geode/loader/CMakeLists.txt
HJfod cdaa8ad6dc add all UI-related stuff from API, including index, nodes, actual ui,
resources, md4c; and fix up some minor formatting issues
2022-08-01 18:18:03 +03:00

156 lines
4.3 KiB
CMake

cmake_minimum_required(VERSION 3.21 FATAL_ERROR)
project(geode-loader VERSION 0.2.0 LANGUAGES C CXX)
set(PROJECT_VERSION_TYPE Alpha)
# Package info file for internal representation
file(READ resources/about.md LOADER_ABOUT_MD)
configure_file(src/internal/about.hpp.in ${CMAKE_CURRENT_SOURCE_DIR}/src/internal/about.hpp)
# Source files
file(GLOB CORE_SOURCES
src/cocos2d-ext/*.cpp
src/core/*.cpp
src/hooks/*.cpp
src/internal/*.cpp
src/internal/windows/*.cpp
src/internal/mac/*.cpp
src/internal/ios/*.cpp
src/load/*.cpp
src/load/windows/*.cpp
src/load/mac/*.cpp
src/mac/*.cpp
src/main.cpp
src/utils/*.cpp
src/utils/windows/*.cpp
src/utils/zip/*.cpp
src/index/*.cpp
src/ui/nodes/*.cpp
src/ui/internal/credits/*.cpp
src/ui/internal/dev/*.cpp
src/ui/internal/info/*.cpp
src/ui/internal/list/*.cpp
src/ui/internal/settings/*.cpp
)
file(GLOB OBJC_SOURCES
src/internal/ios/*.mm
src/internal/mac/*.mm
src/load/ios/*.mm
src/load/mac/*.mm
src/utils/ios/*.mm
src/utils/mac/*.mm
)
# Embed version info in binary
if (WIN32)
configure_file(src/internal/windows/info.rc.in info.rc)
set(CORE_SOURCES ${CORE_SOURCES} ${CMAKE_CURRENT_BINARY_DIR}/info.rc)
endif()
add_library(${PROJECT_NAME} SHARED
${CORE_SOURCES}
${OBJC_SOURCES}
)
make_directory("${GEODE_BIN_PATH}/nightly")
# Prevent SDK from activating a loader build
set_target_properties(${PROJECT_NAME} PROPERTIES
PREFIX ""
OUTPUT_NAME "Geode"
LIBRARY_OUTPUT_DIRECTORY "${GEODE_BIN_PATH}"
RUNTIME_OUTPUT_DIRECTORY "${GEODE_BIN_PATH}"
ARCHIVE_OUTPUT_DIRECTORY "${GEODE_BIN_PATH}"
)
# Move compiled binary into `bin/nightly` directory
if (APPLE)
add_custom_command(
COMMAND
${CMAKE_COMMAND} -E rename "$<TARGET_FILE:${PROJECT_NAME}>" "${GEODE_BIN_PATH}/nightly/$<TARGET_FILE_NAME:${PROJECT_NAME}>"
DEPENDS $<TARGET_FILE:${PROJECT_NAME}>
VERBATIM
TARGET ${PROJECT_NAME}
)
elseif(WIN32)
add_custom_command(
COMMAND ${CMAKE_COMMAND} -E rename "$<TARGET_FILE:${PROJECT_NAME}>" "${GEODE_BIN_PATH}/nightly/$<TARGET_FILE_NAME:${PROJECT_NAME}>"
COMMAND ${CMAKE_COMMAND} -E rename "$<TARGET_LINKER_FILE:${PROJECT_NAME}>" "${GEODE_BIN_PATH}/nightly/$<TARGET_LINKER_FILE_NAME:${PROJECT_NAME}>"
DEPENDS $<TARGET_FILE:${PROJECT_NAME}>
VERBATIM
TARGET ${PROJECT_NAME}
)
endif()
if (NOT GEODE_DONT_PACKAGE_RESOURCES)
# Package resources for UI
package_geode_resources(
${PROJECT_NAME}
${CMAKE_CURRENT_SOURCE_DIR}/resources
${GEODE_BIN_PATH}/nightly/resources
"geode.loader"
)
endif()
target_include_directories(${PROJECT_NAME} PRIVATE
src/internal/
src/platform/
src/gui/
src/index/
md4c/src/
hash/
./ # lilac
)
# For profiling
set_property(TARGET ${PROJECT_NAME} PROPERTY RULE_LAUNCH_COMPILE "${CMAKE_COMMAND} -E time")
target_compile_definitions(${PROJECT_NAME} PUBLIC GEODE_EXPORTING GEODE_PLATFORM_CONSOLE)
# Markdown support
add_subdirectory(md4c)
target_link_libraries(${PROJECT_NAME} md4c)
# Lilac (hooking)
add_subdirectory(lilac)
target_link_libraries(${PROJECT_NAME} z lilac_hook geode-sdk)
# Use precompiled headers for faster builds
set_source_files_properties(${OBJC_SOURCES} PROPERTIES SKIP_PRECOMPILE_HEADERS ON)
target_precompile_headers(${PROJECT_NAME} PRIVATE
"${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/DefaultInclude.hpp"
"${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/Modify.hpp"
"${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/cocos/cocos2dx/include/cocos2d.h"
)
# Create launcher
if (APPLE)
if(CMAKE_SYSTEM_PROCESSOR MATCHES "arm" OR GEODE_TARGET_PLATFORM STREQUAL "iOS")
add_custom_command(TARGET geode-loader
POST_BUILD COMMAND
${CMAKE_INSTALL_NAME_TOOL} -id \"/Library/MobileSubstrate/DynamicLibraries/Geode.dylib\"
$<TARGET_FILE:geode-loader>)
endif()
elseif (WIN32)
add_subdirectory(launcher/windows)
target_include_directories(${PROJECT_NAME} PRIVATE dobby/include)
target_link_directories(${PROJECT_NAME} PRIVATE dobby)
target_link_libraries(${PROJECT_NAME} dobby)
set(DOBBY_GENERATE_SHARED OFF CACHE BOOL "Build dobby shared library" FORCE)
# set(DOBBY_DEBUG ON CACHE BOOL "Build dobby shared library" FORCE)
add_subdirectory(dobby)
target_link_libraries(${PROJECT_NAME} dbghelp)
endif()
# Build test mods if needed
if(NOT GEODE_DONT_BUILD_TEST_MODS)
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR)
add_subdirectory(test)
endif()
endif()
# Build index hashing algorithm test program
add_subdirectory(hash)