mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-23 07:57:51 -05:00
71 lines
2.8 KiB
C
71 lines
2.8 KiB
C
#include <Windows.h>
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#include <Xinput.h>
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#include <stdio.h>
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#include <inttypes.h>
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#ifndef MAX_PATH
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#define MAX_PATH 260
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#endif
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HMODULE xinput = NULL;
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DWORD(WINAPI* getState)(DWORD, XINPUT_STATE*) = NULL;
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DWORD(WINAPI* setState)(DWORD, XINPUT_VIBRATION*) = NULL;
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DWORD(WINAPI* getCapabilities)(DWORD, DWORD, XINPUT_CAPABILITIES*) = NULL;
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DWORD(WINAPI* getDSoundAudioDeviceGuids)(DWORD, GUID*, GUID*) = NULL;
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void lazyLoadXInput() {
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if (xinput)
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return;
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char path[MAX_PATH];
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GetSystemDirectoryA(path, MAX_PATH);
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strcat_s(path, MAX_PATH, "\\XInput9_1_0.dll");
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xinput = LoadLibraryA(path);
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getState = (DWORD(WINAPI*)(DWORD, XINPUT_STATE*))GetProcAddress(xinput, "XInputGetState");
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setState = (DWORD(WINAPI*)(DWORD, XINPUT_VIBRATION*))GetProcAddress(xinput, "XInputSetState");
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getCapabilities = (DWORD(WINAPI*)(DWORD, DWORD, XINPUT_CAPABILITIES*))GetProcAddress(xinput, "XInputGetCapabilities");
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getDSoundAudioDeviceGuids = (DWORD(WINAPI*)(DWORD, GUID*, GUID*))GetProcAddress(xinput, "XInputGetDSoundAudioDeviceGuids");
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}
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DWORD WINAPI xinputGetState(DWORD dwUserIndex, XINPUT_STATE* pState) {
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lazyLoadXInput();
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return getState(dwUserIndex, pState);
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}
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DWORD WINAPI xinputSetState(DWORD dwUserIndex, XINPUT_VIBRATION* pVibration) {
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lazyLoadXInput();
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return setState(dwUserIndex, pVibration);
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}
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DWORD WINAPI xinputGetCapabilities(DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities) {
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lazyLoadXInput();
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return getCapabilities(dwUserIndex, dwFlags, pCapabilities);
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}
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DWORD WINAPI xinputGetDSoundAudioDeviceGuids(DWORD dwUserIndex, GUID* pDSoundRenderGuid, GUID* pDSoundCaptureGuid) {
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lazyLoadXInput();
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return getDSoundAudioDeviceGuids(dwUserIndex, pDSoundRenderGuid, pDSoundCaptureGuid);
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}
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#pragma comment(linker, "/export:XInputGetState=_xinputGetState@8")
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#pragma comment(linker, "/export:XInputSetState=_xinputSetState@8")
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#pragma comment(linker, "/export:XInputGetCapabilities=_xinputGetCapabilities@12")
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#pragma comment(linker, "/export:XInputGetDSoundAudioDeviceGuids=_xinputGetDSoundAudioDeviceGuids@12")
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BOOL fileExists(char const* path) {
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DWORD attrib = GetFileAttributesA(path);
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return (attrib != INVALID_FILE_ATTRIBUTES && !(attrib & FILE_ATTRIBUTE_DIRECTORY));
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}
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BOOL WINAPI DllMain(HINSTANCE module, DWORD reason, LPVOID _) {
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if (reason != DLL_PROCESS_ATTACH)
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return TRUE;
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DisableThreadLibraryCalls(module);
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if (fileExists("Geode.dll")) {
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// somehow, this works fine inside of dllmain :-)
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// yes, even on wine.
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/* * * * * * * * * * * * * * * * * *\
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* The Shadows Shall Smite You 01 *
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* - ConfiG *
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\* * * * * * * * * * * * * * * * * */
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LoadLibraryA("Geode.dll");
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}
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return TRUE;
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}
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