geode/loader/include/Geode/utils/file.hpp
HJfod f18353c2af cleanup
- rewrote Loader to have a public loading API
 - moved logging away from Loader
 - moved texture path handling away from Loader into CCFileUtils, added new functions there for that
 - bumped version to v0.7.0
 - moved ModInfo to its own header
 - added early loading support through mod.json instead of loader stuff
 - wrote a custom Unzip implementation (essentially same as ZipUtils except with a much more simple and clean API)
 - renamed `src/load` to `src/loader`
 - other stuff i prolly forgor
2022-11-30 00:48:06 +02:00

107 lines
3.1 KiB
C++

#pragma once
#include "Result.hpp"
#include "general.hpp"
#include <Geode/DefaultInclude.hpp>
#include <fs/filesystem.hpp>
#include <string>
#include <unordered_set>
namespace geode::utils::file {
GEODE_DLL Result<std::string> readString(ghc::filesystem::path const& path);
GEODE_DLL Result<byte_array> readBinary(ghc::filesystem::path const& path);
GEODE_DLL Result<> writeString(ghc::filesystem::path const& path, std::string const& data);
GEODE_DLL Result<> writeBinary(ghc::filesystem::path const& path, byte_array const& data);
GEODE_DLL Result<> createDirectory(ghc::filesystem::path const& path);
GEODE_DLL Result<> createDirectoryAll(ghc::filesystem::path const& path);
GEODE_DLL Result<std::vector<std::string>> listFiles(std::string const& path);
GEODE_DLL Result<std::vector<std::string>> listFilesRecursively(std::string const& path);
class UnzipImpl;
class GEODE_DLL Unzip final {
private:
UnzipImpl* m_impl;
public:
Unzip() = delete;
Unzip(Unzip const&) = delete;
Unzip(Unzip&& other);
Unzip(UnzipImpl* impl);
~Unzip();
using Path = ghc::filesystem::path;
/**
* Create unzipper for file
*/
static Result<Unzip> create(Path const& file);
/**
* Path to the opened zip
*/
Path getPath() const;
/**
* Get all entries in zip
*/
std::vector<Path> getEntries() const;
/**
* Check if zip has entry
* @param name Entry path in zip
*/
bool hasEntry(Path const& name);
/**
* Extract entry to memory
* @param name Entry path in zip
*/
Result<byte_array> extract(Path const& name);
/**
* Extract entry to file
* @param name Entry path in zip
* @param path Target file path
*/
Result<> extractTo(Path const& name, Path const& path);
/**
* Extract all entries to directory
* @param dir Directory to unzip the contents to
*/
Result<> extractAllTo(Path const& dir);
};
/**
* Unzip file to directory
* @param from File to unzip
* @param to Directory to unzip to
* @returns Ok on success, Error on error
*/
GEODE_DLL Result<> unzipTo(ghc::filesystem::path const& from, ghc::filesystem::path const& to);
GEODE_DLL ghc::filesystem::path geodeRoot();
GEODE_DLL bool openFolder(ghc::filesystem::path const& path);
enum class PickMode {
OpenFile,
SaveFile,
OpenFolder,
};
struct FilePickOptions {
struct Filter {
// Name of the filter
std::string description;
// Extensions (*.txt, *.doc, *.mp3, etc.)
std::unordered_set<std::string> files;
};
ghc::filesystem::path defaultPath;
std::vector<Filter> filters;
};
GEODE_DLL Result<ghc::filesystem::path> pickFile(PickMode mode, FilePickOptions const& options);
GEODE_DLL Result<std::vector<ghc::filesystem::path>> pickFiles(FilePickOptions const& options);
}