mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-23 16:07:52 -05:00
156 lines
4.5 KiB
C++
156 lines
4.5 KiB
C++
#pragma once
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#include <ghc/fs_fwd.hpp>
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#include "../utils/Result.hpp"
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#include "../utils/MiniFunction.hpp"
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#include "Log.hpp"
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#include "ModEvent.hpp"
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#include "ModMetadata.hpp"
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#include "Types.hpp"
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#include <atomic>
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#include <matjson.hpp>
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#include <mutex>
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#include <optional>
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#include <string_view>
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namespace geode {
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using ScheduledFunction = utils::MiniFunction<void()>;
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struct InvalidGeodeFile {
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ghc::filesystem::path path;
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std::string reason;
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};
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struct LoadProblem {
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enum class Type : uint8_t {
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Unknown,
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Suggestion,
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Recommendation,
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Conflict,
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OutdatedConflict,
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InvalidFile,
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Duplicate,
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SetupFailed,
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LoadFailed,
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EnableFailed,
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MissingDependency,
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PresentIncompatibility,
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UnzipFailed,
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UnsupportedVersion,
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UnsupportedGeodeVersion,
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NeedsNewerGeodeVersion,
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DisabledDependency,
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OutdatedDependency,
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OutdatedIncompatibility,
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};
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Type type;
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std::variant<ghc::filesystem::path, ModMetadata, Mod*> cause;
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std::string message;
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};
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class LoaderImpl;
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class GEODE_DLL Loader {
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private:
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class Impl;
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std::unique_ptr<Impl> m_impl;
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Loader();
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~Loader();
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protected:
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Mod* takeNextMod();
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public:
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static Loader* get();
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enum class LoadingState : uint8_t {
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None,
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Queue,
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List,
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Graph,
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EarlyMods,
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Mods,
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Problems,
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Done
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};
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bool isForwardCompatMode();
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void saveData();
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void loadData();
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VersionInfo getVersion();
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VersionInfo minModVersion();
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VersionInfo maxModVersion();
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bool isModVersionSupported(VersionInfo const& version);
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LoadingState getLoadingState();
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bool isModInstalled(std::string const& id) const;
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Mod* getInstalledMod(std::string const& id) const;
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bool isModLoaded(std::string const& id) const;
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Mod* getLoadedMod(std::string const& id) const;
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std::vector<Mod*> getAllMods();
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std::vector<LoadProblem> getProblems() const;
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/**
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* Returns the available launch argument names.
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*/
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std::vector<std::string> getLaunchArgumentNames() const;
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/**
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* Returns whether the specified launch argument was passed in via the command line.
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* @param name The argument name
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*/
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bool hasLaunchArgument(std::string_view const name) const;
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/**
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* Get a launch argument. These are passed into the game as command-line arguments
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* with the format `--geode:arg-name=value`.
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* @param name The argument name
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* @return The value, if present
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*/
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std::optional<std::string> getLaunchArgument(std::string_view const name) const;
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/**
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* Get a launch argument flag. Returns whether the argument is present and its
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* value is exactly `true`.
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* @param name The argument name
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*/
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bool getLaunchFlag(std::string_view const name) const;
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/**
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* Get and parse a launch argument value using the setting value system.
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* @param name The argument name
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*/
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template <class T>
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std::optional<T> parseLaunchArgument(std::string_view const name) const {
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auto str = this->getLaunchArgument(name);
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if (!str.has_value()) {
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return std::nullopt;
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}
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std::string parseError;
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auto jsonOpt = matjson::parse(str.value(), parseError);
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if (!jsonOpt.has_value()) {
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log::debug("Parsing launch argument '{}' failed: {}", name, parseError);
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return std::nullopt;
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}
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auto value = jsonOpt.value();
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if (!value.is<T>()) {
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return std::nullopt;
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}
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return value.as<T>();
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}
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void queueInMainThread(ScheduledFunction func);
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friend class LoaderImpl;
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friend Mod* takeNextLoaderMod();
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};
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/**
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* @brief Take the next mod to load
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*
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* @return Mod* The next mod to load
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*/
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inline GEODE_HIDDEN Mod* takeNextLoaderMod() {
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return Loader::get()->takeNextMod();
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}
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}
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