geode/CHANGELOG.md
2023-08-04 01:20:12 +03:00

17 KiB

Geode Changelog

v1.0.1

  • New textures for list tabs (8ce1227)
  • Switch libraries for SHA3 256 (bbf2608)
  • Fix MacOS installer (ea5a5f0)
  • Add mod ids to deprecated keys logs of ModInfo (fc72c24)

v1.0.0

  • Make JSON library exported (a2b8f27)
  • Fix GLFW headers for Windows (6ada069)
  • Add crashlog to MacOS (9b58b33)
  • Implement a new updater / bootstrapper for Windows (b47870e)
  • Don't download resources if the tag doesn't exist (991e714)
  • Fix MacOS wine by using std::filesystem::weakly_canonical (46fab0e)
  • Make the Index pimpl aswell as remove ability for multiple sources (7a0ade2)
  • All mods including disabled ones are now always unzipped in order to load their logos (0a6d31e)
  • Add IDs and layouts for CustomizeObjectLayer (6d92bb8, 138fdbb, f8da816)
  • Add option to disable the Last Crashed popup (e00b3a6)
  • Fix SpacerNode not actually taking up any space (8ca2b99)

v1.0.0-beta.18

  • Fix pickup bounds checks

v1.0.0-beta.17

  • Fix Mod::addHook (372e2aa)
  • Enable ANSI color support on Windows for logs (af8d4a0)
  • Better unicode support for paths on Windows (a1e9ac4)

v1.0.0-beta.16

  • Fix mod.json not loading because of broken working directory on MacOS (d7ccfde)
  • Fix markdown resources not updating between versions (b0cf6dc)

v1.0.0-beta.15

  • Fix ghc::filesystem::create_directories crash on wine (c174f81)
  • Fix fuzzy search giving meaningless results (7af062f)
  • Add logging for gd::string (e7ab46c)
  • Fix ComparableVersionInfo comparison being inverted (e7ab46c)
  • Add FileWatchEvent for file watching (50ff15c)
  • Fix geode::utils::file::pickFile on MacOS (8842e8f)
  • Fix geode::utils::file::writeToJson (1c699c3)
  • Fix notifications not being at the top (4754994)
  • Fix filter copy constructors (4cec5d7)
  • Update json library

v1.0.0-beta.14

  • Error on trying to use missing bindings at compile time
  • Fix every resources getting reloaded every time a mod is loaded
  • Fix every listener getting called on every event post
  • Fix CCTextInputNode content size to be off
  • Return ListenerResult from events
  • Log severity with colors on MacOS

v1.0.0-beta.13

  • Add SpacerNode for layouts
  • Add the Dispatch system for using events without linking to optional dependencies
  • Add EventFilter::getCallback and make EventListener::getFilter return a reference
  • Add CCNode::getEventListenerCount
  • Add IDs to CustomSongWidget
  • Rework event listeners to have them not all be placed in the same queue aswell as fixing issues with dangling pointers
  • Make SentAsyncWebRequest dllexported, allowing mods to use async web requests
  • Fix issues with WeakRef
  • Fix being able to recursively click on developer names to open the list of their created mods

Thank you to Fleeym for contributing to this release!

v1.0.0-beta.12

  • Fix crash when installing mods
  • FMOD is now linked on MacOS
  • GEODE_DEBUG on longer needs to be defined for log::debug to work
  • Make Geode changelog visible in-game
  • Make the changelog only be loaded once the changelog button is pressed in ModInfoPopup
  • Fix the scrollbar not working for the changelog in ModInfoPopup
  • Fix visual issues with scrollbars

v1.0.0-beta.11

  • New geode::prelude namespace to replace the old USE_GEODE_NAMESPACE() macro
  • Add CCNode::removeChildByID
  • Add CCNode::hasAncestor
  • Add CCScene::get and CCScheduler::get
  • Add geode::cocos::getMousePos
  • Add GEODE_DONT_INSTALL_MODS option to CMake
  • Add logging std::vector with log:: functions
  • Add EventListener::getFilter
  • Add AttributeSetEvent for detecting when attributes are added to nodes
  • Add CCNode::addEventListener (along with other related functions) as convenience methods for adding event listeners that target nodes
  • Add WeakRef as a weak pointer alternative to Ref (see the docs for a tutorial)
  • Add option to ignore invisible children to Layout
  • CCNode attributes now use json::Value over std::any for ABI compatability
  • Implement file picker on Mac
  • Define CCNode::retainCount inline
  • Layout now inherits from CCObject, allowing you to share layouts across multiple nodes
  • Update TulipHook version
  • Make sure mod load/enable/etc. events are only ever posted in the GD thread
  • Mod::getResourcesDir now returns geode/unzipped/{mod.id}/resources/{mod.id} in conjunction with CLI v2.1.0
  • Give a name to ccTouchType
  • Fix Scrollbar being funky sometimes
  • Fix mod resources not being loaded if the mod is enabled at runtime
  • Fix EditLevelLayer description update button ID & layout
  • Fix hooking functions with unpredictable calling conventions
  • Fix setup_geode_mod not linking to Geode if CLI calls are disabled
  • Fix code editors showing a ton of warnings with $modify
  • Fix top sprite sizes of CircleButtonSprite and EditorButtonSprite
  • Fix Mod::enableHook error message
  • Lots of bindings on both Windows & Mac (50+ commits related to bindings)

v1.0.0-beta.10

  • Fix loader minimum mod version preventing the loader itself from loading
  • Fix recursive comparison in VersionTag
  • geode/unzipped is now deleted on startup if it exists

## v1.0.0-beta.9

  • Fix multiple modifiers not being able to have fields on same class due to having same field index
  • Add Result::ok and Result::err for converting the Result into std::optional

v1.0.0-beta.8

  • Unload the mod even when first time warning pops up
  • Error when address of a function returns nullptr when hooking
  • Add support for Geode CLI v2.0.0 (which has not been released yet)
  • Logging no longer causes a crash on invalid formats, but instead just warns
  • file::pickFile now uses the last item in the default path as the default filename to save/open
  • Fix EditorPauseLayer crashing constantly due to some members being accidentally set to nullptr

v1.0.0-beta.7

  • Add Mod::getResourcesDir for getting the mod resources directory
  • Deprecate file::listFiles for file::readDirectory
  • Fix getting virtual function addresses for CCFileUtils
  • Rename BasedButtonSprite sprite names to be more expressive
  • Fix typeinfo_cast causing a crash if passed a nullptr on MacOS
  • Fix settings not getting broadcasted
  • Make Loader::getLoadedMod and Loader::isModLoaded also check if mod is enabled
  • Display Geode commit hash in the bottom right of the mod info layer
  • Fix EditorPauseLayer info labels on the top left being too big

v1.0.0-beta.6

  • Reworked layouts from the ground up - see the docs page for more information about how the new system works (#137)
  • Update the IDs for a bunch of layers, aswell as adding some predefined layouts (3f64b98, ef9e741, a78bc0c, cb1a6f1, ea037a9, f7ddf0a, ...)
  • Add IDs & layouts to EditorPauseLayer
  • Add CCNode::insertBefore and CCNode::insertAfter for adding children before/after existing ones
  • Add CCSize::aspect convenience method
  • Add Mod::getResourcesDir for getting a mod's runtime resources directory (where [mod.json].resources.files are placed)
  • Add Mod::addCustomSetting for convenience in registering custom settings
  • Add file::readDirectory as a sanely named alternative to file::listFiles
  • Move GEODE_DLL to the structs themselves in JsonValidation
  • Versions now support tag numbers & version tags are now used in comparisons. This change does not affect old betas, which still internally report their version as just v1.0.0-beta, but starting with this beta the version is correctly reported as v1.0.0-beta.6 and correctly compared against other versions
  • Loader::getLoadedMod and Loader::isModLoaded now only return if the mod is also enabled
  • Geode's internal mod representation is now included in the loader's loaded mods list
  • Fix settings value changes not being broadcast. This causes an API break relating to custom settings; SettingValue now requires the owner mod ID in its constructor
  • Fix some warnings
  • Fix CCNode::swapChildIndices
  • Fix typeinfo_cast causing a crash if passed a nullptr
  • Fix ranges::reverse causing UB
  • Other fixes & improvements

v1.0.0-beta.5

  • Make ModInfo Pimpl
  • Fix crash with event listeners
  • Some bindings
  • Make mods binaries not silently fail to load
  • Assume dependency version is >= comparison by default
  • Fix not following thunks

v1.0.0-beta.4

  • Add some bindings
  • Fix macOS libzstd crash

v1.0.0-beta.3

  • Better support for dependencies with Geode CLI v1.4.x: mod dependencies are now automatically installed from the mods index by simply declaring them in your mod.json. See the tutorial page in docs for more
  • The create_geode_file CMake function has been replaced by setup_geode_mod. The old create_geode_file function is still available, but will be deprecated in the future
  • Result::except now works with non-copyable types
  • Zip and Unzip now support in-memory ZIP extraction and creation
  • ComparableVersionInfo::compare now always returns false if the major versions are different
  • ComparableVersionInfo parsing now expects equal to be marked with a single = instead of two (==v1.2.3 => =v1.2.3)
  • Fix DS_Dictionary-related gd::string Cocos2d functions not being linked
  • CC_DLL no longer expands to dllexport/dllimport
  • The JSON lib now default constructs to object, hopefully fixing uncaught bugs
  • Something related to codegen and addresser? I have no clue what it does, so you probably won't have either
  • MacOS minimum version bumped to 10.14

## v1.0.0-beta.2

  • Fixed bug where Mod::getSavedValue would cause a crash due to trying operator on a null JSON value
  • Fixed bug where loading would crash if one of the mods' binaries failed to load

v1.0.0-beta.1

  • Switched to a new custom-built JSON library to replace nlohmann::json for compile-time improvements; if you were using the old JSON library, you can add & link to nlohmann::json in your own project, or update to use the new API.
  • Fix resources not being downloaded automatically by using a fallback to latest release
  • Add a new clear instruction popup in case downloading still fails
  • String ID hooks now have higher priority, so they should always be applied regardless of if you call NodeIDs::provideFor or not (though it can still be called to absolutely ensure the IDs are there!)
  • Various internal bugfixes & improvements

v1.0.0-alpha

  • Major rework of the entire framework; most notable changes include switching to a whole new hooking framework (TulipHook), simplifying many parts of the framework, and making it production-ready.

v0.7.0

  • Jesus H. Christmas Kallen there's like 300 new commits since v0.6.1 I don't think there's a point in listing them all, we basically redesigned the whole framework

v0.6.1

  • Add geode::cocos::switchToScene utility for easily switching to a layer with the default fade transition
  • Add Mod::getPackagePath as a replacement for Mod::getPath
  • Add geode/config directory as a standardized place for mods to add their config files
  • Add Mod::getConfigDir for getting a mods' config directory
  • Add open config directory button to mods with a config directory
  • Add open save directory button to mods' settings popup
  • Removed deprecation from Result (it still will be replaced in v1.0.0, we just got tired of the warnings)
  • JsonChecker<nlohmann::json> and JsonChecker<nlohmann::ordered_json> are now defined in-source as exported symbols to speed up compilation times
  • Add more bindings

v0.6.0

  • Mod resource loading has been reworked again, with the intent of adding support for texture pack loaders
  • Added Loader::addTexturePath and Loader::removeTexturePath to work with additional resource paths
  • Mods that work with Cocos2d search paths directly should convert to using the above functions
  • New header Geode/ui/LayerBG.hpp with createLayerBG function for creating the blue gradient background GD layers have
  • All Cocos2d include paths have been changed to be relative
  • cocos2dx folder has been removed, cocos2d is now directly inside Geode/cocos
  • Loader resources updating will no longer check for plist file differences due to problems with CLI on Mac
  • More codegen optimizations, Geode mods should now compile faster
  • Added NewResult class, which will eventually replace the old Result
  • Add deprecate and nodiscard attributes to the old Result class
  • Cocos2d selectors (like SEL_MenuHandler) no longer require using namespace cocos2d
  • Many more bindings on Mac and Windows
  • Add IDs to LevelSearchLayer (thank you @Jollycistaken)

v0.5.0

  • Added CCFileUtils::get
  • Fix crashes related to setting IDs in MenuLayer
  • Remove Loader::updateModResourcePaths and Loader::updateResourcePaths. The minimum mod target version is still v0.4.0 however, as you should never have been using these functions.
  • Rework how mod resources are added
  • Deprecate geode::utils::vector and geode::utils::container namespaces and replace them with geode::utils::ranges
  • Finally added a license to Geode! The framework is now licensed under BSL v1.0.

v0.4.8

  • CLI issues fixed in v1.0.6 so loader again verifies if loader resources are missing / corrupt on startup
  • Resource download text is no longer a popup on top of the title but instead just replaces the loading text
  • Add delegates to EditLevelLayer

v0.4.7

  • Loader resources check would always fail due to CLI issues, so for now loader just checks if the resources folder exists

v0.4.6

  • Automatically checks & downloads loader resources if they are missing / corrupt on startup
  • CMake rework; GeodeFile.cmake now checks and verifies CLI version
  • Add optional DONT_INSTALL parameter to create_geode_file
  • Test mods are now no longer automatically installed
  • Add package_geode_resources_now command for packaging resources at configure time and creating a header with their calculated hashes
  • Fix getSceneDelegate
  • Change CCArrayExt to use Ref

v0.4.5

  • Rework bindings and codegen to improve compile times, now individual bindings can be included with <Geode/binding/{ClassName}.hpp>
  • Modify has also been separated, you can now include individual modifiers with <Geode/modify/{ClassName}.hpp>
  • Various other fixes to improve compile times
  • Fix mod resources not being loaded when installed from Index
  • Fix crashes related to downloading mods
  • Fix Loader::queueInGDThread sometimes leaving out functions
  • Fix crashes related to logging
  • Add new overloads to file utils and deprecate ones that don't use ghc::filesystem::path
  • Index mods now show their about.md files
  • More addresses
  • Various other fixes & improvements
  • Index reworked
  • Fix issues with VERSION file
  • Add GEODE_DEBUG macro for enabling log::debug to actually print stuff
  • Show crashlog on crash when GEODE_DEBUG is enabled
  • Add JsonChecker::at and JsonChecker::array for dealing with arrays
  • Add geode::utils::web::fetchBytes for fetching a byte array synchronously
  • Add geode::utils::web::AsyncWebRequest for creating thread-safe asynchronous web requests
  • Add Loader::updateModResourcePaths for adding a mods' resources to search paths. Not recommended to be called manually
  • Add an overload to geode::createQuickPopup for specifying popup width
  • ModInfo::createFromFile now checks for about.md and other special files in the same directory
  • Remove automatic mod updating for now, however automatic update checking for mods is still there

v0.4.4

  • New listenForSettingChanges API for more ergonomically listening for setting changes
  • Fixed bug where GD was unopenable through Steam
  • Various other internal fixes

v0.4.3

  • Simplified the minimum and maximum loader versions, loader will now load any mod whose target version major and minor match. In practice, this means that for example mods whose target version is v0.4.8 can be loaded by loader of version v0.4.6.
  • Add Geode/ui/GeodeUI.hpp header for exposing some access to internal Geode UI like opening a mod's settings popup
  • Fix crash with settings that could have a slider control

v0.4.2

  • Moved SDK version to its own file so CLI can query it
  • md4c is now linked statically on MacOS
  • Fix log filenames

v0.4.1

  • Initial dev release of Geode.

Note that from here on, changes to the framework were not tracked by versions as the framework was still considered to be in heavy development and not released. Instead, major changes are listed by dates.

2022/10/10

  • Geode released for developers

2022/10/08

  • ui branch merged to main

2022/10/03

  • New CLI finished
  • ui branch finished

2022/08/01

  • CLI redesign started

2022/07/30

  • sdk, loader and api repos all merged into one geode repo

2022/05/24

  • Geode announced to be merging with Hyperdash, later on it turned out we were all pathological liars

2022/05/02

  • Installer on Windows

2022/04/30

  • Installing mods in-game works

2022/01/23

  • CLI started

2022/01/19

  • Lilac and Cacao merged and renamed to Geode

2021/07/30

  • Lilac started by Mat, HJfod and Pie

2021/01/25

  • CacaoSDK started by Camila, based on CappuccinoSDK