geode/loader/include/Geode/cocos/extensions/spine/Json.h
2022-07-30 19:24:03 +03:00

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3.2 KiB
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/*
Copyright (c) 2009 Dave Gamble
Permission is hereby granted, dispose of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
/* Esoteric Software: Removed everything except parsing, shorter method names, more get methods, double to float, formatted. */
#ifndef SPINE_JSON_H_
#define SPINE_JSON_H_
namespace cocos2d { namespace extension {
/* Json Types: */
#define Json_False 0
#define Json_True 1
#define Json_NULL 2
#define Json_Number 3
#define Json_String 4
#define Json_Array 5
#define Json_Object 6
/* The Json structure: */
typedef struct Json {
struct Json* next;
struct Json* prev; /* next/prev allow you to walk array/object chains. Alternatively, use getSize/getItemAt/getItem */
struct Json* child; /* An array or object item will have a child pointer pointing to a chain of the items in the array/object. */
int type; /* The type of the item, as above. */
const char* valuestring; /* The item's string, if type==Json_String */
int valueint; /* The item's number, if type==Json_Number */
float valuefloat; /* The item's number, if type==Json_Number */
const char* name; /* The item's name string, if this item is the child of, or is in the list of subitems of an object. */
} Json;
/* Supply a block of JSON, and this returns a Json object you can interrogate. Call Json_dispose when finished. */
Json* Json_create (const char* value);
/* Delete a Json entity and all subentities. */
void Json_dispose (Json* json);
/* Returns the number of items in an array (or object). */
int Json_getSize (Json* json);
/* Retrieve item number "item" from array "array". Returns NULL if unsuccessful. */
Json* Json_getItemAt (Json* json, int item);
/* Get item "string" from object. Case insensitive. */
Json* Json_getItem (Json* json, const char* string);
const char* Json_getString (Json* json, const char* name, const char* defaultValue);
float Json_getFloat (Json* json, const char* name, float defaultValue);
int Json_getInt (Json* json, const char* name, int defaultValue);
/* For analysing failed parses. This returns a pointer to the parse error. You'll probably need to look a few chars back to make sense of it. Defined when Json_create() returns 0. 0 when Json_create() succeeds. */
const char* Json_getError (void);
}} // namespace cocos2d { namespace extension {
#endif /* SPINE_JSON_H_ */