mirror of
https://github.com/geode-sdk/geode.git
synced 2024-12-11 08:31:13 -05:00
662a9e99f5
- remove cocos2dx folder - change all include paths in cocos2d to be relative
154 lines
4.2 KiB
C++
Vendored
154 lines
4.2 KiB
C++
Vendored
/****************************************************************************
|
|
Copyright (c) 2010-2012 cocos2d-x.org
|
|
Copyright (c) 2008-2010 Ricardo Quesada
|
|
Copyright (c) 2009 Leonardo Kasperavičius
|
|
Copyright (c) 2011 Zynga Inc.
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
#ifndef __CC_PARTICLE_SYSTEM_QUAD_H__
|
|
#define __CC_PARTICLE_SYSTEM_QUAD_H__
|
|
|
|
#include "CCParticleSystem.h"
|
|
|
|
NS_CC_BEGIN
|
|
|
|
class CCSpriteFrame;
|
|
|
|
/**
|
|
* @addtogroup particle_nodes
|
|
* @{
|
|
*/
|
|
|
|
/** @brief CCParticleSystemQuad is a subclass of CCParticleSystem
|
|
|
|
It includes all the features of ParticleSystem.
|
|
|
|
Special features and Limitations:
|
|
- Particle size can be any float number.
|
|
- The system can be scaled
|
|
- The particles can be rotated
|
|
- It supports subrects
|
|
- It supports batched rendering since 1.1
|
|
@since v0.8
|
|
*/
|
|
class CC_DLL CCParticleSystemQuad : public CCParticleSystem
|
|
{
|
|
GEODE_FRIEND_MODIFY
|
|
protected:
|
|
|
|
|
|
ccV3F_C4B_T2F_Quad *m_pQuads; // quads to be rendered
|
|
GLushort *m_pIndices; // indices
|
|
|
|
#if CC_TEXTURE_ATLAS_USE_VAO
|
|
GLuint m_uVAOname;
|
|
#endif
|
|
|
|
GLuint m_pBuffersVBO[2]; //0: vertex 1: indices
|
|
|
|
public:
|
|
/**
|
|
* @js ctor
|
|
*/
|
|
CCParticleSystemQuad();
|
|
/**
|
|
* @js NA
|
|
* @lua NA
|
|
*/
|
|
virtual ~CCParticleSystemQuad();
|
|
|
|
/** creates an initializes a CCParticleSystemQuad from a plist file.
|
|
This plist files can be created manually or with Particle Designer:
|
|
*/
|
|
static CCParticleSystemQuad * create(const char *plistFile);
|
|
|
|
/** initializes the indices for the vertices*/
|
|
void initIndices();
|
|
|
|
/** initializes the texture with a rectangle measured Points */
|
|
void initTexCoordsWithRect(const CCRect& rect);
|
|
|
|
/** Sets a new CCSpriteFrame as particle.
|
|
WARNING: this method is experimental. Use setTexture:withRect instead.
|
|
@since v0.99.4
|
|
*/
|
|
void setDisplayFrame(CCSpriteFrame *spriteFrame);
|
|
|
|
/** Sets a new texture with a rect. The rect is in Points.
|
|
@since v0.99.4
|
|
*/
|
|
void setTextureWithRect(CCTexture2D *texture, const CCRect& rect);
|
|
/** super methods
|
|
* @js NA
|
|
* @lua NA
|
|
*/
|
|
virtual bool initWithTotalParticles(unsigned int numberOfParticles);
|
|
/**
|
|
* @js NA
|
|
*/
|
|
virtual void setTexture(CCTexture2D* texture);
|
|
/**
|
|
* @js NA
|
|
*/
|
|
virtual void updateQuadWithParticle(tCCParticle* particle, const CCPoint& newPosition);
|
|
/**
|
|
* @js NA
|
|
*/
|
|
virtual void postStep();
|
|
/**
|
|
* @js NA
|
|
* @lua NA
|
|
*/
|
|
virtual void draw();
|
|
/**
|
|
* @js NA
|
|
*/
|
|
virtual void setBatchNode(CCParticleBatchNode* batchNode);
|
|
/**
|
|
* @js NA
|
|
*/
|
|
virtual void setTotalParticles(unsigned int tp);
|
|
|
|
/** listen the event that coming to foreground on Android
|
|
* @js NA
|
|
* @lua NA
|
|
*/
|
|
void listenBackToForeground(CCObject *obj);
|
|
|
|
static CCParticleSystemQuad * create();
|
|
static CCParticleSystemQuad * createWithTotalParticles(unsigned int numberOfParticles);
|
|
private:
|
|
#if CC_TEXTURE_ATLAS_USE_VAO
|
|
void setupVBOandVAO();
|
|
#else
|
|
void setupVBO();
|
|
#endif
|
|
bool allocMemory();
|
|
};
|
|
|
|
// end of particle_nodes group
|
|
/// @}
|
|
|
|
NS_CC_END
|
|
|
|
#endif //__CC_PARTICLE_SYSTEM_QUAD_H__
|
|
|