mirror of
https://github.com/geode-sdk/geode.git
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138 lines
2.4 KiB
C++
138 lines
2.4 KiB
C++
#include <string>
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#include <vector>
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#include <variant>
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#include <map>
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#include <algorithm>
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#include <iostream>
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enum class Platform {
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Mac,
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iOS,
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Windows,
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Android
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};
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struct PlatformNumber {
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size_t mac = 0;
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size_t ios = 0;
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size_t win = 0;
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size_t android = 0;
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};
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struct Type {
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bool is_struct = false;
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std::string name;
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bool operator==(Type const& t) const {
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return name == t.name;
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}
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};
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enum class FunctionType {
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Normal,
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Ctor,
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Dtor
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};
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struct FunctionBegin {
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Type ret;
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FunctionType type = FunctionType::Normal;
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std::vector<std::pair<Type, std::string>> args;
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bool is_const = false;
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bool is_virtual = false;
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bool is_static = false;
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std::string docs;
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std::string name;
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inline bool operator==(FunctionBegin const& f) const {
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if (name != f.name || is_const != f.is_const || args.size() != f.args.size())
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return false;
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for (size_t i = 0; i < args.size(); ++i) {
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if (!(args[i].first == f.args[i].first))
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return false;
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}
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std::cout << f.ret.name << " " << f.name << "\n";
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return true;
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}
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};
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struct MemberField {
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std::string name;
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Type type;
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size_t count = 0;
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};
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struct PadField {
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PlatformNumber amount;
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};
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struct FunctionBindField {
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FunctionBegin beginning;
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PlatformNumber binds;
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};
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struct OutOfLineField {
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FunctionBegin beginning;
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std::string inner;
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};
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struct InlineField {
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std::string inner;
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};
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struct Class;
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struct Field {
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size_t field_id;
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std::string parent;
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std::variant<InlineField, OutOfLineField, FunctionBindField, PadField, MemberField> inner;
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template <typename T>
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T* get_as() {
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return std::get_if<T>(&inner);
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}
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template <typename T>
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T const* get_as() const {
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return std::get_if<T>(&inner);
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}
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inline FunctionBegin* get_fn() {
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if (auto fn = get_as<OutOfLineField>()) {
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return &fn->beginning;
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} else if (auto fn = get_as<FunctionBindField>()) {
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return &fn->beginning;
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} else return nullptr;
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}
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};
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struct Class {
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std::string name;
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std::vector<std::string> superclasses;
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std::vector<std::string> depends;
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std::vector<Field> fields;
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inline bool operator==(Class const& c) const {
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return name == c.name;
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}
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inline bool operator==(std::string const& n) const {
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return name == n;
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}
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};
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struct Root {
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std::vector<Class> classes;
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inline Class* operator[](std::string const& name) {
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auto it = std::find_if(classes.begin(), classes.end(), [name](Class& cls) {
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return cls.name == name;
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});
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if (it == classes.end())
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return nullptr;
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return &*it;
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}
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};
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