mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-30 11:17:08 -05:00
75580a01ae
- make changelog visible in-game - fix issues with the changelog in ModInfoPopup & scrollbar
232 lines
6.8 KiB
CMake
232 lines
6.8 KiB
CMake
cmake_minimum_required(VERSION 3.21 FATAL_ERROR)
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project(geode-loader VERSION ${GEODE_VERSION} LANGUAGES C CXX)
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if (GEODE_VERSION_TAG_TYPE)
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if (GEODE_VERSION_TAG_NUMBER)
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set(PROJECT_VERSION_TAG_CONSTR "geode::VersionTag(geode::VersionTag::${GEODE_VERSION_TAG_TYPE}, ${GEODE_VERSION_TAG_NUMBER})")
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else()
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set(PROJECT_VERSION_TAG_CONSTR "geode::VersionTag::${GEODE_VERSION_TAG_TYPE}")
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endif()
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else()
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set(PROJECT_VERSION_TAG_CONSTR "std::nullopt")
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endif()
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if (GEODE_VERSION_TAG)
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set(PROJECT_VERSION_SUFFIX "-${GEODE_VERSION_TAG}")
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else()
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set(PROJECT_VERSION_SUFFIX "")
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endif()
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# https://stackoverflow.com/a/63924044/9124836
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execute_process(
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COMMAND git rev-parse --short HEAD
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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OUTPUT_VARIABLE GEODE_COMMIT_HASH
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OUTPUT_STRIP_TRAILING_WHITESPACE
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ERROR_QUIET
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)
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# Package info file for internal representation
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configure_file(resources/mod.json.in ${CMAKE_CURRENT_SOURCE_DIR}/resources/mod.json)
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file(READ resources/mod.json LOADER_MOD_JSON)
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file(READ resources/about.md LOADER_ABOUT_MD)
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file(READ ${GEODE_ROOT_PATH}/CHANGELOG.md LOADER_CHANGELOG_MD)
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configure_file(src/internal/about.hpp.in ${CMAKE_CURRENT_SOURCE_DIR}/src/internal/about.hpp)
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# Source files
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file(GLOB SOURCES CONFIGURE_DEPENDS
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src/cocos2d-ext/*.cpp
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src/cocos2d-ext/zip/*.cpp
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src/core/*.cpp
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src/hooks/*.cpp
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src/ids/*.cpp
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src/internal/*.cpp
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src/platform/mac/*.cpp
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src/platform/ios/*.cpp
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src/loader/*.cpp
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src/main.cpp
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src/utils/*.cpp
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src/ui/*.cpp
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src/ui/nodes/*.cpp
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src/ui/internal/*.cpp
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src/ui/internal/credits/*.cpp
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src/ui/internal/dev/*.cpp
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src/ui/internal/info/*.cpp
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src/ui/internal/list/*.cpp
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src/ui/internal/settings/*.cpp
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)
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# Obj-c sources
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file(GLOB OBJC_SOURCES
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src/platform/Objcpp.mm
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)
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set_source_files_properties(${OBJC_SOURCES} PROPERTIES SKIP_PRECOMPILE_HEADERS ON)
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# Add platform sources
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if (WIN32)
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file(GLOB WIN_SOURCES CONFIGURE_DEPENDS
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src/platform/windows/*.cpp
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)
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list(APPEND SOURCES ${WIN_SOURCES})
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elseif(IOS)
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file(GLOB IOS_SOURCES CONFIGURE_DEPENDS
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src/platform/ios/*.cpp
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)
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list(APPEND SOURCES ${IOS_SOURCES})
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list(APPEND SOURCES ${OBJC_SOURCES})
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elseif(APPLE)
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file(GLOB MAC_SOURCES CONFIGURE_DEPENDS
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src/platform/mac/*.cpp
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)
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list(APPEND SOURCES ${MAC_SOURCES})
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list(APPEND SOURCES ${OBJC_SOURCES})
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endif()
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# Embed version info in binary
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if (WIN32)
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configure_file(src/platform/windows/info.rc.in info.rc)
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set(SOURCES ${SOURCES} ${CMAKE_CURRENT_BINARY_DIR}/info.rc)
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endif()
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add_library(${PROJECT_NAME} SHARED ${SOURCES})
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target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_20)
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make_directory("${GEODE_BIN_PATH}/nightly")
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# Prevent SDK from activating a loader build
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set_target_properties(${PROJECT_NAME} PROPERTIES
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PREFIX ""
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OUTPUT_NAME "Geode"
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# i'm going to say a slur that not a single soul has uttered in the last 200 years
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LIBRARY_OUTPUT_DIRECTORY_RELWITHDEBINFO "${GEODE_BIN_PATH}/nightly"
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RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${GEODE_BIN_PATH}/nightly"
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ARCHIVE_OUTPUT_DIRECTORY_RELWITHDEBINFO "${GEODE_BIN_PATH}/nightly"
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LIBRARY_OUTPUT_DIRECTORY_RELEASE "${GEODE_BIN_PATH}/nightly"
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RUNTIME_OUTPUT_DIRECTORY_RELEASE "${GEODE_BIN_PATH}/nightly"
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ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${GEODE_BIN_PATH}/nightly"
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LIBRARY_OUTPUT_DIRECTORY_MINSIZEREL "${GEODE_BIN_PATH}/nightly"
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RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL "${GEODE_BIN_PATH}/nightly"
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ARCHIVE_OUTPUT_DIRECTORY_MINSIZEREL "${GEODE_BIN_PATH}/nightly"
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LIBRARY_OUTPUT_DIRECTORY "${GEODE_BIN_PATH}/nightly"
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RUNTIME_OUTPUT_DIRECTORY "${GEODE_BIN_PATH}/nightly"
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ARCHIVE_OUTPUT_DIRECTORY "${GEODE_BIN_PATH}/nightly"
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)
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if (GEODE_NO_UNDEFINED_VIRTUALS)
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target_compile_definitions(${PROJECT_NAME} PUBLIC GEODE_NO_UNDEFINED_VIRTUALS)
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endif()
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# Package resources for UI
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package_geode_resources_now(
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${PROJECT_NAME}
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${CMAKE_CURRENT_SOURCE_DIR}/resources
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${GEODE_BIN_PATH}/nightly/resources
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${CMAKE_CURRENT_SOURCE_DIR}/src/internal/resources.hpp
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)
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target_include_directories(${PROJECT_NAME} PRIVATE
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src/
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src/loader/
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src/internal/
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src/platform/
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src/gui/
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hash/
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./
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)
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if (APPLE)
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# For profiling
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target_compile_options(${PROJECT_NAME} PUBLIC "-ftime-trace")
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# target_link_options(${PROJECT_NAME} PRIVATE "-Wl,-e,_dynamicInit")
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#set_property(TARGET ${PROJECT_NAME} PROPERTY RULE_LAUNCH_COMPILE "${CMAKE_COMMAND} -E time")
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endif()
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target_compile_definitions(${PROJECT_NAME} PUBLIC GEODE_EXPORTING)
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# These are only needed for building source :-)
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if (NOT GEODE_BUILDING_DOCS)
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# Markdown support
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CPMAddPackage("gh:mity/md4c#e9ff661")
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# Zip support (needed for in-memory streams, which zlib's minizip doesn't support)
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set(MZ_LZMA Off CACHE INTERNAL "Enables LZMA & XZ compression")
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set(MZ_ZSTD Off CACHE INTERNAL "")
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CPMAddPackage("gh:zlib-ng/minizip-ng#cee6d8c")
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# Regex support
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CPMAddPackage("gh:google/re2#954656f")
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target_include_directories(${PROJECT_NAME} PRIVATE ${md4c_SOURCE_DIR}/src)
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target_link_libraries(${PROJECT_NAME} md4c re2 minizip)
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endif()
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target_link_libraries(${PROJECT_NAME} z TulipHook geode-sdk mat-json)
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# Use precompiled headers for faster builds
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if (NOT GEODE_DISABLE_PRECOMPILED_HEADERS)
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target_precompile_headers(${PROJECT_NAME} PRIVATE
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"${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/Geode.hpp"
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# "${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/Utils.hpp"
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# "${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/Loader.hpp"
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# "${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/UI.hpp"
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# "${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/Bindings.hpp"
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# "${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/cocos/include/cocos2d.h"
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# "${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/cocos/extensions/cocos-ext.h"
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)
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endif()
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# Create launcher
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if (APPLE)
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set_target_properties(geode-loader PROPERTIES
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SYSTEM_NAME MacOS
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OSX_DEPLOYMENT_TARGET 10.9
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APPLE_SILICON_PROCESSOR x86_64
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)
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add_subdirectory(launcher/mac)
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if(CMAKE_SYSTEM_PROCESSOR MATCHES "arm" OR GEODE_TARGET_PLATFORM STREQUAL "iOS")
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add_custom_command(TARGET geode-loader
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POST_BUILD COMMAND
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${CMAKE_INSTALL_NAME_TOOL} -id \"/Library/MobileSubstrate/DynamicLibraries/Geode.dylib\"
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$<TARGET_FILE:geode-loader>)
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endif()
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elseif (WIN32)
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add_subdirectory(launcher/windows)
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CPMAddPackage("gh:TsudaKageyu/minhook#49d03ad")
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target_link_libraries(${PROJECT_NAME} minhook)
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# target_include_directories(${PROJECT_NAME} PRIVATE dobby/include)
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# target_link_directories(${PROJECT_NAME} PRIVATE dobby)
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# target_link_libraries(${PROJECT_NAME} dobby)
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# set(DOBBY_GENERATE_SHARED OFF CACHE BOOL "Build dobby shared library" FORCE)
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# # set(DOBBY_DEBUG ON CACHE BOOL "Build dobby shared library" FORCE)
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# add_subdirectory(dobby)
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target_link_libraries(${PROJECT_NAME} dbghelp)
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# disable warnings about CCNode::setID
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if (MSVC)
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target_link_options(${PROJECT_NAME} PUBLIC /ignore:4217)
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endif()
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endif()
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# Build test mods if needed
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if(NOT GEODE_DONT_BUILD_TEST_MODS)
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add_subdirectory(test)
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endif()
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# Build index hashing algorithm test program
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add_subdirectory(hash)
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