geode/codegen/Broma/include/ast.hpp

138 lines
2.4 KiB
C++

#include <string>
#include <vector>
#include <variant>
#include <map>
#include <algorithm>
#include <iostream>
enum class Platform {
Mac,
iOS,
Windows,
Android
};
struct PlatformNumber {
size_t mac = 0;
size_t ios = 0;
size_t win = 0;
size_t android = 0;
};
struct Type {
bool is_struct = false;
std::string name;
bool operator==(Type const& t) const {
return name == t.name;
}
};
enum class FunctionType {
Normal,
Ctor,
Dtor
};
struct FunctionBegin {
Type ret;
FunctionType type = FunctionType::Normal;
std::vector<std::pair<Type, std::string>> args;
bool is_const = false;
bool is_virtual = false;
bool is_static = false;
std::string docs;
std::string name;
inline bool operator==(FunctionBegin const& f) const {
if (name != f.name || is_const != f.is_const || args.size() != f.args.size())
return false;
for (size_t i = 0; i < args.size(); ++i) {
if (!(args[i].first == f.args[i].first))
return false;
}
std::cout << f.ret.name << " " << f.name << "\n";
return true;
}
};
struct MemberField {
std::string name;
Type type;
size_t count = 0;
};
struct PadField {
PlatformNumber amount;
};
struct FunctionBindField {
FunctionBegin beginning;
PlatformNumber binds;
};
struct OutOfLineField {
FunctionBegin beginning;
std::string inner;
};
struct InlineField {
std::string inner;
};
struct Class;
struct Field {
size_t field_id;
std::string parent;
std::variant<InlineField, OutOfLineField, FunctionBindField, PadField, MemberField> inner;
template <typename T>
T* get_as() {
return std::get_if<T>(&inner);
}
template <typename T>
T const* get_as() const {
return std::get_if<T>(&inner);
}
inline FunctionBegin* get_fn() {
if (auto fn = get_as<OutOfLineField>()) {
return &fn->beginning;
} else if (auto fn = get_as<FunctionBindField>()) {
return &fn->beginning;
} else return nullptr;
}
};
struct Class {
std::string name;
std::vector<std::string> superclasses;
std::vector<std::string> depends;
std::vector<Field> fields;
inline bool operator==(Class const& c) const {
return name == c.name;
}
inline bool operator==(std::string const& n) const {
return name == n;
}
};
struct Root {
std::vector<Class> classes;
inline Class* operator[](std::string const& name) {
auto it = std::find_if(classes.begin(), classes.end(), [name](Class& cls) {
return cls.name == name;
});
if (it == classes.end())
return nullptr;
return &*it;
}
};