mirror of
https://github.com/geode-sdk/geode.git
synced 2024-12-11 16:41:12 -05:00
29 lines
796 B
C++
29 lines
796 B
C++
#pragma once
|
|
|
|
#include <cocos2d.h>
|
|
|
|
namespace geode {
|
|
/**
|
|
* An eternally spinning loading circle. Essentially just a more convenient
|
|
* alternative to RobTop's `LoadingCircle` class, as this one respects its
|
|
* content size and is a lot more stripped down (not requiring a `show`
|
|
* method or anything - it just works!)
|
|
*/
|
|
class GEODE_DLL LoadingSpinner : public cocos2d::CCNode {
|
|
protected:
|
|
cocos2d::CCSprite* m_spinner;
|
|
|
|
bool init(float size);
|
|
|
|
void spin();
|
|
|
|
public:
|
|
/**
|
|
* Create a loading circle
|
|
* @param size The diameter of the circle in Cocos units
|
|
*/
|
|
static LoadingSpinner* create(float size);
|
|
|
|
void setVisible(bool visible) override;
|
|
};
|
|
}
|