mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-30 11:17:08 -05:00
20 lines
No EOL
648 B
C++
20 lines
No EOL
648 B
C++
#include "Common.hpp"
|
|
|
|
#ifdef GEODE_IS_ANDROID
|
|
|
|
// Add known android struct members here
|
|
|
|
// needed classes are ones in the ids folder and some generic ones (i think they are already done though so only ids)
|
|
|
|
GEODE_MEMBER_CHECK(GameManager, m_playLayer, 0x138);
|
|
GEODE_MEMBER_CHECK(GameManager, m_levelEditorLayer, 0x13c);
|
|
|
|
static_assert(sizeof(GJBaseGameLayer) == 0x2cc);
|
|
|
|
// GEODE_MEMBER_CHECK(PlayLayer, unknown4e8, 0x2e8);
|
|
// GEODE_MEMBER_CHECK(PlayLayer, m_endPortal, 0x324);
|
|
// GEODE_MEMBER_CHECK(PlayLayer, m_bottomGround, 0x37c);
|
|
// GEODE_MEMBER_CHECK(PlayLayer, m_topGround, 0x380);
|
|
// GEODE_MEMBER_CHECK(PlayLayer, m_level, 0x470);
|
|
|
|
#endif |