mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-23 07:57:51 -05:00
662a9e99f5
- remove cocos2dx folder - change all include paths in cocos2d to be relative
66 lines
3 KiB
C++
Vendored
66 lines
3 KiB
C++
Vendored
/*******************************************************************************
|
|
* Copyright (c) 2013, Esoteric Software
|
|
* All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
*
|
|
* 1. Redistributions of source code must retain the above copyright notice, this
|
|
* list of conditions and the following disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
|
* this list of conditions and the following disclaimer in the documentation
|
|
* and/or other materials provided with the distribution.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
|
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
******************************************************************************/
|
|
|
|
#ifndef SPINE_ANIMATIONSTATE_H_
|
|
#define SPINE_ANIMATIONSTATE_H_
|
|
|
|
#include "AnimationStateData.h"
|
|
|
|
namespace cocos2d { namespace extension {
|
|
|
|
typedef struct {
|
|
AnimationStateData* const data;
|
|
Animation* const animation;
|
|
float time;
|
|
int/*bool*/loop;
|
|
} AnimationState;
|
|
|
|
/* @param data May be 0 for no mixing. */
|
|
AnimationState* AnimationState_create (AnimationStateData* data);
|
|
void AnimationState_dispose (AnimationState* self);
|
|
|
|
void AnimationState_update (AnimationState* self, float delta);
|
|
|
|
void AnimationState_apply (AnimationState* self, struct Skeleton* skeleton);
|
|
|
|
/* @param animationName May be 0. */
|
|
void AnimationState_setAnimationByName (AnimationState* self, const char* animationName, int/*bool*/loop);
|
|
/* @param animation May be 0. */
|
|
void AnimationState_setAnimation (AnimationState* self, Animation* animation, int/*bool*/loop);
|
|
|
|
/** @param animationName May be 0.
|
|
* @param delay May be <= 0 to use duration of previous animation minus any mix duration plus the negative delay. */
|
|
void AnimationState_addAnimationByName (AnimationState* self, const char* animationName, int/*bool*/loop, float delay);
|
|
/** @param animation May be 0.
|
|
* @param delay May be <= 0 to use duration of previous animation minus any mix duration plus the negative delay. */
|
|
void AnimationState_addAnimation (AnimationState* self, Animation* animation, int/*bool*/loop, float delay);
|
|
|
|
void AnimationState_clearAnimation (AnimationState* self);
|
|
|
|
int/*bool*/AnimationState_isComplete (AnimationState* self);
|
|
|
|
}} // namespace cocos2d { namespace extension {
|
|
|
|
#endif /* SPINE_ANIMATIONSTATE_H_ */
|