geode/loader/include/Geode/cocos/platform/mac/CCEventDispatcher.h
HJfod 662a9e99f5 big cocos reworks
- remove cocos2dx folder
 - change all include paths in cocos2d to be relative
2022-10-17 15:46:36 +03:00

278 lines
8.1 KiB
Objective-C
Vendored

/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2010 Ricardo Quesada
* Copyright (c) 2011 Zynga Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
// Only compile this code on Mac. These files should not be included on your iOS project.
// But in case they are included, it won't be compiled.
#import <Availability.h>
#ifndef __CC_EVENT_DISPATCHER_H__
#define __CC_EVENT_DISPATCHER_H__
#import <Cocoa/Cocoa.h>
#import "EAGLView.h"
//#import "../../Support/uthash.h" // hack: uthash needs to be imported before utlist to prevent warning
//#import "../../Support/utlist.h"
#import "ccConfig.h"
//NS_CC_BEGIN;
#pragma mark -
#pragma mark CCMouseEventDelegate
/** CCMouseEventDelegate protocol.
Implement it in your node to receive any of mouse events
*/
@protocol CCMouseEventDelegate <NSObject>
@optional
//
// left
//
/** called when the "mouseDown" event is received.
Return YES to avoid propagating the event to other delegates.
*/
-(BOOL) ccMouseDown:(NSEvent*)event;
/** called when the "mouseDragged" event is received.
Return YES to avoid propagating the event to other delegates.
*/
-(BOOL) ccMouseDragged:(NSEvent*)event;
/** called when the "mouseMoved" event is received.
Return YES to avoid propagating the event to other delegates.
By default, "mouseMoved" is disabled. To enable it, send the "setAcceptsMouseMovedEvents:YES" message to the main window.
*/
-(BOOL) ccMouseMoved:(NSEvent*)event;
/** called when the "mouseUp" event is received.
Return YES to avoid propagating the event to other delegates.
*/
-(BOOL) ccMouseUp:(NSEvent*)event;
//
// right
//
/** called when the "rightMouseDown" event is received.
Return YES to avoid propagating the event to other delegates.
*/
-(BOOL) ccRightMouseDown:(NSEvent*)event;
/** called when the "rightMouseDragged" event is received.
Return YES to avoid propagating the event to other delegates.
*/
-(BOOL) ccRightMouseDragged:(NSEvent*)event;
/** called when the "rightMouseUp" event is received.
Return YES to avoid propagating the event to other delegates.
*/
-(BOOL) ccRightMouseUp:(NSEvent*)event;
//
// other
//
/** called when the "otherMouseDown" event is received.
Return YES to avoid propagating the event to other delegates.
*/
-(BOOL) ccOtherMouseDown:(NSEvent*)event;
/** called when the "otherMouseDragged" event is received.
Return YES to avoid propagating the event to other delegates.
*/
-(BOOL) ccOtherMouseDragged:(NSEvent*)event;
/** called when the "otherMouseUp" event is received.
Return YES to avoid propagating the event to other delegates.
*/
-(BOOL) ccOtherMouseUp:(NSEvent*)event;
//
// scroll wheel
//
/** called when the "scrollWheel" event is received.
Return YES to avoid propagating the event to other delegates.
*/
- (BOOL)ccScrollWheel:(NSEvent *)theEvent;
//
// enter / exit
//
/** called when the "mouseEntered" event is received.
Return YES to avoid propagating the event to other delegates.
*/
- (void)ccMouseEntered:(NSEvent *)theEvent;
/** called when the "mouseExited" event is received.
Return YES to avoid propagating the event to other delegates.
*/
- (void)ccMouseExited:(NSEvent *)theEvent;
@end
#pragma mark -
#pragma mark CCKeyboardEventDelegate
/** CCKeyboardEventDelegate protocol.
Implement it in your node to receive any of keyboard events
*/
@protocol CCKeyboardEventDelegate <NSObject>
@optional
/** called when the "keyUp" event is received.
Return YES to avoid propagating the event to other delegates.
*/
-(BOOL) ccKeyUp:(NSEvent*)event;
/** called when the "keyDown" event is received.
Return YES to avoid propagating the event to other delegates.
*/
-(BOOL) ccKeyDown:(NSEvent*)event;
/** called when the "flagsChanged" event is received.
Return YES to avoid propagating the event to other delegates.
*/
-(BOOL) ccFlagsChanged:(NSEvent*)event;
@end
#pragma mark -
#pragma mark CCTouchEventDelegate
/** CCTouchEventDelegate protocol.
Implement it in your node to receive any of touch events
*/
@protocol CCTouchEventDelegate <NSObject>
@optional
/** called when the "touchesBegan" event is received.
Return YES to avoid propagating the event to other delegates.
*/
- (BOOL)ccTouchesBeganWithEvent:(NSEvent *)event;
/** called when the "touchesMoved" event is received.
Return YES to avoid propagating the event to other delegates.
*/
- (BOOL)ccTouchesMovedWithEvent:(NSEvent *)event;
/** called when the "touchesEnded" event is received.
Return YES to avoid propagating the event to other delegates.
*/
- (BOOL)ccTouchesEndedWithEvent:(NSEvent *)event;
/** called when the "touchesCancelled" event is received.
Return YES to avoid propagating the event to other delegates.
*/
- (BOOL)ccTouchesCancelledWithEvent:(NSEvent *)event;
@end
#pragma mark -
#pragma mark CCEventDispatcher
struct _listEntry;
/** CCEventDispatcher
This is object is responsible for dispatching the events:
- Mouse events
- Keyboard events
- Touch events
Only available on Mac
*/
@interface CCEventDispatcher : NSObject <MacEventDelegate> {
BOOL dispatchEvents_;
struct ::_listEntry *keyboardDelegates_;
struct ::_listEntry *mouseDelegates_;
struct ::_listEntry *touchDelegates_;
}
@property (nonatomic, readwrite) BOOL dispatchEvents;
/** CCEventDispatcher singleton */
+(CCEventDispatcher*) sharedDispatcher;
#pragma mark CCEventDispatcher - Mouse
/** Adds a mouse delegate to the dispatcher's list.
Delegates with a lower priority value will be called before higher priority values.
All the events will be propgated to all the delegates, unless the one delegate returns YES.
IMPORTANT: The delegate will be retained.
*/
-(void) addMouseDelegate:(id<CCMouseEventDelegate>) delegate priority:(NSInteger)priority;
/** removes a mouse delegate */
-(void) removeMouseDelegate:(id) delegate;
/** Removes all mouse delegates, releasing all the delegates */
-(void) removeAllMouseDelegates;
#pragma mark CCEventDispatcher - Keyboard
/** Adds a Keyboard delegate to the dispatcher's list.
Delegates with a lower priority value will be called before higher priority values.
All the events will be propgated to all the delegates, unless the one delegate returns YES.
IMPORTANT: The delegate will be retained.
*/
-(void) addKeyboardDelegate:(id<CCKeyboardEventDelegate>) delegate priority:(NSInteger)priority;
/** removes a mouse delegate */
-(void) removeKeyboardDelegate:(id) delegate;
/** Removes all mouse delegates, releasing all the delegates */
-(void) removeAllKeyboardDelegates;
#pragma mark CCEventDispatcher - Touches
/** Adds a Touch delegate to the dispatcher's list.
Delegates with a lower priority value will be called before higher priority values.
All the events will be propgated to all the delegates, unless the one delegate returns YES.
IMPORTANT: The delegate will be retained.
*/
- (void)addTouchDelegate:(id<CCTouchEventDelegate>)delegate priority:(NSInteger)priority;
/** Removes a touch delegate */
- (void)removeTouchDelegate:(id) delegate;
/** Removes all touch delegates, releasing all the delegates */
- (void)removeAllTouchDelegates;
#pragma mark CCEventDispatcher - Dispatch Events
#if CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD
-(void) dispatchQueuedEvents;
#endif
@end
//NS_CC_END;
#endif // __CC_EVENT_DISPATCHER_H__