geode/loader/include/Geode/cocos/extensions/spine/SkeletonData.h
HJfod 662a9e99f5 big cocos reworks
- remove cocos2dx folder
 - change all include paths in cocos2d to be relative
2022-10-17 15:46:36 +03:00

66 lines
2.5 KiB
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Vendored

/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
#ifndef SPINE_SKELETONDATA_H_
#define SPINE_SKELETONDATA_H_
#include "BoneData.h"
#include "SlotData.h"
#include "Skin.h"
#include "Animation.h"
namespace cocos2d { namespace extension {
typedef struct {
int boneCount;
BoneData** bones;
int slotCount;
SlotData** slots;
int skinCount;
Skin** skins;
Skin* defaultSkin;
int animationCount;
Animation** animations;
} SkeletonData;
SkeletonData* SkeletonData_create ();
void SkeletonData_dispose (SkeletonData* self);
BoneData* SkeletonData_findBone (const SkeletonData* self, const char* boneName);
int SkeletonData_findBoneIndex (const SkeletonData* self, const char* boneName);
SlotData* SkeletonData_findSlot (const SkeletonData* self, const char* slotName);
int SkeletonData_findSlotIndex (const SkeletonData* self, const char* slotName);
Skin* SkeletonData_findSkin (const SkeletonData* self, const char* skinName);
Animation* SkeletonData_findAnimation (const SkeletonData* self, const char* animationName);
}} // namespace cocos2d { namespace extension {
#endif /* SPINE_SKELETONDATA_H_ */