geode/loader/test/members/Android.cpp
2023-09-14 15:38:03 +03:00

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648 B
C++

#include "Common.hpp"
#ifdef GEODE_IS_ANDROID
// Add known android struct members here
// needed classes are ones in the ids folder and some generic ones (i think they are already done though so only ids)
GEODE_MEMBER_CHECK(GameManager, m_playLayer, 0x138);
GEODE_MEMBER_CHECK(GameManager, m_levelEditorLayer, 0x13c);
static_assert(sizeof(GJBaseGameLayer) == 0x2cc);
// GEODE_MEMBER_CHECK(PlayLayer, unknown4e8, 0x2e8);
// GEODE_MEMBER_CHECK(PlayLayer, m_endPortal, 0x324);
// GEODE_MEMBER_CHECK(PlayLayer, m_bottomGround, 0x37c);
// GEODE_MEMBER_CHECK(PlayLayer, m_topGround, 0x380);
// GEODE_MEMBER_CHECK(PlayLayer, m_level, 0x470);
#endif