DLL Result<> createDirectory(ghc::filesystem::path const& path);
GEODE_DLL Result<> createDirectoryAll(ghc::filesystem::path const& path);
GEODE_DLL Result<std::vector<ghc::filesystem::path>> listFiles(
ghc::filesystem::path const& path, bool recursive = false
);
class GEODE_DLL Zip final {
public:
using Path = ghc::filesystem::path;
private:
class Impl;
std::unique_ptr<Impl> m_impl;
Zip();
Zip(std::unique_ptr<Impl>&& impl);
Result<> addAllFromRecurse(
Path const& dir, Path const& entry
);
public:
Zip(Zip const&) = delete;
Zip(Zip&& other);
~Zip();
/**
* Create zipper for file
*/
static Result<Zip> create(Path const& file);
/**
* Path to the opened zip
*/
Path getPath() const;
/**
* Add an entry to the zip with data
*/
Result<> add(Path const& entry, ByteVector const& data);
/**
* Add an entry to the zip with string data
*/
Result<> add(Path const& entry, std::string const& data);
/**
* Add an entry to the zip from a file on disk. If you want to add the
* file with a different name, read it into memory first and add it
* with Zip::add
* @param file File on disk
* @param entryDir Folder to place the file in in the zip
*/
Result<> addFrom(Path const& file, Path const& entryDir = Path());
/**
* Add an entry to the zip from a directory on disk
* @param entry Path in the zip
* @param dir Directory on disk
*/
Result<> addAllFrom(Path const& dir);
/**
* Add a folder entry to the zip. If you want to add a folder from disk,
* use Zip::addAllFrom
* @param entry Folder path in zip
*/
Result<> addFolder(Path const& entry);
};
class GEODE_DLL Unzip final {
private:
class Impl;
std::unique_ptr<Impl> m_impl;
Unzip();
Unzip(std::unique_ptr<Impl>&& impl);
public:
Unzip(Unzip const&) = delete;
Unzip(Unzip&& other);
~Unzip();
using Path = ghc::filesystem::path;
/**
* Create unzipper for file
*/
static Result<Unzip> create(Path const& file);
/**
* Path to the opened zip
*/
Path getPath() const;
/**
* Get all entries in zip
*/
std::vector<Path> getEntries() const;
/**
* Check if zip has entry
* @param name Entry path in zip
*/
bool hasEntry(Path const& name);
/**
* Extract entry to memory
* @param name Entry path in zip
*/
Result<ByteVector> extract(Path const& name);
/**
* Extract entry to file
* @param name Entry path in zip
* @param path Target file path
*/
Result<> extractTo(Path const& name, Path const& path);
/**
* Extract all entries to directory
* @param dir Directory to unzip the contents to
*/
Result<> extractAllTo(Path const& dir);
/**
* Helper method for quickly unzipping a file
* @param from ZIP file to unzip
* @param to Directory to unzip to
* @param deleteZipAfter Whether to delete the zip after unzipping
* @returns Succesful result on success, errorful result on error
*/
static Result<> intoDir(
Path const& from,
Path const& to,
bool deleteZipAfter = false
);
};
GEODE_DLL bool openFolder(ghc::filesystem::path const& path);
enum class PickMode {
OpenFile,
SaveFile,
OpenFolder,
};
struct FilePickOptions {
struct Filter {
// Name of the filter
std::string description;
// Extensions (*.txt, *.doc, *.mp3, etc.)
std::unordered_set<std::string> files;
};
ghc::filesystem::path defaultPath;
std::vector<Filter> filters;
};
GEODE_DLL Result<ghc::filesystem::path> pickFile(PickMode mode, FilePickOptions const& options);
GEODE_DLL Result<std::vector<ghc::filesystem::path>> pickFiles(FilePickOptions const& options);
}