mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-30 11:17:08 -05:00
194 lines
5.1 KiB
C++
194 lines
5.1 KiB
C++
#pragma once
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#include "cplatform.h"
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#include <string>
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#include <functional>
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#if !defined(__PRETTY_FUNCTION__) && !defined(__GNUC__)
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#define GEODE_PRETTY_FUNCTION std::string(__FUNCSIG__)
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#else
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#define GEODE_PRETTY_FUNCTION std::string(__PRETTY_FUNCTION__)
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#endif
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// Windows
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#ifdef GEODE_IS_WINDOWS
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#define GEODE_HIDDEN
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#define GEODE_INLINE __forceinline
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#define GEODE_VIRTUAL_CONSTEXPR
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#define GEODE_NOINLINE __declspec(noinline)
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#ifdef GEODE_EXPORTING
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#define GEODE_DLL __declspec(dllexport)
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#else
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#define GEODE_DLL __declspec(dllimport)
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#endif
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#define GEODE_API extern "C" __declspec(dllexport)
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#define GEODE_EXPORT __declspec(dllexport)
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static_assert(sizeof(void*) == 4, "Geode must be compiled in 32-bit for Windows!");
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#include "windows.hpp"
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#elif defined(GEODE_IS_MACOS)
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#define GEODE_HIDDEN __attribute__((visibility("hidden")))
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#define GEODE_INLINE inline __attribute__((always_inline))
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#define GEODE_VIRTUAL_CONSTEXPR constexpr
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#define GEODE_NOINLINE __attribute__((noinline))
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#ifdef GEODE_EXPORTING
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#define GEODE_DLL __attribute__((visibility("default")))
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#else
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#define GEODE_DLL
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#endif
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#define GEODE_API extern "C" __attribute__((visibility("default")))
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#define GEODE_EXPORT __attribute__((visibility("default")))
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#include "macos.hpp"
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#elif defined(GEODE_IS_IOS)
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#define GEODE_HIDDEN __attribute__((visibility("hidden")))
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#define GEODE_INLINE inline __attribute__((always_inline))
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#define GEODE_VIRTUAL_CONSTEXPR constexpr
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#define GEODE_NOINLINE __attribute__((noinline))
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#ifdef GEODE_EXPORTING
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#define GEODE_DLL __attribute__((visibility("default")))
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#else
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#define GEODE_DLL
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#endif
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#define GEODE_API extern "C" __attribute__((visibility("default")))
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#define GEODE_EXPORT __attribute__((visibility("default")))
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#include "ios.hpp"
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#elif defined(GEODE_IS_ANDROID)
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#define GEODE_HIDDEN __attribute__((visibility("hidden")))
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#define GEODE_INLINE inline __attribute__((always_inline))
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#define GEODE_VIRTUAL_CONSTEXPR constexpr
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#define GEODE_NOINLINE __attribute__((noinline))
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#ifdef GEODE_EXPORTING
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#define GEODE_DLL __attribute__((visibility("default")))
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#else
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#define GEODE_DLL
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#endif
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#define GEODE_API extern "C" __attribute__((visibility("default")))
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#define GEODE_EXPORT __attribute__((visibility("default")))
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#include "android.hpp"
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#else
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#error "Unsupported Platform!"
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#endif
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namespace geode {
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class PlatformID {
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public:
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enum {
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Unknown = -1,
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Windows,
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MacOS,
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iOS,
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Android,
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Linux,
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};
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using Type = decltype(Unknown);
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Type m_value;
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constexpr PlatformID(Type t) {
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m_value = t;
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}
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constexpr PlatformID& operator=(Type t) {
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m_value = t;
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return *this;
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}
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constexpr bool operator==(int other) const {
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return m_value == other;
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}
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constexpr bool operator==(PlatformID const& other) const {
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return m_value == other.m_value;
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}
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constexpr bool operator<(PlatformID const& other) const {
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return m_value < other.m_value;
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}
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constexpr bool operator>(PlatformID const& other) const {
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return m_value > other.m_value;
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}
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constexpr operator int() const {
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return m_value;
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}
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/**
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* Parse string into PlatformID. String should be all-lowercase, for
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* example "windows" or "linux"
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*/
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static GEODE_DLL PlatformID from(const char* str);
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static GEODE_DLL PlatformID from(std::string const& str);
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static constexpr char const* toString(Type lp) {
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switch (lp) {
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case Unknown: return "Unknown";
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case Windows: return "Windows";
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case MacOS: return "MacOS";
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case iOS: return "iOS";
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case Android: return "Android";
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case Linux: return "Linux";
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default: break;
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}
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return "Undefined";
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}
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template <class T>
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requires requires(T t) {
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static_cast<Type>(t);
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}
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constexpr static PlatformID from(T t) {
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return static_cast<Type>(t);
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}
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template <class T>
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requires requires(Type t) {
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static_cast<T>(t);
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}
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constexpr T to() const {
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return static_cast<T>(m_value);
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}
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};
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}
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namespace std {
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template <>
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struct hash<geode::PlatformID> {
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inline std::size_t operator()(geode::PlatformID const& id) const {
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return std::hash<geode::PlatformID::Type>()(id.m_value);
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}
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};
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}
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#ifdef GEODE_IS_WINDOWS
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#define GEODE_PLATFORM_TARGET PlatformID::Windows
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#elif defined(GEODE_IS_MACOS)
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#define GEODE_PLATFORM_TARGET PlatformID::MacOS
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#elif defined(GEODE_IS_IOS)
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#define GEODE_PLATFORM_TARGET PlatformID::iOS
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#elif defined(GEODE_IS_ANDROID)
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#define GEODE_PLATFORM_TARGET PlatformID::Android
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#endif
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