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114 lines
3.3 KiB
C++
Vendored
114 lines
3.3 KiB
C++
Vendored
/****************************************************************************
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Copyright (c) 2010-2013 cocos2d-x.org
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Copyright (c) Microsoft Open Technologies, Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CC_APPLICATION_PROTOCOL_H__
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#define __CC_APPLICATION_PROTOCOL_H__
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NS_CC_BEGIN
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enum TargetPlatform
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{
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kTargetWindows,
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kTargetLinux,
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kTargetMacOS,
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kTargetAndroid,
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kTargetIphone,
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kTargetIpad,
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kTargetBlackBerry,
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kTargetNaCl,
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kTargetEmscripten,
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kTargetTizen,
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kTargetWinRT,
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kTargetWP8
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};
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/**
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* @addtogroup platform
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* @{
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* @js NA
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* @lua NA
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*/
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class CC_DLL CCApplicationProtocol
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{
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GEODE_FRIEND_MODIFY
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public:
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virtual ~CCApplicationProtocol() {}
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/**
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@brief Implement CCDirector and CCScene init code here.
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@return true Initialize success, app continue.
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@return false Initialize failed, app terminate.
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*/
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virtual bool applicationDidFinishLaunching() { return true; }
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/**
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@brief The function be called when the application enter background
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@param the pointer of the application
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*/
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virtual void applicationDidEnterBackground() {}
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/**
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@brief The function be called when the application enter foreground
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@param the pointer of the application
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*/
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virtual void applicationWillEnterForeground() {}
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// @note RobTop Addition
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virtual void applicationWillBecomeActive() {}
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// @note RobTop Addition
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virtual void applicationWillResignActive() {}
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// @note RobTop Addition
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virtual void trySaveGame(bool) {}
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// @note RobTop Addition
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virtual void gameDidSave() {}
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/**
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@brief Callback by CCDirector for limit FPS.
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@interval The time, expressed in seconds, between current frame and next.
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*/
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virtual void setAnimationInterval(double interval) {}
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/**
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@brief Get current language config
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@return Current language config
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*/
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virtual ccLanguageType getCurrentLanguage() { return kLanguageEnglish; }
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/**
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@brief Get target platform
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*/
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virtual TargetPlatform getTargetPlatform() { return kTargetWindows; }
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// @note RobTop Addition
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virtual void openURL(const char* url) {}
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};
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// end of platform group
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/// @}
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NS_CC_END
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#endif // __CC_APPLICATION_PROTOCOL_H__
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